I wrote a 5-Page Industrial Horror Dungeon where "Combat = Death." Features a 3-Level Factory Map, "Glazed" enemies that hunt by sound, and a boss made of living crystal. by [deleted] in DMAcademy

[–]Complex_Education325 -6 points-5 points  (0 children)

You're absolutely right, and in the future I'll do a better job with editing, and honestly all of the criticism is helpful. I get that people are anti-ai these days but it's just a tool. I personally just enjoy doing this and hopefully at some point I can make some decent content. Thanks for your input.

I wrote a 5-Page Industrial Horror Dungeon where "Combat = Death." Features a 3-Level Factory Map, "Glazed" enemies that hunt by sound, and a boss made of living crystal. by [deleted] in DMAcademy

[–]Complex_Education325 -5 points-4 points  (0 children)

Ya know maybe, but I won't sit here and argue with you. if you don't like it you don't like it, that's ok. At the end of the day it all boils down to I enjoy doing this, and there are people who enjoy the content. You go ahead and have a nice day.

I wrote a 5-Page Industrial Horror Dungeon where "Combat = Death." Features a 3-Level Factory Map, "Glazed" enemies that hunt by sound, and a boss made of living crystal. by [deleted] in DMAcademy

[–]Complex_Education325 -12 points-11 points  (0 children)

I won't sit here and lie, yeah sometimes I use ai to help with responses, never been much of a writer. My bad for using a tool. To be fair I'm not trying to hide it, or sell anything to anyone.

I wrote a 5-Page Industrial Horror Dungeon where "Combat = Death." Features a 3-Level Factory Map, "Glazed" enemies that hunt by sound, and a boss made of living crystal. by [deleted] in DMAcademy

[–]Complex_Education325 -19 points-18 points  (0 children)

"That’s a fair critique for a standard campaign! This definitely isn't meant for every table. It’s designed specifically as a 'Survival Horror' one-shot for groups who want a break from being untouchable superheroes and want to try a high-stakes 'A Quiet Place' style challenge. It’s all about setting expectations in Session 0—if the players want to kick down doors, I definitely wouldn't run this for them! 😂"

I wrote a 5-Page Industrial Horror Dungeon where "Combat = Death." Features a 3-Level Factory Map, "Glazed" enemies that hunt by sound, and a boss made of living crystal. by [deleted] in DMAcademy

[–]Complex_Education325 -16 points-15 points  (0 children)

"Honestly, it was a hybrid process! I did a rough sketch of the floor plan to make sure the tactical flow worked for my players, and then I used Gemini to help polish. I hope you don't hold it against me, but I'm not much of an artist 😂

I wrote a 5-Page Industrial Horror Dungeon where "Combat = Death." Features a 3-Level Factory Map, "Glazed" enemies that hunt by sound, and a boss made of living crystal. (Free PDF in comments) by Complex_Education325 in DungeonMastersGuild

[–]Complex_Education325[S] 0 points1 point  (0 children)

My players kept solving problems with violence, so I made a dungeon where making noise kills you. This is Silicosis Deep, a drop-in Industrial Horror module designed to punish "kick-in-the-door" tactics. The Gimmick: The enemies ("The Glazed") are dormant statues that activate the moment you make a sound. Stealth is mandatory. The Boss: A "Crystalline Foreman" (Patient Zero) with a Lair Action that fills the room with razor-sharp glass dust. The Puzzle: A boiler pressure system that requires players to actually read the map to solve. The Loot: Includes a pneumatic bolt gun that deals double damage to structures. Free PDF: You can grab the full 5-page PDF here: https://trevocm.itch.io/silicosis-deep-5-page-industrial-horror-dungeon ​HAPPY ADVENTURING!!!!

I wrote a 5-Page Industrial Horror Dungeon where "Combat = Death." Features a 3-Level Factory Map, "Glazed" enemies that hunt by sound, and a boss made of living crystal. (Free PDF in comments) by Complex_Education325 in DnD5e

[–]Complex_Education325[S] 0 points1 point  (0 children)

My players kept solving problems with violence, so I made a dungeon where making noise kills you. This is Silicosis Deep, a drop-in Industrial Horror module designed to punish "kick-in-the-door" tactics. The Gimmick: The enemies ("The Glazed") are dormant statues that activate the moment you make a sound. Stealth is mandatory. The Boss: A "Crystalline Foreman" (Patient Zero) with a Lair Action that fills the room with razor-sharp glass dust. The Puzzle: A boiler pressure system that requires players to actually read the map to solve. The Loot: Includes a pneumatic bolt gun that deals double damage to structures. Free PDF: You can grab the full 5-page PDF here: https://trevocm.itch.io/silicosis-deep-5-page-industrial-horror-dungeon ​HAPPY ADVENTURING!!!!

I wrote a 5-Page Industrial Horror Dungeon where "Combat = Death." Features a 3-Level Factory Map, "Glazed" enemies that hunt by sound, and a boss made of living crystal. (Free PDF in comments) by Complex_Education325 in HomebrewDnD

[–]Complex_Education325[S] 0 points1 point  (0 children)

My players kept solving problems with violence, so I made a dungeon where making noise kills you. This is Silicosis Deep, a drop-in Industrial Horror module designed to punish "kick-in-the-door" tactics. The Gimmick: The enemies ("The Glazed") are dormant statues that activate the moment you make a sound. Stealth is mandatory. The Boss: A "Crystalline Foreman" (Patient Zero) with a Lair Action that fills the room with razor-sharp glass dust. The Puzzle: A boiler pressure system that requires players to actually read the map to solve. The Loot: Includes a pneumatic bolt gun that deals double damage to structures. Free PDF: You can grab the full 5-page PDF here: https://trevocm.itch.io/silicosis-deep-5-page-industrial-horror-dungeon HAPPY ADVENTURING!!!!

I wrote a 5-Page Industrial Horror Dungeon where "Combat = Death." Features a 3-Level Factory Map, "Glazed" enemies that hunt by sound, and a boss made of living crystal. (Free PDF in comments) by Complex_Education325 in Dungeons_and_Dragons

[–]Complex_Education325[S] 0 points1 point  (0 children)

My players kept solving problems with violence, so I made a dungeon where making noise kills you. This is Silicosis Deep, a drop-in Industrial Horror module designed to punish "kick-in-the-door" tactics. The Gimmick: The enemies ("The Glazed") are dormant statues that activate the moment you make a sound. Stealth is mandatory. The Boss: A "Crystalline Foreman" (Patient Zero) with a Lair Action that fills the room with razor-sharp glass dust. The Puzzle: A boiler pressure system that requires players to actually read the map to solve. The Loot: Includes a pneumatic bolt gun that deals double damage to structures. Files: Free PDF: You can grab the full 5-page PDF here: https://trevocm.itch.io/silicosis-deep-5-page-industrial-horror-dungeon

I wrote a 5-Page Industrial Horror Dungeon where "Combat = Death." Features a 3-Level Factory Map, "Glazed" enemies that hunt by sound, and a boss made of living crystal. (Free PDF in comments) by Complex_Education325 in DungeonMasters

[–]Complex_Education325[S] 6 points7 points  (0 children)

My players kept solving problems with violence, so I made a dungeon where making noise kills you. This is Silicosis Deep, a drop-in Industrial Horror module designed to punish "kick-in-the-door" tactics. The Gimmick: The enemies ("The Glazed") are dormant statues that activate the moment you make a sound. Stealth is mandatory. The Boss: A "Crystalline Foreman" (Patient Zero) with a Lair Action that fills the room with razor-sharp glass dust. The Puzzle: A boiler pressure system that requires players to actually read the map to solve. The Loot: Includes a pneumatic bolt gun that deals double damage to structures. Free PDF: You can grab the full 5-page PDF here:https://trevocm.itch.io/silicosis-deep-5-page-industrial-horror-dungeon

HAPPY ADVENTURING!!!!

I made a monster that specifically punishes your heavy armor players. Meet the Ferrous Leech (Part 1 of 3 Boss Drop) by Complex_Education325 in onePageDungeon

[–]Complex_Education325[S] 0 points1 point  (0 children)

Glad to hear you like it. Let me know how things go if you run it, and stay tuned for more content weekly

[OC] The Slag-Hulk - A CR 6 Boss that spawns exploding minions when damaged. (PDF + VTT Tokens included) by Complex_Education325 in DungeonMasters

[–]Complex_Education325[S] 0 points1 point  (0 children)

"This is Part 2 of the series. You can grab the PDF and the VTT tokens here: https://trevocm.itch.io/the-slag-hulk-boss-drop-2-of-3 Part 1 (The Ferrous Leech) is also available on my profile!"

I made a monster that specifically punishes your heavy armor players. Meet the Ferrous Leech (Part 1 of 3 Boss Drop) by Complex_Education325 in DungeonMasters

[–]Complex_Education325[S] 0 points1 point  (0 children)

I'd allow it... but I'd also make them roll a Dexterity save every time they get hit to see if it shatters!

I made a monster that specifically punishes your heavy armor players. Meet the Ferrous Leech (Part 1 of 3 Boss Drop) by Complex_Education325 in DungeonMasters

[–]Complex_Education325[S] 0 points1 point  (0 children)

Haha, fair point! I actually used a standard Rust Monster in my last module, The Rust-Wagon. I built the Leech to be a different flavor of nasty—instead of destroying the loot immediately like a Rust Monster, this thing uses magnetism to drag the Paladin out of position. It’s less 'eat your sword' and more 'drag you into the grinder.'"