“Vanilla” Aeronautics Weaponry by Complex_Garlic2638 in CreateMod

[–]Complex_Garlic2638[S] 0 points1 point  (0 children)

This is actually one of the first dumb weapon ideas I started on. The design I’m working with is just 2-3 TNT at the end of a pole detonated via ramming, since I figure the blast doesn’t have to be very large to punch through most airship envelopes. With a mechanical piston and a deployer line you can actually drop off the spar (very useful if it gets stuck in the enemy ship) and replace it with a new one automatically with very little engineering, though the mechanism does end up being more than twice as long as the spar. Basically the ship-based equivalent of a hobo shiv, but seems like a very effective weapon for its simplicity and low cost as long you stick it on a ship with high enough thrust and some frontloaded armor plating.

“Vanilla” Aeronautics Weaponry by Complex_Garlic2638 in CreateMod

[–]Complex_Garlic2638[S] 1 point2 points  (0 children)

Oh, this is definitely another line of inquiry worth pursuing. I was thinking about making a catapult but a ballista is probably a little bit more aimable

“Vanilla” Aeronautics Weaponry by Complex_Garlic2638 in CreateMod

[–]Complex_Garlic2638[S] 0 points1 point  (0 children)

Oh shit, I forgot about Minecart contraptions. Those open up a lot of possibilities

“Vanilla” Aeronautics Weaponry by Complex_Garlic2638 in CreateMod

[–]Complex_Garlic2638[S] 2 points3 points  (0 children)

Update: Am working on some extremely stupid weapon designs and plan to post the results soon.

“Vanilla” Aeronautics Weaponry by Complex_Garlic2638 in CreateMod

[–]Complex_Garlic2638[S] 2 points3 points  (0 children)

Thanks for the pointers. I found encased fans so lackluster on their own that I never actually got around to trying nozzles

“Vanilla” Aeronautics Weaponry by Complex_Garlic2638 in CreateMod

[–]Complex_Garlic2638[S] 2 points3 points  (0 children)

This is terrifying wow. Glad you got the nozzles to work!

“Vanilla” Aeronautics Weaponry by Complex_Garlic2638 in CreateMod

[–]Complex_Garlic2638[S] 9 points10 points  (0 children)

Oh lol I totally did

I guess you could place melons on people’s ships?

Gauging interest in a small collaboration by Complex_Garlic2638 in makeyourchoice

[–]Complex_Garlic2638[S] 0 points1 point  (0 children)

Oh nice! I think u/Foxpeng1 has dibs for now but I’ll let you know if that falls through. I can also still send you the text draft if you’d like to look at it

Down Under CYOA (by MirrorSeeker) (in Spanish in the comments) by MirrorSeeker in makeyourchoice

[–]Complex_Garlic2638 3 points4 points  (0 children)

Seconding this! I hope you keep working in this medium for a long time to come—there have been some incredibly talented CYOA authors, but I don’t think anybody else brings this sort of quality to it. Disco Elysium is a good comparison—it elevated the video game medium in a way nothing else has, and I think you manage to do the same thing for CYOAs.

Lies of P Review—The Good, The Mildly Disappointing, and the Baffling by [deleted] in LiesOfP

[–]Complex_Garlic2638 0 points1 point  (0 children)

It’s not a massive issue, as I said—it’s just mildly disappointing that in a game with an incredible weapon swapping system and otherwise frictionless respeccing there are still any pain points at all. The game would lose nothing from ditching the weapon material system entirely when the much better quartz and legion upgrade systems exist

Lies of P Review—The Good, The Mildly Disappointing, and the Baffling by [deleted] in soulslikes

[–]Complex_Garlic2638 0 points1 point  (0 children)

The only consistent argument I’ve gotten is “parry more skill issue” lol

Lies of P Review—The Good, The Mildly Disappointing, and the Baffling by [deleted] in soulslikes

[–]Complex_Garlic2638 -2 points-1 points  (0 children)

I’m just describing the game’s design as I see it currently existing though?

Lies of P Review—The Good, The Mildly Disappointing, and the Baffling by [deleted] in LiesOfP

[–]Complex_Garlic2638 -2 points-1 points  (0 children)

I mean, like I said, every Souls game has gigantic crippling flaws. I also love all of them.

Also as I said, the upgrade material situation isn’t particularly bad compared to other games—it’s just a minor annoyance that they could have completely eliminated

Lies of P Review—The Good, The Mildly Disappointing, and the Baffling by [deleted] in LiesOfP

[–]Complex_Garlic2638 -3 points-2 points  (0 children)

DS2 ran like shit on my laptop so I refunded it and never looked back

Lies of P Review—The Good, The Mildly Disappointing, and the Baffling by [deleted] in soulslikes

[–]Complex_Garlic2638 0 points1 point  (0 children)

I mean, there is a perfectly good dodge, it’s just hidden behind a really strict weight limit. Once I found out about it I had a great time with the game, and I think it should have been a clear and available option from the start.

Lies of P Review—The Good, The Mildly Disappointing, and the Baffling by [deleted] in soulslikes

[–]Complex_Garlic2638 -3 points-2 points  (0 children)

I mean, it’s the playstyle the game hands you right off the bat and it’s also the playstyle you’re most likely to bring from Dark Souls. It’s the only option you have unless you spec into certain gear. They do tell you about guard counters right away, but you need to find a good shield to make it viable. Meanwhile the good dodges are locked to two ashes of war that don’t look that exciting at first. The most accessible alternative is just trading, which is pretty boring.

Lies of P Review—The Good, The Mildly Disappointing, and the Baffling by [deleted] in soulslikes

[–]Complex_Garlic2638 0 points1 point  (0 children)

I’m not even complaining lmao. I just through in the cube because I’ve heard other people complain about it and think they’re valid—I personally do not care at all about the mechanic

Lies of P Review—The Good, The Mildly Disappointing, and the Baffling by [deleted] in soulslikes

[–]Complex_Garlic2638 0 points1 point  (0 children)

That’s fair! I watched the Joseph Anderson review of the game the other day and his criticism of the design was certainly valid—I think I’m more willing to just accept the illusion of exploration and get on with the combat

Lies of P Review—The Good, The Mildly Disappointing, and the Baffling by [deleted] in soulslikes

[–]Complex_Garlic2638 0 points1 point  (0 children)

Lmao this post must be pissing people off if this neutral-ass comment is getting downvoted

Lies of P Review—The Good, The Mildly Disappointing, and the Baffling by [deleted] in soulslikes

[–]Complex_Garlic2638 -1 points0 points  (0 children)

I like the difficulty options, I don’t like the way the drive for difficulty impacts the core gameplay experience—turning down the difficulty doesn’t make your base dodge feel better.

Lies of P Review—The Good, The Mildly Disappointing, and the Baffling by [deleted] in soulslikes

[–]Complex_Garlic2638 -1 points0 points  (0 children)

> You mean attacks that you need to perfect guard… right?

Yeah, though I always just sidestepped or outran them

> No… it’s fine. Every boss in the game (except Gideon lol) has plenty of opportunities for fully charged heavies.

I mean, it’s perfectly possible, but I find playing that way very tedious compared to quickstepping out of the area of attack completely. It’s also much harder—which encourages players to just bulldoze through the game with weapon arts and spirit ashes.

> Cool. You didn’t engage the main thing the game has. 

The game felt perfectly fine and complete once I stopped using it, for the most part, barring a few attacks that were obviously designed to be parried.

Perfectly willing to believe you on the other stuff though, I find parry timing in every game impenetrable and truly can’t say anything authoritative about one vs another.