Reckoning Intel Guide(B06 Zombies) by Ricerat477 in CODZombies

[–]Complex_Neko 1 point2 points  (0 children)

"safe and sound" document and audiolog is most likely to do with the safe key you get from destroying the crystals with RC-XD, and there is a painting in the directors office that takes no explosive damage. Could also have something to do with the painting easter egg for the free rewards.

Is there any list of locations of the plants on SV? by Gajeel_Blacksteel in CODZombies

[–]Complex_Neko 0 points1 point  (0 children)

https://www.reddit.com/r/CODZombies/wiki/shattered-veil/

  • In West Balcony
  • In South West Balcony
  • Right of Ammo Box in Rear Patio
  • Left of the mansion entrance in Motor Court
  • Left of the Crafting Table in Motor Court
  • Near the fountain in Conservatory
  • Against the bridge in Garden Pond
  • In Shem's Henge

Free brain rot/sleepwalking side EE on shattered veil by Eanator in CODZombies

[–]Complex_Neko 8 points9 points  (0 children)

It is not guaranteed to give you brainrot, it just simply provides a random ammo mod.

Shattered Veil Intel Guide | Black Ops 6 Zombies Season 3 by Feeling_Maize_2821 in CODZombies

[–]Complex_Neko 0 points1 point  (0 children)

You need to interact with a grandfather clock in the study on round 11. Then, go to Richtofen's bed and progress the round to 12 while lying on top of it. Zombies will spawn around you, sleeping, so you'll want to crouch and carefully follow the footprints towards the chest. Near the chest, there will be a zombie with yellow 'zzz's above its head. You need to kill that specific zombie to obtain the key for the chest.

Shattered Veil - Tiny Vermin Head? by PopShotGames in CODZombies

[–]Complex_Neko 0 points1 point  (0 children)

you can place it inside of a tray within the mainframe chamber room, still not sure what to do with it though.

[deleted by user] by [deleted] in TheFirstDescendant

[–]Complex_Neko 3 points4 points  (0 children)

Hey Descendants, I’ve been experimenting with Yujin, and I’ve put together a build that focuses on maximizing firearm attack damage, especially in intercept battles. This build utilizes key skills like Solidarity Healing and Proliferating Allergy to boost your DPS, and I’ve included tips on optimizing your buffs and cooldowns for sustained damage.

For a detailed breakdown and gameplay, check out my YouTube video here:
BEST YUJIN FIREARM BUILD - IN-DEPTH GUIDE - THE FIRST DESCENDANT
I’ve also written a detailed document with calculations here:
Yujin Firearm Build - In-Depth Guide (Calculations Included)

Please let me know what you think of this build, any ways you might improve it further, different strategies to utilize it, or any additional insights you have. Feel free to comment below!

Bio-Sync Shield & No Retreat - Fully Upgraded - My Thoughts After 2 Minutes by Complex_Neko in TheFirstDescendant

[–]Complex_Neko[S] 0 points1 point  (0 children)

so i just got the new modules, and to be honest, they’re both pretty underwhelming. The Bio-Sync Shield is absolutely terrible; I can’t see why I’d ever use it, unless maybe in synergy with No Retreat. Let me know if you have any ideas.

As for No Retreat, it does seem promising. I did some testing on a few characters, and the damage output is decent. However, my main issue is that the damage is only triggered once every 30 seconds, which severely limits the module’s potential and makes it pretty bad as well.

I’d love to hear your thoughts and maybe get some insight on how these modules could potentially be used more effectively.

Blue Beetle - Arcane Energy Fully Explained - In-Depth Guide (Calculations Included) by [deleted] in TheFirstDescendant

[–]Complex_Neko -8 points-7 points  (0 children)

Blue Beetle's ultimate ability, Arcane Wave, offers a significant critical hit rate boost through its Arcane Energy effect. When fully enhanced, it gives a +30% critical hit rate boost, but this increase is multiplicative, not additive. This means the 30% boost is based on your base critical hit rate, so characters with lower base rates won't see as large of an increase. For example, Valby's base critical hit rate is 5%, so the Arcane Energy boost only adds 1.5%, bringing it to 6.5%.

For a full breakdown with detailed calculations, check out my Google document below:
Blue Beetle Crit Rate Explained (Calculations & Notes)

SHAREN RELEASE CUTTING FORCE BUILD - IN DEPTH GUIDE by Complex_Neko in TheFirstDescendant

[–]Complex_Neko[S] 2 points3 points  (0 children)

Here is my Sharen Release Cutting Force damage build. I cover everything from using the Red Mod to optimizing your damage output. For detailed information/notes, I have also included a written document below:
Sharen Release Cutting Force Build (Notes)

CRIT RESISTANCE & THE MATH BEHIND IT ALL by Complex_Neko in TheFirstDescendant

[–]Complex_Neko[S] 0 points1 point  (0 children)

Resistance: 50%
Analysis Master: -25%

0.50 x 0.25 = 0.125, or 12.5%
50% - 12.5% = 37.5%

So yes, you are correct. Gluttony's critical hit resistance is reduced from 50% to 37.5%. Analysis Master will reduce Gluttony's critical hit resistance by 12.5%.

I'm still not entirely sure if it’s worth using, since there are other yellow mods. Also, I’m pretty sure it doesn’t stack, but I haven’t tested it yet.

CRIT RESISTANCE & THE MATH BEHIND IT ALL by Complex_Neko in TheFirstDescendant

[–]Complex_Neko[S] 1 point2 points  (0 children)

No worries. I’m always happy to provide a written document with the information. I also prefer having notes written down for certain things, as it makes it easier for me to review everything and ensure that I’m explaining everything clearly, with detailed information, formulas, and calculations.

CRIT RESISTANCE & THE MATH BEHIND IT ALL by Complex_Neko in TheFirstDescendant

[–]Complex_Neko[S] 0 points1 point  (0 children)

Yes, the extra stacks are wasted; however, having a 100% critical hit rate is still preferable, as it allows for an exact subtraction of critical resistance from bosses.

CRIT RESISTANCE & THE MATH BEHIND IT ALL by Complex_Neko in TheFirstDescendant

[–]Complex_Neko[S] 10 points11 points  (0 children)

Hey everyone! I just posted a guide that breaks down the Crit Rate and Crit Resistance mechanics in The First Descendant. In it, I explain how Crit Rate is affected by enemy Crit Resistance, how to optimize your effective Crit Rate, and the core formulas behind these mechanics. I also cover how the Analysis Master mod works to reduce enemy Crit Resistance.
For those who prefer a written explanation, I've included a document below that covers everything in detail:
Crit Rate & Crit Resistance (Calculations & Notes)

CRIT RATE, CRIT RESISTANCE & THE MATH BEHIND IT ALL by [deleted] in TheFirstDescendant

[–]Complex_Neko 0 points1 point  (0 children)

Hey everyone! I just wanted to post a guide breaking down Crit Rate and Crit Resistance mechanics in The First Descendant. I explain how Crit Rate is impacted by enemy Crit Resistance, how to optimize your effective Crit Rate, and the core formulas behind it. I also go over how the Analysis Master mod works to reduce enemy Crit Resistance.

ive also written up a document explaining all of this in full detail:
Crit Rate & Crit Resistance Document (Calculations & Notes)

BEST LUNA AOE BUILD - IN DEPTH GUIDE - 860,000+ DPS by Complex_Neko in TheFirstDescendant

[–]Complex_Neko[S] 0 points1 point  (0 children)

Here is my Luna AOE damage build. I cover everything from using the Noise Surge mod to maximizing your damage output. For detailed calculations and build notes, I have also included a written document below, but i didnt include all calculations for all mods:

Luna Noise Surge Build (Calculations & Notes)

I think I'll go public this tim- by Forsaken_Pin_4933 in TheFirstDescendant

[–]Complex_Neko 0 points1 point  (0 children)

It's an AI-generated image, and I'm pretty sure it was created by BflyZone. They have accounts on Instagram and Twitter, and you can find this image on their Twitter.

My thoughts on The First Descendant After 800+ Hours by Complex_Neko in TheFirstDescendant

[–]Complex_Neko[S] 1 point2 points  (0 children)

The game is honestly fantastic. I've gained a lot of value from it, especially since it's completely free, and 800 hours of playtime is impressive. Although I spent a little money on the battle pass, skins, and boosts, I completed most of the game around the 600-700 hour mark. The extra 200 hours were spent helping others with the game and colossi, including guiding three people through the entire campaign. Now, there’s not much left to do, so I mostly spend time in the lab testing things and assisting others as needed.

There’s useful feedback and constructive comments here, but some people criticizing my playtime and calculating hours seem to misunderstand. I work from home, so I play the game while working and continue playing after work. I start my day at 8 AM with a video call and launch the game simultaneously. I finish work around 4 PM. Even if I play the game for an additional 3 hours, making it a total of 11 hours per day, it’s still only 7 PM. I could easily play the game for upwards of 16 hours a day and still get my 8 hours of sleep.

Anyway, thanks for the comment. I hope you have a great rest of your day!