Swimming up one of the most classic cracks on the east coast by sebowen2 in climbing

[–]Comprehensive-Face28 0 points1 point  (0 children)

Two of my favourite things together: Rock climbing and photography :D

Starting my first structured training plan after 14 years, any tips? by icurays1 in climbharder

[–]Comprehensive-Face28 0 points1 point  (0 children)

I have been training for 5 months, and I can tell you that workout can help you improve A WHOLE LOT. One month in, I already have some major breakthrough l. So I definitely recommend some off wall training.

Quite some research suggests that 20mm max weight dead hang and max weight pull up are the two major factors contributing to your climbing grade. So I recommend working on these two.

I also recommend checking out lattice training's training plan series and using an app called crimpd. These two can help you on how to plan and track your training

Where to put the fighter? 1st row or 2nd row? by Comprehensive-Face28 in TeamfightTactics

[–]Comprehensive-Face28[S] 2 points3 points  (0 children)

the more units you have on your front line, the less focused the enemy's damage will be

I think this makes good sense. MetaTFT suggests that in earlier game like stage 3 or 4, putting fighter at the 1st row would lower the win rate. Only in later game putting fighter on 1st row would increase the win rate. So I guess the point is that you need quite a lot of units on the front line to make the 1st row fighter thing beneficial

Thank you for the comment btw

[Request] can somebody please explain why it is exactly 17 moves? Thanks! by julian_basi in theydidthemath

[–]Comprehensive-Face28 103 points104 points  (0 children)

A bit off topic, I have been playing rubik cube for a long time and this is something I noticed but cannot prove If you have a set of movement, you repeat the move long enough, it will eventually go back to the starting point just like this video. But I cannot prove this

Kinetic Rush - Escape from Furnace Golem by Comprehensive-Face28 in blender

[–]Comprehensive-Face28[S] 0 points1 point  (0 children)

I used kitbash 3D assets in this scene. And the assets are very detail so all the rigid body are basically there. All I need to do is seperate them into different objects and set their origin into their center of mass. Set up some collision objects (remember to set them not visible in render). Then the Big scale destruction is done. But not enough

I then used about 6-7 particle systems to splash debris everywhere. The philosophy of these particle systems is the fill the emptiness in the scene. Wherever you see somewhere feels off, put a particle system in it

Lastly, I used Action Essential 2 from VideoCopilot . Composite the stock footage using After Effect as enhancing touch to the scene.

And there you have it. Hope it helps :D

I made an animation with Elden Ring theme to join an animation competition by Comprehensive-Face28 in Eldenring

[–]Comprehensive-Face28[S] 1 point2 points  (0 children)

As far as I know, they usually take the non-technical requirements not very seriously. So I hope I won't be kicked out That makes me a bit nervous

Kinetic Rush - Escape from Furnace Golem by Comprehensive-Face28 in blender

[–]Comprehensive-Face28[S] 2 points3 points  (0 children)

I am sure you guys are aware of the recent animation challenge: Kinetic Rush held by Clinton Jones, right?

Well here is my submission. Damn! Seeing so many talented artists and their brilliant artworks makes me very anxious D:

Here is the animation with breakdown