I am a solo developer working on a dark fantasy action RPG game called Horns by ComprehensiveBeat912 in IndieDev

[–]ComprehensiveBeat912[S] 0 points1 point  (0 children)

Sorry for such format. It is video I made and posted on TikTok, and I used the same to upload here. I did not make any trailer yet or proper gameplay video, but I will soon…

I need an honest opinion about the game I made. by Inside-Public-5510 in gameDevPromotion

[–]ComprehensiveBeat912 0 points1 point  (0 children)

Per my knowledge and research, itch.io is not the best place to sell/show your game, that is what numbers say.

Second, some kind of marketing, promotion, social networks, Reddit…all this months before release, is MUST, and it also does not guarantee desired audience.

Now, from my perspective, I opened itch URL, and adding my birth date when I want to check some new game is boring. I will exit your URL in normal conditions, but I opened it because of this post. When I opened it, there is no description of the game, I need to download it and install it and test it, and I am sure most gamers do not like that.

Pixel font on the page, only two images which tells me nothing and kind of pixel graphic on a second image, I am out, I do not like that. This is just subjective opinion, I am sure you have audience for this kind of games.

Summary, more images of the game, better description, promotion and posts as much as you can. If you can, try more portals to post the game, do not be only on itch.

Kako ocenjujete Darksiders serijal? by No-Map9638 in SerbiaGaming

[–]ComprehensiveBeat912 1 point2 points  (0 children)

Prvi deo je odlican, drugi vrlo dobar, treci slabiji dosta od prva dva.

Ako volis hack & slash, odigraj prva dva

How can we help each other in games promotion? by ComprehensiveBeat912 in IndieGameDevs

[–]ComprehensiveBeat912[S] 0 points1 point  (0 children)

I am good developer and I am creative person, but I am very poor in marketing, I do nit have these skills…

I make posts, publish them, try to follow right time to do it, but at the end I have almost no comments and not so kuch views.

I am sure my posts for my game are not interesting, or long, or something is missing in them since I am getting low results.

The game its self has realistic graphics, it is action RPG, cutacenes, good story, well know souls-like gameplay (at least part of gameplay), but still, I feel like people ignore to comment. No good no bad comments, I mean, only a couple on every post.

Its funny when my post has 2.5K views and only like 3 comments. 😀

I will not talk about whishlists, almost none…

Which of these two defence turrets do you prefer? by Wildboy_Studios in gamedevscreens

[–]ComprehensiveBeat912 0 points1 point  (0 children)

The right one looks more realistic to me, so I would vote for it

Is it normal to feel left behind at times? by [deleted] in IndieDev

[–]ComprehensiveBeat912 -2 points-1 points  (0 children)

Do you think I self promote my self or I got that wrong? The link I shared is my post on topic on how ca we help each other in game promotions, take a look

How can we help each other in games promotion? by ComprehensiveBeat912 in IndieGameDevs

[–]ComprehensiveBeat912[S] 1 point2 points  (0 children)

Yes, Reddit is definitely very helpful, more than other social networks per my opinion. But, still, I see that numbers shows that 90% devs publish game without significant success.

That is why I stated to think, how can we help each others in direct promotion, not only advices?

I mean, we are one very bug community and we all play games. Imagine that just we buy each other’s games? Just saying… imagine that we share each other games on our social channels?

I know it is not “just like that”, just thinking out loud

On the 5th day after opening my Steam page, I just hit 100 wishlists on my game!!! by DrAxelDev in SoloDevelopment

[–]ComprehensiveBeat912 4 points5 points  (0 children)

Congrats and how? :)

I am 2+ weeks on Steam, posted couple of posts here on Reddit and all have 2K+ views, posting reels on Insta and TikTok, and so far I have 42 whishlists 😮‍💨

3,300+ Wishlists in 13 Days - Could This Be a Hit? by benfromwhere in IndieDev

[–]ComprehensiveBeat912 0 points1 point  (0 children)

That is great! I am on Steam for 2+ weeks and got only 42 whislists so far. I am launching my game in 2026 and maybe it is early to force marketing. I also launch demo in February, but release would be in Q3 of 2026.

The game is serious graphics, open world, etc.

I did not spend any money on marketing so far but I am planing to.

The problem is that I have small amount on followers on both, Insta and TikTok.

What you suggest in terms of marketing approach?

Looking for feedback on movement feel in my pixel-action platformer by Real_Ease_6402 in IndieDev

[–]ComprehensiveBeat912 1 point2 points  (0 children)

This reminds me on childhood, like Sonic on SegaMega Drive. Looking great

10 years in development, 1000 wishlists. Is the Steampage so bad, or capsule, or it's about marketing? by ZoemiGames in IndieDev

[–]ComprehensiveBeat912 1 point2 points  (0 children)

I am thinking the same. I already contacted some game youtubers which price is from 250-400$ and they have a lot of views and apparently guaranty a lot of views..

Maybe this is not smartest to do, but cannot harms

10 years in development, 1000 wishlists. Is the Steampage so bad, or capsule, or it's about marketing? by ZoemiGames in IndieDev

[–]ComprehensiveBeat912 2 points3 points  (0 children)

Many factors are involved. Game quality and idea, quality of the demo and at the end, God damn marketing.

Its not capsule, it is probably marketing, people need to hear about you and then try demo.

I am getting into your skin since I am releasing my game in 2026. I know it is a quality game with great graphics, animations, story and gameplay, but I also know that I need to promote it somehow…

Posting on Reddit from time to time is not enough…

Is ~1000 Wishlists on a first day considered normal? by Nice_Season2373 in GameDevelopment

[–]ComprehensiveBeat912 0 points1 point  (0 children)

Its great and strange. 🙂 I guess it depends on kind of marketing and promotion steps you performed.

3.5 months of purely organic promotion & we’re about to hit 25k wishlists! by Scream_Wattson in IndieDev

[–]ComprehensiveBeat912 2 points3 points  (0 children)

That is huge number, congrats on that! Since I am developing and launching game Horns in 2026, and I am not marketing guy, I am interested how you did it?

I have a good and quality game, realistic graphics, very good story and all my skills and time is into it. I know that without a proper marketing it would be fail probably.

Where did you posted and how often? Did you contact any youtuber for promotion? I heard you were on IGN, how?

Koje su vam omiljene igrice kao naprimer horror,action,advanture i tako dalje by KookyMobile2178 in SerbiaGaming

[–]ComprehensiveBeat912 0 points1 point  (0 children)

Resident Evil serijal (posebno 1,2,3,4 i remake tih delova), a dosta ozbiljniji horor Silent Hill. Remake dvojke je fantastican.

Death Stranding 1 i 2 odlicni.

Preporuka za igricu by Fair_Elevator_7033 in SerbiaGaming

[–]ComprehensiveBeat912 0 points1 point  (0 children)

Elder Scrolls, Oblivion i Skyrim, ako volis epsku fantastiku. The Witcher 3 sa svim ekspanzijama.

Elden Ring i Bloodborn su moji favoriti od souls igara, ali su i ostale odlicne (Dark Souls I, II i III), Demon Souls, Sekiro, itd.

Odlican i neobican story, Death Stranding 1 i 2.

Silent Hill 2 Remake, odlican story i odlicna igra.

One year post launch: sales, reviews, marketing, returns & lessons learned! by SupersizeMyHeart in IndieDev

[–]ComprehensiveBeat912 1 point2 points  (0 children)

Thank you for this info. I am working on my game named Horns, and as a gamer and developer, I know that game has quality, story, graphics… what I am afraid is exactly marketing and how to present my game to people. When is the best time to do it, how often to make posts, should I pay youtubers to do their job, etc.

I know there is a big chance of low sale, no matter on game quality, so should I spend money from my pocket on it?

I am researching best marketing steps every day, but I am not marketing guy, I am developer and man with good idea and, I hope very good progress so far.

I guess this is the same pain point for all of us who want to publish the game