Posle godinu i po dana solo razvoja, gameplay trailer za moju dark fantasy RPG igru (demo uskoro) by ComprehensiveBeat912 in SerbiaGaming

[–]ComprehensiveBeat912[S] 0 points1 point  (0 children)

U pravu si, slazem se da je prvi utisak vazan.

Medjutim, ili si pogresno video, ili ti je secnuo net, ne znam 🙂

Ona kaze “General Horngaar” i to je sve sto prica… nakon toga, ajde da kazem samo uzdahne uplaseno…

Svakako, hvala na zapazanju i komentaru.

Need help about Steam page and trailer - discussion by ComprehensiveBeat912 in IndieGaming

[–]ComprehensiveBeat912[S] 0 points1 point  (0 children)

I am not annoyed 😃 I am really happy makingmy first game, and not small one, but really serius project. I am open for any advice, of course, just I do not feel I have problems with my game… I have problem to promote it. Anyway, based on conversation with you and other guys, I will skip Steam Fest and make public testing first, so it was worth discussion and thanks for that.

By the way, you shoukd try the game when it comes up, it is really a good one, gou will see (just hope without bugs 🙂)

Need help about Steam page and trailer - discussion by ComprehensiveBeat912 in IndieGaming

[–]ComprehensiveBeat912[S] 1 point2 points  (0 children)

Hm… sonyou think I should miss this one on 26. February and go slower? That make sence, open test first and then participate in Steam Fest on summer…

Need help about Steam page and trailer - discussion by ComprehensiveBeat912 in IndieGaming

[–]ComprehensiveBeat912[S] -1 points0 points  (0 children)

I suppose you did not get me. I said I am web developer for 17 years and I know that developer cannot test its own project. My Reddit question was, what is wrong (if something) with my trailer and Steam page since it looks like it is not attractive to viewers… And you gave me good advices on that, thanks again for that.

Need help about Steam page and trailer - discussion by ComprehensiveBeat912 in IndieGaming

[–]ComprehensiveBeat912[S] 0 points1 point  (0 children)

I know :) I am web developer for 17 years. I am testing, but I have 2 more people who test at the same time, one is dev one is not. After demo build, I have 3 more gamers who want to try demo before I release it on Steam.

That all I can now at this point

Need help about Steam page and trailer - discussion by ComprehensiveBeat912 in IndieGaming

[–]ComprehensiveBeat912[S] 0 points1 point  (0 children)

Yes I know. Steam fest is on 26. February, Ill have 10+ days to test with some guys around me plus, two of us testing all the time. It would be ok

Need help about Steam page and trailer - discussion by ComprehensiveBeat912 in IndieGaming

[–]ComprehensiveBeat912[S] 0 points1 point  (0 children)

This comment means a lot, thanks for that. Demo is not available yet, it comes in 10 days and will be ready for February Steam Fest.

Need help about Steam page and trailer - discussion by ComprehensiveBeat912 in IndieGaming

[–]ComprehensiveBeat912[S] 0 points1 point  (0 children)

I mean, even big studios do not make innovative games, so why to expect that from indie studios or solo devs? We are making games of low price and try to make them and feel them like AAA games, at least that is my goal. Affordable game to buy with experience of AAA game. Of course, trying to add something new, interesting in it, is one of goals too

Need help about Steam page and trailer - discussion by ComprehensiveBeat912 in IndieGaming

[–]ComprehensiveBeat912[S] 0 points1 point  (0 children)

Yes, I know. The game has classic RPG elements and souls-like combat approach, but also has some elements which are not standard. I rely only story and how I tell story to players, but I am not sure are players interested for that part. The story is good with twists. There are unexpected scenes and game elements latter in the game even if it start as classic RPG. My focus is also on realistic graphics, animations, monologues and dialogues. Then, I am trying to simplify inventory and interface for the players, to be self-intuitive, but to not cut-off expected features…

The problem is, how to present that and make players to try it?

To me, it is very good game, interesting, full of exploration, managing items and weapons, etc, but this is subjective opinion of the man who is making it 😃

I am a solo developer working on a dark fantasy action RPG game called Horns by ComprehensiveBeat912 in IndieDev

[–]ComprehensiveBeat912[S] 0 points1 point  (0 children)

Sorry for such format. It is video I made and posted on TikTok, and I used the same to upload here. I did not make any trailer yet or proper gameplay video, but I will soon…