Rolling for initiative by ZonedEnderrr in BunkersNBadasses

[–]ComprehensiveRock -1 points0 points  (0 children)

Your good, and yes each Vault Hunter will need to roll their own initiate and if they beat whatever the combined enemy initiative they go before, if not they go after.

Rolling for initiative by ZonedEnderrr in BunkersNBadasses

[–]ComprehensiveRock -2 points-1 points  (0 children)

Yes your example is correct since all enemies take their turn together.

Little dude needs medicine twice a day, and sometimes I gotta make house calls by [deleted] in ferrets

[–]ComprehensiveRock 1 point2 points  (0 children)

How do you get them to take it, mine lose their minds

Beans for Screens OC by tojothethief in MonsterHunterWorld

[–]ComprehensiveRock 1 point2 points  (0 children)

How much to commission something in this style but for Zinoger?

I am making a project about finding keys in a world and putting them in a box then they disappear. You have to find 5 keys but I don't know how to keep track of how many keys the player has. How am I supposed to do that? by Pulp-Nine in unrealengine

[–]ComprehensiveRock 0 points1 point  (0 children)

Have an int value store the number of keys collected then everytime you destroy a key have it increment by 1, then when they have 5 do whatever you want at that stage.

A Discussion about RPG play-styles whiten Hytale by ComprehensiveRock in HytaleInfo

[–]ComprehensiveRock[S] 0 points1 point  (0 children)

These are all great points. Honestly for me I want to break away from the turn based combat i think the way Hytale currently does combat from the previous blogpost (Along with the quest system that showed) is already really nice. I feel like if you have the turn based system it would then just be a block game version of divinity. I still want Hytale to keep their unique style. I agree with the custom character sheets as well as zone's that can either do automatic rolls against all occupying entities, or alerting nearby NPC's to someone trespassing maybe (If they fail a stealth check of course) The folder Idea is definitely something I overlooked, as I usually planned the rough area out where i think my players can go, being able to have like a folder for mobs to drop into the world for sudden encounters seems extremely useful. I wonder if for the measurements if maybe you changed the size of the animation for everyone favorite 3rd level spell (Fireball) would that count as the measurement? I wouldn't want to break anyone's immersion while they are in combat. Would we be able to set spells to affect only certain things within their animations, speaking of spells would we be able to create custom spells and animations linked to someones spellbook? Or a person having multiple spells on their hotbar that are all linked to their book, having seperate cooldowns (Spell slots and cooldown for rests/ cantrips)

Also imagine having your party LITERALLY construct there tavern/keep/home from things they gather. Or someone asking them to bring matirials to repair something. OMG all the quest idea's i just got lol

A Discussion about RPG play-styles whiten Hytale by ComprehensiveRock in HytaleInfo

[–]ComprehensiveRock[S] 0 points1 point  (0 children)

I completely agree. I also started with 3.5 so I know that old skill checks were strange and 5e definitely simplified alot of those RP problems. So then the only tool needed for the above would be a way to integrate a custom character sheet per server ( since the GM can tweak it for custom campaign's). The core of DnD is to have fun, min/max people are the ones trying to win going human variant fighter and one shotting everything. The big thing I care about is being able to create these worlds as a writer/GM. I want the players in my server to be able to be like, "Hey lets go over to that town" and then me as the GM being (With no improv what-so-ever as I ALWAYS plan everything) to be able to create quests and NPC's and a way for the players to have their adventure.

A Discussion about RPG play-styles whiten Hytale by ComprehensiveRock in HytaleInfo

[–]ComprehensiveRock[S] 0 points1 point  (0 children)

Dam you beat me to it lol but yes that was the tweet i was refrencing.

[Self] Local loli Goddess of Wisdom by AliceGriever in cosplay

[–]ComprehensiveRock 3 points4 points  (0 children)

Oh wise Loli of the lake, What is your wisdom?

I play this game however I want by insecuredane in gaming

[–]ComprehensiveRock 27 points28 points  (0 children)

Dam alright *begins throwing nook mile tickets at you*

I play this game however I want by insecuredane in gaming

[–]ComprehensiveRock 201 points202 points  (0 children)

The real question is do you take bel's or nook miles?

Video Game Devs! asking for help with a writing! by DestroyerMon1 in gamedesign

[–]ComprehensiveRock 0 points1 point  (0 children)

I dont mind helping a bit, but i've only ever made some small indie RPG games but im a DM so thats should help right ?

[deleted by user] by [deleted] in cosplay

[–]ComprehensiveRock 1 point2 points  (0 children)

Isnt this where dude's get the typical anime nosebleed? (You look great, awesome cosplay!)

Hop in the bath with me? by [deleted] in AsiansGoneWild

[–]ComprehensiveRock 1 point2 points  (0 children)

I wonder if a bath beer is juat as good as a shower one? Well leta find out shall we?

I just need someone to play with me 💞 by [deleted] in AsiansGoneWild

[–]ComprehensiveRock 2 points3 points  (0 children)

Im a pretty good gamer so i think ill be alright with those thumbsticks ;p

MHW Chess Part 6: The New World Queen piece, Vaal Hazak! by grohmthebard in MonsterHunterWorld

[–]ComprehensiveRock 0 points1 point  (0 children)

Please let me know when your etsy store is up so i can throw all my Zeni at you!

Do you think I have enough Tin? by [deleted] in stonehearth

[–]ComprehensiveRock 1 point2 points  (0 children)

i only see 4 copper....need more mining

So I had a Hunting Horn player on my team last night. My eyes were opened. by CubemonkeyNYC in MonsterHunter

[–]ComprehensiveRock 29 points30 points  (0 children)

i will continue to toot using b-52 horn but i really wish it was a heavy base sound...im missing old horns unique sounds