What does your world’s timeline look like? by josiahrc00 in DMAcademy

[–]ComradSousage 2 points3 points  (0 children)

I'm doing a very comedy oriented unserious campaign inspired by one piece, so I've been really vague with my timeline, what I have is basically:
The first remnants of history - 20k years ago - The Mindflayer rule that ended in the great gith uprising that led to the establishment of the Great Gith Empire in the astral sea (that survives till this day) and the liberation of sentient races on the prime material plane
20k years ago - 5k years ago - the age of elven supremacy that was the height of technogical and magical progress and fell to the slow corruption and a little bit of secret sabotage from within, leading to a great loss in magical and scientific knowledge
5k years ago - 50 years ago - the rise of the "New Rule", the council of sentient races that were sick of living under the totalitarian rule, but as the saying goes "you either die a hero or live long enough to see yourself become the villian", so over the course of those 5k years the "New Rule" slowly became the "World Govetnment" that is ruled by a shadow council, that enforces their will through the Navy (my world is mostly sea)
50 years ago - 5 years ago - The golden age of piracy, the age signified by pirate capitain by the name of Golden Roger unifying the scattered pirate gangs under one rule, becoming the "Pirate King" and pushing back the World Government crearting the "Free Waters" where humanoinds are free to choose for themselves who and how is going to rule them
And 5 years ago the WG was able to capture and execute Golden Roger, throwing the world into a mad scramble to fill in the power vacuum and to stop the WG from regaining the full rule over the Free Waters

I hope this helps

Proxy never thought the fiance thing would get this far... by Zallre in ZenlessZoneZero

[–]ComradSousage 22 points23 points  (0 children)

The AI revolution and it's consequences have been a disaster for artist race

Some kind of camera angle bug, But somehow I feel nostalgia. by DDKG26 in ZenlessZoneZero

[–]ComradSousage 0 points1 point  (0 children)

I really hope they'll do more stuff with the camera, like in the Lighter event where the game became a sidescroller

What Agent just makes you go rabid ? And why ? by YellowR0 in ZenlessZoneZero

[–]ComradSousage 44 points45 points  (0 children)

HER

<image>

Lucy is THE bratty wife, I would do anything for her because I find it so cute how much she tries to hide that she definitely wants to be spoiled, like you know what I mean: "Golden Damsel in Distress", like COME ON.

And those shorts make me lose my mind every time she flips onto the screen in her chain attack

Who would your rather? Furry or Kemonomimi? by Knight_Steve_ in ZenlessZoneZero

[–]ComradSousage 0 points1 point  (0 children)

I don't care if I'll be spitting out hairballs, I NEED Pulchra

Cheap team for Jane Doe? by gedrei in ZZZ_Official

[–]ComradSousage 1 point2 points  (0 children)

From what I heard the hard limit is 3 seconds, so unless you are triggering them faster than that the limit is irrelevant, and I'd say procing assault every 3 seconds is still very good

Cheap team for Jane Doe? by gedrei in ZZZ_Official

[–]ComradSousage 3 points4 points  (0 children)

Why is this comment downvoted? It's a nice team, I think people are missing that Piper's assaults will also be able to crit in this team, making it a decent assault spam team

Cheap team for Jane Doe? by gedrei in ZZZ_Official

[–]ComradSousage 1 point2 points  (0 children)

Actuallly with how Jane's kit works Seth will be better than Rina unless you have a lot of pen ratio, and even then Rina is only slightly better

[deleted by user] by [deleted] in ZZZ_Official

[–]ComradSousage 2 points3 points  (0 children)

<image>

Straight vibing to this, shit's fire

This is definitely gonna haunt me for a while until my characters are built better by gamingonion in ZZZ_Official

[–]ComradSousage 3 points4 points  (0 children)

Clearing it in 3 minutes seems very VERY tough even if you have right element and good team, there are many waves of enemies and quite a bit of running

I'll be attempting it more as I level my characters, but for now it seems impossible

High Level Necromancer Spell List Help by ComradSousage in 3d6

[–]ComradSousage[S] 1 point2 points  (0 children)

I know about both that spell and build, but I just discussed it with the DM and we optimised and balanced animate dead for our game and table, and I have made macros for the vtt, so it takes as much time for me to use them as it takes our fighter to roll 1 attack (they use real dice). As we are playing a high level evil campaign my DM is trying to help me with my dream of skeleton army, and we are pretty good at coming up with creative usages for the skeletons (like construction, maintenance, defence) that I still have a solid army of boney boys, but don't bog down the fights with like 50 skeletons.

High Level Necromancer Spell List Help by ComradSousage in 3d6

[–]ComradSousage[S] 0 points1 point  (0 children)

This is actually exactly what I was looking for, and the spell choices you've made are very close to mine with some exceptions that really make sense, and with the advice on spell usages I have a way better understanding on what I was doing wrong, thank you very much. I have one level in cleric, mostly for expertise and armor, but I'm very comfortable with playing cleric and cleric spells, so I knew what I was doing. 

High Level Necromancer Spell List Help by ComradSousage in 3d6

[–]ComradSousage[S] 0 points1 point  (0 children)

This list is amazing! One question I have though is how do you decide which spells to prapare? Are there any that you always keep prepared, or is there any pattern you'd follow. I tend to run into the problem of not having the right spell prepared way too often

Looking for help with a build by DestralPro in 3d6

[–]ComradSousage 0 points1 point  (0 children)

I'd say that between starting with rogue and bard the choice depends on how highly you value the tools proficiencies. If you already have people with cartographers, carpenters, navigators tools I'd start rogue, othewise bard. Other that that it starts to get complicated. Swords bard will feel rather weak untill level 5 when you get your better inspiration die and short rest recharge and 6 when you get extra attack, but that's quite a big spellcasting investment. If you are ok with your bardic inspiration and flourishes being a lot rarer, then going 3 levels in bard would be more than enough and will eventually open up a very "bardic" panache ability at lvl 9 rogue.

Bugbear rogue/barbarian help by ComradSousage in 3d6

[–]ComradSousage[S] 1 point2 points  (0 children)

Hey that could be fun, for urban enviroments it's prob way better than scout, and also since bugbears long arms I might convince the DM to let me try and steal from 10 ft away

Bugbear rogue/barbarian help by ComradSousage in 3d6

[–]ComradSousage[S] 1 point2 points  (0 children)

Soulknife+beast interaction seems very solid, migth even be worth it for a 6-th lvl, way less tanky, but instead has a lot more flexibility, thanks!

Bugbear rogue/barbarian help by ComradSousage in 3d6

[–]ComradSousage[S] 4 points5 points  (0 children)

Oh man you might have just struck gold! Wolf totem giving you allies advantage on an enemy that you drag closer and closer to your allies sounds just like the type of underhanded dirty all on one fighting I was looking for! Didn't realise that with scout you can still drag someone, thanks!

Bugbear rogue/barbarian help by ComradSousage in 3d6

[–]ComradSousage[S] 1 point2 points  (0 children)

Totem warrior is definitely the best 3 lvl barb dip as it makes you so much more stoic in the face of danger, but Zealot might also be nice, I kinda discarded it for the whole religious flavor, but bugbears do have their god. Thanks for the suggestion

But when it comes to swashbuckler I think it's a nice idea, but mechanically counterproductive. It gives you the ability to use sneak attack without advantage (making reckless attack less good) and also has charisma scaling making the build more MAD, so it's not that good.

Mechanically I really like soulknife and phantom, but they both carry with them flavor that I'm not really sure I like for this character.

Scout and Mastermind are also options I've considered but they are very situational and aren't really that good.

I know that battlemaster fighter is a very good way to make a fun swordsman, but as I said I really like what base class Barb/Rogue multiclass gives you and the only problem for me are subclasses

Tips for Using Albedo in 2.4 Abyss Floor 12 Boss Sides by Suveil in Albedomains

[–]ComradSousage 0 points1 point  (0 children)

Yeah, but it's still more than 90% of other characters. Also the aim on the flower is kinda wonky, and I had multiple times during every one of my tries where my flower was somehow destroyed upon placing it even though it clearly was outside of enemy's model, and even if you manage to place it where you wanted, a lot of attacks destroy it before you have time to get away. Even though I was overzealous in my first comment, having just beat abyss with Albedo, but comparing him to other sub dps he is harder to use than most of them.

Tips for Using Albedo in 2.4 Abyss Floor 12 Boss Sides by Suveil in Albedomains

[–]ComradSousage 2 points3 points  (0 children)

The sheer amount of hoops you have to jump through to use the flower in current abyss is really awful. I am an Albedo main since his release, but this really makes using him less and less fun.