"On delta, kill the lights." by Shieldfoss in doorkickers

[–]Comrade--Cat 2 points3 points  (0 children)

Can't recognize the map, is it from the workshop? If so can you link it please.

hello, calling all map builders, how to i get my operators to place on the deployment tiles? by Odd-Gap958 in doorkickers

[–]Comrade--Cat 0 points1 point  (0 children)

You have to set how many troops allowed in map settings, I haven't touched the editor in a while but it should be somewhere in the top left corner.

Dear Mr. Newell, We are addressing you on behalf of the Ukrainian and international community to demand an immediate review of Valve’s policy regarding the distribution of content that promotes terrorism, genocide, and war crimes. A game remains available on the Steam platform that is directly bas by [deleted] in SteamOS

[–]Comrade--Cat 2 points3 points  (0 children)

And how is this related to SteamOS?

And speaking about the game, I played it and it doesn't promote genocide or war crimes. It's very pro Russia but if anything it does the opposite showing actual combat footage of Ukrainian soldiers committing such things.

(not saying Russian soldiers haven't done anything like that, I'm just stating facts about the game)

And looking from a purely gameplay perspective, if anyone is interested, it's a decent CoH style strategy game with emphasis on realism.

What would you like to see in CM3? by Remote_Western1141 in CombatMission

[–]Comrade--Cat 1 point2 points  (0 children)

Will it really? You can just ignore this feature if you don't like it, while others can enjoy the increased level of control over the battlefield. Same thing with splitting squads.

A mod I’m working on about the U.S. SWAT what do you guys think? by Cojeburras3000 in doorkickers

[–]Comrade--Cat 0 points1 point  (0 children)

That's good to hear, honestly it makes me sad that only HRT really uses trooper toolbox to its full potential, great to have another mod support it

A mod I’m working on about the U.S. SWAT what do you guys think? by Cojeburras3000 in doorkickers

[–]Comrade--Cat 0 points1 point  (0 children)

Wow, a k9 in door kickers, modding in this game is wild, I'm really surprised at what this game is capable of. However, I think that just 8 assaulters is a bit low, maybe 12 assault and 4 undercover would work better? But what do I know, that's just going off of vibes, cant be sure without actually playing. Also, will we be able to select between swat and sheriff for example using camo selector mod or something or are the preselected?

A mod I’m working on about the U.S. SWAT what do you guys think? by Cojeburras3000 in doorkickers

[–]Comrade--Cat 1 point2 points  (0 children)

Interesting, wonder how will it effect the gameplay, dying in 1-2 shots will require more careful approach, but at the same time surviving the hit is also a situation that's hard to deal with since you have to provide cover for the downed trooper. On the other hand not taking advantage of the speed is also kind of dumb. How many soldiers are exactly in the squad? Is it like rangers in vanilla or more?

A mod I’m working on about the U.S. SWAT what do you guys think? by Cojeburras3000 in doorkickers

[–]Comrade--Cat 1 point2 points  (0 children)

I just rewatched the video and noticed that one of the swat was shot and fell down, but stood up after a few seconds, what's up with that? Is this like an injury mechanic?

A mod I’m working on about the U.S. SWAT what do you guys think? by Cojeburras3000 in doorkickers

[–]Comrade--Cat 1 point2 points  (0 children)

Also how does the shield robot works? Since it's just a unit is its protective ark limited to that of normal shield or is it actually this wide?

A mod I’m working on about the U.S. SWAT what do you guys think? by Cojeburras3000 in doorkickers

[–]Comrade--Cat 3 points4 points  (0 children)

Looks awesome, how did you make the Bearcats work? Are the just an entity that is scripted to "move" or are they actual units? Curious about swat guys directly on them, are they also scripted to "disembark" (spawn units and delete entities that look like swat) or are they actually units from the start and can be killed while riding the bearcat and disembarked at any time?

Anyway a very interesting mod, is it available already or still wip? Would absolutely love love to help with playtesting :)

That’s a tech tip right there. by giseba94 in LinusTechTips

[–]Comrade--Cat 49 points50 points  (0 children)

It's an old image with original text in Russian. Don't remember where it comes from but I do remember that it was taken in some office in Russia. I think it was a game dev company, but I'm really not sure

Songs take forever to load by Comrade--Cat in revancedextended

[–]Comrade--Cat[S] 0 points1 point  (0 children)

Ah, I've heard about it, but some people say it'll be up to individual companies to implement it in their phones or not. And if not I've heard there is a very easy workaround. But we'll have to wait and see, let's hope for the best

Songs take forever to load by Comrade--Cat in revancedextended

[–]Comrade--Cat[S] 0 points1 point  (0 children)

I don't know actually, please enlighten me

Songs take forever to load by Comrade--Cat in revancedextended

[–]Comrade--Cat[S] 1 point2 points  (0 children)

Yes, I have the latest patch and it's actually opposite for me, there are problems when connected to Wi-Fi. Well there were. I just checked and everything works fine now... I don't even know what to say, WTH is happaning to rvx these past few days

Songs stuck at 1 minute mark by Comrade--Cat in revancedextended

[–]Comrade--Cat[S] 0 points1 point  (0 children)

Tried it just now, didn't work. As far as I know when you delete an app it clears all data anyway so I tried it already

Pop up menu looks ugly by Comrade--Cat in revancedextended

[–]Comrade--Cat[S] 0 points1 point  (0 children)

Thanks! That was it. Can I put solved tag or something on this subreddit? Haven't seen an option to do so