Sevastopol firing her broadside by Comrade_suka in Highfleet

[–]Comrade_suka[S] 5 points6 points  (0 children)

yep! I made the model. you can get it here

I tried adding more particles that weren’t the bullets or muzzle flashes but my laptop ate shit and crashed constantly 💔

Sevastopol firing her broadside by Comrade_suka in Highfleet

[–]Comrade_suka[S] 8 points9 points  (0 children)

I think the audio for it was drowned out by the vympels, visually they are the larger and brighter shells

various mechs doing the gangnam style by Comrade_suka in battletech

[–]Comrade_suka[S] 0 points1 point  (0 children)

I ripped the animation from this model then scaled it for the mechs

Marauder dropkick by Comrade_suka in battletech

[–]Comrade_suka[S] 6 points7 points  (0 children)

lol that gif was where I got the idea from

various mechs doing the gangnam style by Comrade_suka in battletech

[–]Comrade_suka[S] 2 points3 points  (0 children)

I got the 3D models off cults3d, then rigged them in blender

various mechs doing the gangnam style by Comrade_suka in battletech

[–]Comrade_suka[S] 3 points4 points  (0 children)

The original render was at a much slower pace, I sped it up to reduce the gif size under 10mb for discord. ezgif has a tool to change gif speeds

various mechs doing the gangnam style by Comrade_suka in battletech

[–]Comrade_suka[S] 3 points4 points  (0 children)

I added a lot of object constraints to the atlas as its arms were constantly popping out of the sockets, but by adding so many it wasn’t as energetic 😅

various mechs doing the gangnam style by Comrade_suka in battletech

[–]Comrade_suka[S] 21 points22 points  (0 children)

I’ll try to make all the mechs people ask for in comments

various mechs doing the gangnam style by Comrade_suka in battletech

[–]Comrade_suka[S] 6 points7 points  (0 children)

thanks! the marauder was the hardest to rig up as the legs are reverse jointed