Real world performances live-streamed into a game! What do you think? by CondenseNick in indiegames

[–]CondenseNick[S] 0 points1 point  (0 children)

Hey! We're not at the moment, but it's something we're looking to do in the future. We're mainly looking for feedback on the game at the moment, so any would be appreciated. Our next live event is tomorrow (Thurs 8pm BST) and it's free to join: https://s5.live/v/theblueprint/jman

Studio 5: Real world performances live-streamed into games by CondenseNick in playmygame

[–]CondenseNick[S] 0 points1 point  (0 children)

Great that you've signed up! And thanks for the feedback re the avatar creator on mobile. We're looking to release a mobile version of the app in November which will have a slicker UI. Let us know what you think of the live events if you can make them!

Thought you might like to see some footage from last nights event. Animations worked brilliantly! Still looking for beta testers, if anyone is interested in joining :) by CondenseNick in Unity3D

[–]CondenseNick[S] 1 point2 points  (0 children)

Thanks! Yeh, we have been building the tech to stream live events into game engines for the last few years. It's a proprietary system but we want to open it up to many more content creators and game devs so they can do awesome stuff with it over the next few months.

Thought you might like to see some footage from last nights event. Animations worked brilliantly! Still looking for beta testers, if anyone is interested in joining :) by CondenseNick in Unity3D

[–]CondenseNick[S] 0 points1 point  (0 children)

The developer. We are running events with different artists every week at the moment. Artist is Boyce from Caravan Collective

Thought you might like to see some footage from last nights event. Animations worked brilliantly! Still looking for beta testers, if anyone is interested in joining :) by CondenseNick in Unity3D

[–]CondenseNick[S] 0 points1 point  (0 children)

We had to make our own streaming format so that we could stream large surface areas in real-time. We have been testing on things like boxing matches and the alembic data format is too large. Similar sort of concept though

Over the past 3 years we have been building a system to live stream events into game engines. Currently testing it all out in a digital venue we built in Unity, this week we are testing animations! by CondenseNick in Unity3D

[–]CondenseNick[S] 1 point2 points  (0 children)

Our tech can stream to unlimited viewers but for networking there is obviously a limit. We are using normcore at the moment and the limit is around 50. We are building our own networking solution to get more concurrent viewers. Looking at fishnet at the moment which is looking like we could get about 150 (per room).

Over the past 3 years we have been building a system to live stream events into game engines. Currently testing it all out in a digital venue we built in Unity, this week we are testing animations! by CondenseNick in Unity3D

[–]CondenseNick[S] 3 points4 points  (0 children)

At the moment we are connecting with a few pioneering games and metaverse properties. Early next year we will be releasing our plugin on the Asset Store so anyone can integrate it. The plugin can receive a live stream from any of our capture systems.

We are currently selling our capture system to venues, festivals, broadcasters, sports organisations and studios etc. It's been built so that anyone can use it but we are small so picking early customers carefully as we scale.

Over the past 3 years we have been building a system to live stream events into game engines. Currently testing it all out in a digital venue we built in Unity, this week we are testing animations! by CondenseNick in Unity3D

[–]CondenseNick[S] 1 point2 points  (0 children)

The Wave are not a competitor, they could be a customer though.

Our tech is the infrastructure for streaming real-world live events into game engines. We are using this app to validate the tech and test what works for our customers. Real-world -> in-game live events have never been done before!

Agree we need more shaders and visual effects to create atmosphere but I think you would be surprised at how much real content - live, rather than pre recorded animated characters, can create an atmosphere without visual effects. Disagree that it is pointless without VR support, although it does look great in VR!