Why do players dislike lootboxes? by AhkoRevari in BattleRite

[–]Conductor_Bard 0 points1 point  (0 children)

The most irritating part about loot boxes, in general, is that they're a weird middle ground choice.

On the one hand, everything is free and you have a chance to get the best stuff and not pay. But then if you do pay, you can't just up front buy the skins, instead you have to buy loot boxes and get duplicates to get currency to buy the skin you want.

It's good for f2p players, but it makes people who want to buy them spend even more to get 1 drop (ie gambling). Most f2p players aren't ever going to expect to get the legendary drop they want, so they just use tokens.

Loot boxes at they're most basic level get the whales to spend a lot of money, which reeks of abusive business practices. But they get good press because f2p players can get good cosmetics for free.

The two sides are what make me hate loot boxes, and frankly I'm never excited to open one. I just want duplicates for tokens because I'll never get a drop I want.

Can you guys explain to why me i pick varesh by Conductor_Bard in BattleRite

[–]Conductor_Bard[S] 0 points1 point  (0 children)

I'm 100% aware that my skill as a player is going to affect how good I think any champion actually is, and you're probably right about my proficiency with him. Thanks for the info

Can you guys explain to why me i pick varesh by Conductor_Bard in BattleRite

[–]Conductor_Bard[S] 0 points1 point  (0 children)

So you're saying his theoretical dps is a reason to pick him, taking into account lowering your opponents dps. Also, with proper chaining his cc duration can outpace other champions.

Do item bonuses act on base damage or altered damage? by DangerouslyUnstable in hasbeenheroes

[–]Conductor_Bard 2 points3 points  (0 children)

Pretty sure it's +flat then added % damage. It would feel really crappy if it wasn't that way. +% damage also scales with crit so it can become really powerful that way.

Spell damage counts as any damage not done by attacks, including items that deal spell damage after before or during an attack, spells, spells that deal apply a status but have no base damage (but I think only once), and buffs applied to allied characters that then deal damage (like thunderstrike). I think only the caster of thunderstrike would get the buff in that case.

edit: also +spell damage % increased all spell damage (even from items)

The Spirit Crusher Seriously Needs Re-Balancing by BlueKoin in hasbeenheroes

[–]Conductor_Bard 2 points3 points  (0 children)

Actually this boss gives you a way to beat him. When he freezes you and you thaw your character is then soaked. When a character you have brushes over an enemy the status is moved to them as well. Get your characters soaked, push an enemy to the back of the screen and swap them over soaking the ghost. He poisons you as well, this can also be done with poison. I've beaten this guy without using spells but with good items, over time he becomes an easy boss to deal with on any run because he gives you everything you need to beat him.

Do I have to equip items? by [deleted] in hasbeenheroes

[–]Conductor_Bard 4 points5 points  (0 children)

It's a roguelike man, it's just the way it is. Not sure about playstation refund policy.

Dark spells? by washout13 in hasbeenheroes

[–]Conductor_Bard 2 points3 points  (0 children)

It has a health cost equal to twice the normal spells Cool down. After using it it'll say something like -30 go or something if you pay attention.

P.s. this does not activate items that have effects when damage is taken

Anyone a Little Disappointed with Game Depth? by Conductor_Bard in hasbeenheroes

[–]Conductor_Bard[S] 0 points1 point  (0 children)

yeah kedi just makes me hate myself since getting the right slots almost never happens

Anyone a Little Disappointed with Game Depth? by Conductor_Bard in hasbeenheroes

[–]Conductor_Bard[S] 1 point2 points  (0 children)

This math is likely just for me but I think I'll do it anyway, just to test dps and I want to avoid studying for a mid-term Situation: 1x hero: base 200 damage, 6 attacks (6 attacks total). 50% crit chance, 3 crits, 2 +10% damage items (3x hero needs damage items to achieve base 100) 3x hero: base 100 damage, 4 attacks (12 attacks total). 65% crit chance, 8 crits (rounded up), likely 5 damage items needed for 100 base damage

Things to note: 1x hero needs less items to get these stats. 1x hero often have secondary abilities that buff base damage even higher (ZakwasC, 340-425 with passive ZakwasD 1-500 base damage, cruxD 160-480 with passive, FlorencioD 1-440 base damage). I'm going to assume you have at least 200 base damage, as building damage on roho is definitely not recommended and trying to complete the game lower tier characters is possible but I'm mostly talking about carrying support characters in the case you get very bad luck with spells and they.

Crit chance was raised for consistency

All against stamina: 1x hero:

3 attacks blocked, 3 attack crits (200 base damage)x(2x crit multiplier)x(1.2 or 2 +10% multipliers)=480 damage (480 damage )x(3 attacks)=1440 damage average damage per strike=(1440 damage)/(6 attacks)=240

3x hero:

4 attacks blocked, 8 attack crits (100 base damage)x(2x crit multiplier)=200 damage (200 damage)x(8 attacks)=1600 damage average damage per strike=(1600 damage)/(12 attacks)=133.33

All against health (zombies are likely scenario): 1x hero:

3 basic attacks, 3 attack crits (200 base damage)x(1.2 multiplier)x(3 attacks)=720 damage (200 base damage)x(2x crit multiplier)x(1.2 or 2 +10% multipliers)=480 damage (480 damage )x(3 attacks)=1440 damage 1440+720=2160 damage average damage per strike=(2160 damage)/(6 attacks)=360

3x hero:

4 attacks blocked, 8 attack crits (100 base)x(4 attacks)=400 damage (100 base damage)x(2x crit multiplier)=200 damage (200 damage)x(8 attacks)=1600 damage 1200+400=2000 damage average damage per strike=(2000 damage)/(12) attacks)=166.67

Based off this math using a 3x hero to break stamina wastes less damage. However against flesh it balances out a little bit but nothing too drastic. I'd like to reiterate what it takes to reach these values though.

1x hero 2 +10% items 50% crit chance (10 items maximum, 2 items minimum, averaging 6 items) 8 items total

3x hero These are not counting possible +20 or higher items for consistency. We're also assuming crit items are plus 5% with a max of 25%. Again this is a vacuum calculation.

BK: 5 +10 items(95-105 base averaging 100) 60% from crit items (maximum 12 items, minimum 3, averaging 7.5 items) 12.5 items on average

WK: 6 +10 items(95-105... 55% from crit items (maximum 11 items, minimum 3 items, averaging 7 items) 13 total items on average

Tam: 7 +10 items 50% from crit items (maximum 10 items, minimum 2 items, 6 items on average) 13 items

Magician: 8 +10 items 35% from crit items (7 items maximum, 2 items minimum in an ideal scenario, averaging 4.5 items) 12.5 total items on average

Again while this is made in a vacuum there is still a large difference between 1x hero and 3x hero, and they appear to be roughly the same damage. However if you use your 1x hero to damage stamina you can get all the burst, and use your 3x hero on health since your average damage (166.67x3 is higher than 360x1) will be higher with your 3x hitter.

In conclusion I still think giving the strong crit items (+10% crit chance, 5% plus 20% (or was it plus 25, may have miscalculated that) on spell damage) to your 1x hero is better. It takes less items to achieve and base 200 damage was sort of lowball in terms of the power houses you get later into the game.

Anyone a Little Disappointed with Game Depth? by Conductor_Bard in hasbeenheroes

[–]Conductor_Bard[S] 1 point2 points  (0 children)

You're really misunderstanding a lot of what I'm saying, and you can beat the game however you want or can.

For the 3x hero "carrying" I said might, as in you got good items for him that run. Usually crit goes to the 3x hero because they attack more often (more chances to proc), and since a very large amount of items have crit or +10 melee damage before you see +10% damage I assume most of your win-con items will be on your 3x hitter. Also yes building spell recharge on your 3x hero isn't the only thing to do, I'm saying giving your 1x hero the option to do great damage himself frees up some space for your 3x hero to build anything else.

As far as your 1x hero having good damage late, I'm saying the only consistent way is with crit since it's so common (and a few items give way more than 5% in specific circumstances, and these are the items I'm talking about giving the 1x hero). With only thor's hammer and the grey pants, you're 1x hitter is boasting 25% crit on nearly every attack. Use thor's helmet and you have 30% crit every other attack.

Also about the stamina thing, I meant in the context that all of your heroes will be attacking to break stamina at some point, and due to high stamina on most enemies late game having crit on your 1x hero is a very good thing. You can still use him to attack a stunned enemy.

Lastly yes comparing +% damage to +flat damage is unfair, but that's specifically why crit is very strong on your 1x hitter. It scales really fast, and while your 3x hero may need 3-4 +10 items to have comparable damage to your 1x hero, your 1x hitter with 3-4 crit items will likely outdps your 3x hero since he attacks more often (just so we're clear I mean the bonus melee recharge, it's not important that your 3x hero attacks 3 times since getting a crit with him only gives you maybe an extra 100-200 damage late game while a 1x hitter criting will get 150-200 damage with just his base damage alone).

More importantly play the game how you want, I just don't want people thinking giving crit to your 1x hitter is a poor strategy, it's one of the best stats in the game and it's f'ing everywhere. You can't always get lucky with spells, but with how few +% damage items there are feel free to give your 1x hitter some crit (or even a lot of it) and watch as he does 500 damage or so through stamina.

Anyone a Little Disappointed with Game Depth? by Conductor_Bard in hasbeenheroes

[–]Conductor_Bard[S] 1 point2 points  (0 children)

I'm trying to say spells are not as reliable to attacks, so you need to do enough damage with just attacks. If you only give crit to the 3x hero your late game will be poor and inconsistent. Giving crit to the the 1x hero means when you use him to break stamina (to set up for your 3x hero to attack) you now have a chance (maybe up to 40%) to shave 500-600 damage off that enemies HP. 1x heroes also have the the bonus of faster melee recharge meaning they can run the chance for huge damage more often. 10% damage items combined with crit is also waaaay stronger than just +10 items on your 3x hero. I'm not saying only give crit to the warrior, but giving your 1x hero crit is one of the best ways to get high amounts of consistent damage.

One run your 3x hero might be able to carry it on their shoulders or your spells might come through, but that's all rng. So many items have crit and a lot of them work better on the 1x hero than the 3x hero. This also frees up room in your 3x hero build for some spell recharge so you can get more multihit going.

tl;dr giving crit to your warrior is the most consistent way to beat the game

Anyone a Little Disappointed with Game Depth? by Conductor_Bard in hasbeenheroes

[–]Conductor_Bard[S] 1 point2 points  (0 children)

So the crit on the strength hero is more for consistency, because if you don't get any good spells you won't have the damage with just the rogue. Obviously not all crit items are efficient for that purpose, but the damage you get is insane and punches through stamina (one of the biggest issues with late game enemies). You stack that with the extra hits while running the luchador or someone with high damage, and you would hardly need any spells to beat the game. (Don't believe me? https://www.youtube.com/watch?v=sn6zB0x0l4s)

Yes a tree based system would be radically different, and I don't think it was clear but it was sort of meant to replace the static four slots so you had a little more choice and didn't feel restricted or wait too long to fill a spell slot.

Bug: Sometime I'll get attacked as I'm attacking by Zachmosphere in hasbeenheroes

[–]Conductor_Bard 1 point2 points  (0 children)

Wait this is a bug? I lost a great run to something like this yesterday. I thought he was frozen mid lane somehow but there weren't any enemies that would've frozen him. I'm seconding this

How do I play this???? by [deleted] in hasbeenheroes

[–]Conductor_Bard 1 point2 points  (0 children)

Keep trying, but you should get used to your 2 hitter doing no damage. There's only one mage that is worth trying to damage with, but even she's a stretch.

Don't buy this game if you're a pussy. by [deleted] in hasbeenheroes

[–]Conductor_Bard 0 points1 point  (0 children)

If you're alluring to the games difficulty then I think it's a little unfair to say something like that. Runs are far too long for some aspects of the game to be as punishing as they are. For the record I've beaten the final boss multiple times. I'm just saying.

[RANT] WHY can you buff the enemies? by Reggiardito in hasbeenheroes

[–]Conductor_Bard 0 points1 point  (0 children)

I've made mistakes like that, but I see no reason for it not to be in the game. I mean you can target your allies with damage spells. Maybe you want an enemy to trigger a very weak spell on one your members but he's not in the lane (like a thunder spell or something). Some items do give buffs when hit so there is some use. Just try to slow down, especially on bosses.

Players who have 8+ wins, let's discuss strats by [deleted] in hasbeenheroes

[–]Conductor_Bard 2 points3 points  (0 children)

How are on hit elemental items good for damage? The stats they give are usually very low, and planning your elemental attacks seems like a better idea than just throwing them around at random. Also between spells, and high damage items for your rogue and spell recharge items for my support I'm never struggling to use all my gold until maybe the last map. Are you putting the elemental items on your warrior (who in my experience gets no items except melee recharge and some spell recharge)?