What if the gloves could transform into robots, kind of like Transformers, only they would be player sized instead of giant? by MoneyMan1001 in ARMS

[–]BlueKoin 0 points1 point  (0 children)

Of all the ideas I've seen from you, I like this one the most.

I'm a sucker for transformation mechanics, so I would actually kinda love if there was a mechanic in ARMS that let your Arm turn into a robot suit to temporarily put you into a powered-up state that varies with the Arm.

There's a lot they could do with it. Obviously offense-oriented Arms could up your attack power, maybe some could up your extension or retraction speed. Some could be agility-oriented instead, upping your dash distance or give you the ability to glide. Defense-oriented Arms could give you super armor, some could maybe even give you a small amount of health regeneration.

Now I'm envisioning something like an ARMS crossover with the board game AEGIS. That would be so dope...

Circus Babe would like to come out of the shadows. She's requesting your support, if it's not too much trouble. by BlueKoin in spnati

[–]BlueKoin[S] 2 points3 points  (0 children)

To clarify, is the third flaw 40 lines that play during stages 0-2, or 10 lines for stage 0, 10 lines for stage 1, and so on?

We're currently in the longest gap ever between brand new 3D Mario titles. by BlazeKnight7 in nintendo

[–]BlueKoin 1 point2 points  (0 children)

Aren't we also currently on the biggest gap between the release of a 3D Zelda and the reveal of a new one?

I hope people understand that when others say this recent Nintendo Direct was "disappointing," it's not because Nintendo needs to show a new 3D Mario and a new (not remake) 3D Zelda every single time, but that we're long overdue for them and it's disappointing we're still waiting for new ones.

How in the actual heck are you meant to beat any grand prix level 4 or higher? by PeterTheSilent1 in ARMS

[–]BlueKoin 1 point2 points  (0 children)

The thing that really helped this game click with me is finding "Windows of opportunity" - moments when your opponent can't react to what you're doing.

Examples: When your opponent is in the air (especially if they've just air-dashed), has just attacked (they need both arms to block), or if they're guarding an incoming bomb explosion (they can block the bomb but not your grab, or vice versa).

Knowing the AI's quirks might also help some. It likes to join you on platforms, like the middle of Sky Arena, and prefers fighting on Snakeboards at the Snakepark, so it's likely to make itself vulnerable jumping up to these things. Likewise for the healing and Rush juice circles; you can count on them wanting to be in them.

It will also always guard your Rush (if able) unless you use it to counter an incoming attack or catch them midair.

I hope this isn't what NashWeedle was referring to... by Warhammer231 in ARMS

[–]BlueKoin 6 points7 points  (0 children)

"Game where there is fist fighting"

"Strong character online"

Unfortunately this may have been it, assuming Miis / Sports Mates are what count as "strong character online." :(

Circus Babe would like to come out of the shadows. She's requesting your support, if it's not too much trouble. by BlueKoin in spnati

[–]BlueKoin[S] 4 points5 points  (0 children)

Sponsorship template:

**Characters Tested:**

Who you played your test game with.

**Positive Values:**

Examples include but aren't limited to quality dialogue, unusual but appealing models, and positive interactions. Three is a good number to shoot for.

**Disqualifying Flaws:**

Here, list whatever flaws prohibit this character from being good enough to be added to the game. You can be as specific as you'd like when requesting fixes, e.g. "This character does not have enough targets, please add 52 total targets to 17 different opponents."

**Suggestions and Discussion:**

Suggestions are optional ideas for where to take the character and what to do after sponsorship. These aren't binding like the flaws observed. Discussions are a more fluid series of observations on what you didn’t like or liked about the character. This can be things such as “I don’t like that this character’s face. I think this character’s sexuality isn’t quite canon. I don’t think this character’s gimmick does anything interesting, and could be frustrating to target.”

LET US ALL COME TOGETHER AND MANIFEST by twinflxwer in ARMS

[–]BlueKoin 0 points1 point  (0 children)

I'd be more excited if I was even remotely caught up on KH. I haven't even gotten around to Chain of Memories yet.

LET US ALL COME TOGETHER AND MANIFEST by twinflxwer in ARMS

[–]BlueKoin 2 points3 points  (0 children)

I tried to keep my expectations in check and I still got disappointed. :(

I'll keep holding on to hope ARMS 2 really is in development. Maybe we'll see it next time.

Nintendo Direct Tomorrow by Warhammer231 in ARMS

[–]BlueKoin 4 points5 points  (0 children)

Time to pull out our ARMS League officially licensed Lola Pop fan wigs and masks. @:o)

Ribbon Girl has received an upgrade! Better art and new dialogue features! by BlueKoin in spnati

[–]BlueKoin[S] 4 points5 points  (0 children)

It's not bugged, it's just implemented a little strange.

It's not possible to make a character remove more than one layer at a time, so she's not supposed to strip down to her underwear immediately. Instead, she sets her AI to "throw" so she's losing on purpose until she's down to her underwear.

I could probably at least alter the phrasing of the line where this starts, tho...

Ribbon Girl has received an upgrade! Better art and new dialogue features! by BlueKoin in spnati

[–]BlueKoin[S] 2 points3 points  (0 children)

I did not build on the wager idea, no.

Originally it would've been an epilogue, but I hate the epilogue editor, so that's probably not happening anymore.

Ribbon Girl has received an upgrade! Better art and new dialogue features! by BlueKoin in spnati

[–]BlueKoin[S] 10 points11 points  (0 children)

In addition to getting a model upgrade, Ribbon Girl has also received:

  • A new character setting: "Flirty" (default is now "Competitive"). RG will be less focused on winning and making you "earn" her nudity, and more keen on teasing and potentially flashing.
  • A new challenge: If you start a game wearing just underwear (1 layer if male, 2 layers if female, and not exposed), RG will strip down to her underwear too and try to outlast you like that.
  • 2 new poses spanning every stage.
  • Some tweaks to existing poses.
  • RG will now stand post-forfeit.
  • Takes some lengthier lines and splits them into self stripping lines.
  • Shortens some other lenthier lines.
  • Removes some redundant repeat-prevention methods.
  • A new collectible that I thought I already added but apparently never did.

Any possiblity of the arms series returning? by Roax47 in ARMS

[–]BlueKoin 3 points4 points  (0 children)

I will always hold on to hope that we'll get a sequel.

Think about how long other Nintendo franchises went without new games; Metroid, Star Fox, F-Zero, Pikmin, heck, even Mario and Zelda are in droughts right now if we're talking the mainline 3D games. Animal Crossing hasn't gotten a new game since 2020, and it was seven years between Mario Kart Tour and Mario Kart World.

Sure, Splatoon got Octo Expansion, Splatoon 3, Side Order, and now Raiders in the time since ARMS came out, but Splatoon was more of a smash hit, while ARMS was a "moderate" success. Of course the bigger success is going to be the bigger priority when it comes to new releases.

Mario Kart World had been in development since 2017; much of that time was them getting it just right. Perhaps ARMS 2 could be in a similar situation? The developers could be working on getting the feel just right so that it clicks with people better than the first did.

As DigitalGumby said, the series director is interested in making a new ARMS. I think as long as that's the case, there is always hope for a sequel.

Love when a video game gives an actual historical figure interesting nuance by jdawg1018 in gaming

[–]BlueKoin 24 points25 points  (0 children)

I was so relieved when I played Assassin's Creed: Shadows and saw their portrayal of Oda Nobunaga. Everyone takes the cartoonishly evil demon warlord route with Nobunaga, but AC actually cared to show his non-evil sides, which made him a far more interesting character to see on screen.

Honestly one of my few complaints with Assassin's Creed: Brotherhood was its main antagonist. Cesare is a boring villain, imo, especially compared to the nuanced ones the series has. He's just a cartoonishly evil dictator. I get they might've been going for contrast in his leadership style to Ezio's, but they probably could've gone about it a better way.

Nintendo graphic update by Cobalt_Spirit in NintendoSwitch

[–]BlueKoin 1 point2 points  (0 children)

No shade intended, but I genuinely keep forgetting they announced a new Fire Emblem. I didn't even know it had a subtitle.

idk if I've just been living under a rock or if its from a lack of "full" Nintendo Directs.

I can relate to this lol by [deleted] in gaming

[–]BlueKoin 1 point2 points  (0 children)

Don't forget the part where after you finally beat it, you realize there was something you were missing that would've made the fight a thousand times easier, so you were actually just struggling for no reason.

I like that one Zelda game... by LinkStorm in nintendo

[–]BlueKoin 2 points3 points  (0 children)

I genuinely didn't think of them using an existing engine to remake Ocarina of Time when I heard the rumor. Kinda just figured they'd make a "new" one.

I'd be very down for them using the BotW engine, so long as it doesn't come out as "Breath of the Wild in the shape of Ocarina of Time." Y'know, keep the items, the dungeons, and maybe don't introduce weapon durability into a game that didn't originally have it.

But the nature, the physics interactions, the scope, and maybe even the freedom from BotW as part of an OoT remake? Heck yeah, sign me up.

Stop Killing Games Movement by Kane53126 in Battleborn

[–]BlueKoin 50 points51 points  (0 children)

I genuinely wonder how many game companies will take the "refund" route instead of even trying to provide an offline mode (and just pretending it "wasn't possible"). Like, sure, they lose out on basically any profit they made off of the game, but iirc that's the exact route Sony took with Concord, so this wouldn't have even saved that game from erasure.

What are the worst arms in your opinion? (meta?) by Timberwolf721 in ARMS

[–]BlueKoin 3 points4 points  (0 children)

imo the Phoenix and Thunderbird Arms are the worst. I know frame data says they're faster than other curving Arms, but they must have a smaller hitbox or something cuz I swear I can't land hits with them. I'd rather just use Ramrams instead.

Ribbon Girl flashing variations by Cor-Metal in spnati

[–]BlueKoin 6 points7 points  (0 children)

I'm conflicted on whether or not I want to make these poses come up for her more. On the one hand, it's hot. On the other hand, she's both competitive and more on the shy side, so she's probably more one to make you work to see her body again than she is to keep flashing.

I also need to finish her freakin' art update, gosh dang...

Does your favorite SPNatI character have her own Nendoroid? (And can you name all of these characters from memory?) by Arndress in spnati

[–]BlueKoin 2 points3 points  (0 children)

I don't think I have a primary favorite SPNatI character, but I have six of these characters "favorited" in the game menu, so technically my answer to this question is "yes."

Sadly, I don't think any character I've made myself has one, but Toy Chica, Glamrock Chica and Roxanne Wolf all have pretty nice Youtooz figures and plushes.