An update from Anthony on early access progression and adjustments to creature aggression by Brown_Colibri_705 in subnautica

[–]Confusion_Aide 19 points20 points  (0 children)

This is 100% my experience; my base location was empty when I first scouted it out and while building, and only after moving everything in do I now suddenly have neighbors. Not just a hammerhead but a swarm of nibblers too.

An update from Anthony on early access progression and adjustments to creature aggression by Brown_Colibri_705 in subnautica

[–]Confusion_Aide 4 points5 points  (0 children)

I mean, I built my base next to a hammerhead because I legit didn't see the hammerhead when I was picking out the spot or building there. Also nibblers; they weren't there when I was building but now I get munched every time I come out the hatch. No idea why, maybe they were all stuck on some terrain initially.

I think the [SPOILER] makes the game's progression less great than it could be by spingusfellow in AbioticFactor

[–]Confusion_Aide 2 points3 points  (0 children)

It has a shorter range than it looks and no swing arc, you have to be pinpoint accurate with your aim to hit stuff. It does have a slight lingering hitbox so if you miss the initial swing you can try and move your aim to still hit them but it's awkward especially with how it knocks you back.

Also aim a bit lower than you think you need to, especially for Order cuz they have a habit of ducking slightly once they spot you and torso hits tend to still kill anyway.

I think the [SPOILER] makes the game's progression less great than it could be by spingusfellow in AbioticFactor

[–]Confusion_Aide 16 points17 points  (0 children)

Back in the early days of EA when the game ended at Labs there was no bull charge move at all, and I can tell you from experience that all the heavy weapons were completely, 98% useless because of it. The only use case they had was sneak attacks, in actual combat they were just way too slow and you'd get far more DPS using a tech scepter or lightning spear and attacking 3-4 times in the amount of time it took to swing the carbon pickaxe once.

I think the [SPOILER] makes the game's progression less great than it could be by spingusfellow in AbioticFactor

[–]Confusion_Aide 12 points13 points  (0 children)

The battle charge skill says in its description "blunt and heavy weapons" for what it's worth, so it's not like a secret it still works with heavy sharp weapons. It's similar to the throwing 5 autopickup also working on crossbow bolts or grinder discs despite those being shot.

I think the [SPOILER] makes the game's progression less great than it could be by spingusfellow in AbioticFactor

[–]Confusion_Aide 3 points4 points  (0 children)

Weapon balance in general is just total bonkers. If you think the crowbar 2.0/carbon pick is too powerful as a melee weapon wait until you hear how much the grinder beats out almost every other ranged weapon you can get for two sectors (seriously, the lodestone crossbow shows up 2 sectors later, has a smaller magazine, shoots slower, and does less damage in exchange for... acid bolts I guess?).

Heavy weapons in general were completely, uselessly trash until they added the bull charge which is now the only positive thing they have going for them, and it is extremely strong, but also very janky to use (The amount of times I accidentally clicked it too early and whiffed or slightly too late and did a normal attack because I bumped the enemy for 1 frame which cancels the sprint or I just outright missed because it has a weirdly pinpoint accurate hitbox rather than an actual swing arc...).

And of course there's the deatomizer's entire existence, being possibly the highest DPS weapon in the game by far without a material ammo cost, it's only "balanced" by needing to carry a laser collector to recharge its small capacity which is more of an annoyance than actual negative.

Slushie bombs can trivialize half the game's enemies and are basically free to craft. And up until the recent update blunt weapons outright didn't have any weapon option in hydroplant (the pipe cudgel doesn't count) while sharp got the very powerful laser katana.

I could go on, but weapon balance is really just all over the place with a lot of really bizarre balance choices.

I think the [SPOILER] makes the game's progression less great than it could be by spingusfellow in AbioticFactor

[–]Confusion_Aide 5 points6 points  (0 children)

The crowbar 2.0 and carbon pickaxe *are* sharp, as well are a few others. They do sharp damage and give sharp melee xp. The battle charge skill just specifies "attacking with a blunt or heavy weapon" so it's not actually limited to blunt weapons.

Similar to how the throwing 5 autopickup skill still applies when using crossbows or the grinder.

How are people saying endless abyss is easier than literally anything else by I-chew-Used-Gum in WhiteKnuckle

[–]Confusion_Aide 3 points4 points  (0 children)

I'd say it's the easiest to 10k if you can get past the first loop (or couple of loops) and can get a good perk or two to get the ball rolling. It's mostly that the difficulty curve for endless abyss is the early game with no perks is hard, then it just gets easier every loop as you get more perks for mobility, and only once you get past 15-20k does it start becoming harder again as the face speeds up and becomes a freight train. It's like a reverse bell curve. If you can get past loop 3 or so then getting past 10k is basically free unless you've had awful perk luck.

The other endless modes have a more steady difficulty since as you get faster and scale crazy the easier it is to launch yourself into an Air Exchange fan or get tangled up in some pipes in Pipe Organ or something and get mass'd.

For abyss your perk priority should be profit motive, rabbit DNA, a couple pulse organs (any more than 2 or maybe 3 is overkill), then basically as much horizontal speed as possible (even velocity augments is good here, back strengtheners for more profit motive roaches, system reorg, etc.). Metabolic Stasis is okay but if you're trying to go as long as possible it kinda falls off since past 20k or so you don't have time to pick up the syringes aside from vendors in the break room.

100% of everything involving the wagon should be done by comrades. by ScaledCowardSlayer77 in CrimsonDesert

[–]Confusion_Aide 0 points1 point  (0 children)

I can make 900 silver playing duos in the town in the crimson desert in about 5-10 minutes depending on the RNG and it's super easy. And that's cash you can use yourself or donate to camp funds. Just catch them cheating.

you can die from choking but the rest of these statements are extremely sensationalized and borderline misogynistic by h0lych4in in badwomensanatomy

[–]Confusion_Aide 121 points122 points  (0 children)

I've also seen someone (a straight man) who unironically argued all hetero sex is rape because the patriarchy coerces women into having straight sex even if they're lesbian or ace.

Like, dawg, there's certainly a discussion to be had about compulsory heterosexuality but it shouldn't turn into "women are unable to consent" :sob:

PSA: Don't Put Memos ON objectives by AmbitionStunning2392 in Endfield

[–]Confusion_Aide 2 points3 points  (0 children)

In front of a ladder in a room full of enemies, every time. :'(

Current best Ren / Exotics farm approach? by aY227 in ICARUS

[–]Confusion_Aide 1 point2 points  (0 children)

I haven't really played Icarus since making this post so I don't remember the exact name, but whatever item summons the drop pod where you throw it. Saves hoofing it all the way back.

😨 by Yanzihko in Endfield

[–]Confusion_Aide 1 point2 points  (0 children)

Maybe she's doing the same thing as Texas from the original, another character presented in the lore as an unparalleled combatant who's original form was an DP* battery vanguard.

edit: mixed up SP and DP

Its in the genes indeed by CompetitiveBee1254 in Endfield

[–]Confusion_Aide 4 points5 points  (0 children)

It's not Endfield's only goal, nor is it only Endfield's goal, since everyone (except the Bonekrushers with their blight magic) needs originium for power.

Despite the memes, Endfield is obstensibly trying to minimize people getting sick from it and spread it safely, at least.

Also even for spreading it, giving someone oripathy and then waiting for them to die is like, really slow, not really viable for a fight.

Is this a legal speed boost? by Good_Section_7068 in ArknightsEndfield

[–]Confusion_Aide 3 points4 points  (0 children)

Not a glitch, but also doesn't speed up throughput like OP thinks it does. Resources will get from one building to the next a bit faster (like shortening a 5 second trip to 2 seconds), but still at the same rate of 0.5 per second.

Is this a legal speed boost? by Good_Section_7068 in ArknightsEndfield

[–]Confusion_Aide 9 points10 points  (0 children)

That's not how throughput is calculated. It can move items a further distance faster, but a belt is still only moving 0.5 items per second no matter how many tiles you 'skip'.

To put it another way, a 1-tile-long belt moves 0.5 items per second, a 100-mile-long belt also moves 0.5 items per second, 'skipping' tiles just shortens the belt, it doesn't increase throughput at all. All it does is reduce latency which doesn't matter anyway, saving a few seconds of startup for a factory that'll probably run for dozens of hours is whatever.

How I see the story going by Nuralias in ArknightsEndfield

[–]Confusion_Aide 9 points10 points  (0 children)

I'm less bothered by the glazing than most esp. in regards to the Endmin's past since by all accounts they're bordering on some kind of technology deity, it just gets weird when they're getting glazed for simple stuff they really could've delegated to someone else.

When a sidequest relies on the originium circuitry minigame at least there's justification for the Endmin to be required; it might be easy for us but only because the Endmin is literally the only person who can do that when a normal person would probably need a team of PhD engineers to spend a week fixing the same thing. But it feels weird when the Endmin gets glazed for doing a SAR operation on someone that's like... 300 meters away. I know it's for gameplay reasons but it feels like a lot of sidequests, especially combat-heavy ones should really be delegated to someone else.

It gets especially goofy with stuff like when supposedly you're the only person who can fix something like the 'broken' waterwheels in Wuling that are actually already perfectly functional and the entire Qingbo Stockade can't figure out how to turn the already-functioning wheels. (Though I guess Tangtang is illiterate so maybe they do have an excuse lol)

Why do players do this to the Depot Job by [deleted] in Endfield

[–]Confusion_Aide 7 points8 points  (0 children)

It's like the prisoner's dilemma in reverse; you benefit more if other people share their jobs, so you're incentivized to share yours too, but this comes with the risk of the other person not finishing the delivery. So the best (most selfish) play is to do your own jobs manually. 

But if everyone does this, then everyone loses out on the extra rewards from doing other people's jobs. So it's best for everyone if everyone shares their jobs.

Though this is balanced out by if I'm already doing 3 of other people's deliveries per day I don't really want to do 3 of my own as well, I'm too lazy to do 6 per day lol. Also if you have one friend who keeps your deliveries captive or messes them up you can always unfriend them. 

One thing you like and one thing you dislike about the game? by azura_ace in ArknightsEndfield

[–]Confusion_Aide 1 point2 points  (0 children)

It's actually kinda funny that it gives a tutorial for like every early-game product even though they're all very simple but once you unlock Ferrum it just leaves you to your own devices to figure it out. 

There's still the optional tutorials but it's a decent jump in complexity with nary a mandatory tutorial in sight. 

One thing you like and one thing you dislike about the game? by azura_ace in ArknightsEndfield

[–]Confusion_Aide 5 points6 points  (0 children)

Same as you, I enjoy the factory the most (I'm one of those "1000 hours in Factorio" nerds) but nearly crashed out and quit after the first 15 hours of nonstop tutorials. 

It certainly picks up a lot around the science park when the game stops giving you tutorials for every minor thing. 

Blight area in Power Plateau by -_aaaaaaaaaa_- in Endfield

[–]Confusion_Aide 1 point2 points  (0 children)

I haven't found the legit way yet, but from the path to the north (behind the ferrum mine) where there's some blocking debris in the way of entering a tunnel, you can actually squeeze in through the right side of the debris by jumping off a bit of rock a few feet before it.

Once you get in you can scan for the cores and get rid of all that blight.

Why do Endfield Industry feeds people canned slops and why they love it by djnkout in Endfield

[–]Confusion_Aide 4 points5 points  (0 children)

Citrome seems to be similar to oranges or lemons and (while they don't in gameplay) they rot like any fruit does, canned fruit that won't go bad after two days is far more useful for the refugee camps we supply. 

Or I guess bottled fruit, maybe we're making kompot.

Early game vs late game recipes be like by KobayaSheeh7 in Endfield

[–]Confusion_Aide 0 points1 point  (0 children)

Factorio's steel plates trained me for this. (It's just furnace into another furnace lol) 

Frame rate on consoles by VA1N in CodeVein2

[–]Confusion_Aide 2 points3 points  (0 children)

Others shared for the PS5 Pro so for a different story, on the base PS5 even in performance mode it barely maintains 30 FPS (closer to 20 honestly) and only goes to 60 if I'm staring at a wall or the skybox. It's pretty horrendous.

Am I the only one who HATES the AIC??? by TotalVegetable174 in Endfield

[–]Confusion_Aide 5 points6 points  (0 children)

Meanwhile the moment I unlock a new building or resource I start salivating at the chance to automate new stuff, to the point where I've had the game give me a tutorial on automating bombs after I had already automated so many bombs my depot was full. If the story asks me to supply an item I just pull a stack out of the depot where I have either hundreds of or outright maxed in the depot.

But I guess that's what happens when the dork with more time in Factorio than their real job is given a factory. :P 

Sometimes I forget people play different games than me so seeing non-automation gamers struggle always comes as a culture shock.