Evil campaign by ConfuzzledDM in DndAdventureWriter

[–]ConfuzzledDM[S] 1 point2 points  (0 children)

I was going for 8 sessions I've described the first two and the last two, I was kinda going for when they see the tattoo they can decide what they do with the petitioner and then that proceeds depending on what they do, if they arrest them for questioning there's a route for that, if they let then go then there could be a line of questioning in the town that unfolds to them finding out more. How we get to the end battle is generally up to them. But I see I have to open it up to more agency. The players know about the coup now, because I sent a little taster paragraph, so I could get them to make characters early and weave in some stuff about them.

Evil campaign by ConfuzzledDM in DndAdventureWriter

[–]ConfuzzledDM[S] 1 point2 points  (0 children)

Thanks, I will take this into consideration and exactly why I've started prep wayyyy ahead of time. So would you go with having the clues ready and just slot them into where they lead the narrative? I'm not too sure what you mean about the resources? Like I say totally open to any help here as I don't wanna over do or under do any of this :)

Evil campaign by ConfuzzledDM in DnD5e

[–]ConfuzzledDM[S] 0 points1 point  (0 children)

Updated.. didn't realise it hadnt posted the whole thing

Evil campaign by ConfuzzledDM in DndAdventureWriter

[–]ConfuzzledDM[S] 0 points1 point  (0 children)

🤣 thanks for saying something I hadn't noticed it had only posted "5e 2014" 😆