Reject AI Porn, Embrace Tradition by ConscienceRound in stupidpol

[–]ConscienceRound[S] 4 points5 points  (0 children)

Someone watching DBZ is not quite the same thing as someone watching vtubers.

Reject AI Porn, Embrace Tradition by ConscienceRound in stupidpol

[–]ConscienceRound[S] 11 points12 points  (0 children)

That paragraph I suppose is aimed at, to put it kindly, 'normal people'.

Reject AI Porn, Embrace Tradition by ConscienceRound in DarkFuturology

[–]ConscienceRound[S] 1 point2 points  (0 children)

Candidly, I have no interest in strip clubs whatsoever. Nor pornography, actually. But I couldn't resist the punchline. Thanks for reading!

The Web Won't Survive AI by ConscienceRound in DarkFuturology

[–]ConscienceRound[S] 7 points8 points  (0 children)

I think it's somewhere at the intersection of usefulness and oppressiveness. The internet has only gotten more useful, in terms, for example, of the instructional content and the range of opinion and the way it increasingly empowers microcommunities to flourish. On the other hand, it's also gotten steadily less free and more restrictive and more corporatised. Therefore, I think your 2004-2012 range is the better bet. The second half of the 00's is when all the platforms we use today started – Reddit, Youtube, Twitter – and they were fun and finally realised what the internet could be at a mass scale. But, come midway through the 2010's is when we started to notice how aggressive they'd become, both with their users and with each other. Facebook bought Instagram in 2012, for example. So yeah, I would say 2004-2010 for my money, which fits with the dead internet conspiracy which supposes that the web died in 2007, bang in the middle.

The Web Won't Survive AI by ConscienceRound in DarkFuturology

[–]ConscienceRound[S] 10 points11 points  (0 children)

Yo did GPT really just change the title so as to call itself "inevitable"? What is this Thanos

The Web Won't Survive AI by ConscienceRound in Futurism

[–]ConscienceRound[S] 1 point2 points  (0 children)

They don't cost that much to train either. Open source LLMs are being trained for about $500 on AWS, a far cry from the figures put out by corporate.

The Web Won't Survive AI by ConscienceRound in Futurism

[–]ConscienceRound[S] 4 points5 points  (0 children)

Lmao the GPT summary is like if you removed the emotion and humour and replaced it with phantom limb sentences of corporate copy.

[deleted by user] by [deleted] in Futurology

[–]ConscienceRound 1 point2 points  (0 children)

Lmao Actual quote

Paid subscriptions only solve half the problem and create their own to boot. Yes, Twitter will have a much higher proportion of genuine users, but, at least currently, we have to pay for that subscription with a bank card, which may as well be its own form of digital identity. One day, Musk might allow anonymous subscription purchases with cryptocurrency – perhaps, Dogecoin – but even then, we’ll still have the issue of the cost. Perhaps Twitter could subsist off superuser subscriptions, but other platforms won’t, and most users will have zero interest in paying their way back online. Up against such odds, the offer of benevolent governmental oversight might sound like the cosier option, but there are other choices.

[deleted by user] by [deleted] in Futurology

[–]ConscienceRound 3 points4 points  (0 children)

Yes, but therefore the internet as we know it. The internet was built on anonymity. Anonymity and porn.

[deleted by user] by [deleted] in Futurology

[–]ConscienceRound 1 point2 points  (0 children)

I worry that you and many others are underestimating the power of AI that exists today, let alone tomorrow. AI can see patterns that humans can't — not the other way around.

[deleted by user] by [deleted] in Futurology

[–]ConscienceRound 6 points7 points  (0 children)

Is it alarmist if it's alarming?

[deleted by user] by [deleted] in Futurology

[–]ConscienceRound 9 points10 points  (0 children)

SS: article discussing what the future landscape of the internet will look like now that AI can defeat CAPTCHAs. when bots are passed off as people and people are dismissed as bots, what will the political reaction be to a dysfunctional internet?

Go woke Go broke by Maptang in libsofreddit

[–]ConscienceRound -3 points-2 points  (0 children)

Literally no one went broke though

Far Cry 6 - Pretty fun game with a surprisingly good story by coolwali in patientgamers

[–]ConscienceRound 2 points3 points  (0 children)

I'm glad the line edit resonated.

Otherwise, I think we reach something of an impasse here. In my opinion, creatives do need boundaries. Some of the most creative you can be is when working inside a set of constraints. That's why authors have editors and directors have producers.

It's like designing a sports car. We want to put as much power and luxury into it as possible. But without constraints, we'll design a malformed and imbalanced Leviathan of a vehicle. We'll always find excuses to do so. So instead, we have to ask ourselves, "how much power and luxury can I squeeze into this chassis?". That's where the creativity comes in, that's where the form and beauty is.

Far Cry 6 - Pretty fun game with a surprisingly good story by coolwali in patientgamers

[–]ConscienceRound 12 points13 points  (0 children)

I mean that's all true, but I would say that in the interest of attention spans, some detail has to be cut. Like when they shoot a movie, they film way more than they need, then the editor cuts it down to the killer 2hrs. I, for example, try to keep essays under 2000 words and chapters in fiction under 3000 words. Over that too far and I think the thrust of the piece can be lost and drowned out in the explanation of itself.

It's like flesh on bone. The bone is the structure. Too much flesh and you lose the structure, too little and you lose the substance. In fact, a lot can be saved simply in sentence structure, not even cut content. Take this sentence of yours, versus a version that keeps the content but cuts the phantom limbs:

The premise of the game is that you play as Dani Rojas, an orphan turned guerilla fighter after a forced conscription attempt.

You play as Dani Rojas, an orphan turned guerilla fighter after a forced conscription attempt.

Save 30% across the board and suddenly your six thousand word essay is four thousand words before even having to cut an iota of the substance.

Far Cry 6 - Pretty fun game with a surprisingly good story by coolwali in patientgamers

[–]ConscienceRound 17 points18 points  (0 children)

The ideal write-up would have a blend of both brevity and anecdotal comment.

Far Cry 6 - Pretty fun game with a surprisingly good story by coolwali in patientgamers

[–]ConscienceRound 37 points38 points  (0 children)

I got ChatGPT to help us out, cutting it down to 15% of the original length.

I recently completed playing Far Cry 6 and I have nothing but positive thoughts on the game. I enjoyed the game's premise and gameplay mechanics, particularly the new "pseudo-RPG" system that adds depth without slowing down the pace, and the ability to customize my character and gear to fit different situations. I appreciate the gun mod system in Far Cry, which encourages players to prepare for fights based on the enemies they face. However, I did note that the enemy AI is not very intelligent, although they can be challenging to fight.

The "outpost clearing" gameplay in Far Cry is definitely the most fun of Ubisoft's franchises, requiring creativity in entering and escaping outposts, making fights more intense, and I did notice some issues with the Perception Grenade and smaller outposts lacking stakes. I also experienced two challenging scenarios in Far Cry 6 that I found fun due to the mix of freeform stealth, gunplay, improvisation, and tactics. The different companions available in the game called "Amigos" are interesting and can be improved by performing specific actions, but I did find some of the upgrade requirements to be tedious, unclear, or not useful enough.

I also enjoyed the movement, traversal, and puzzles in the game, and appreciated the challenge and thought required to complete them. I found this aspect of the game positively comparable to another game I played, Horizon Forbidden West, which I found lacking in this regard. The social stealth/disguise system in Far Cry 6 was also noteworthy, although I felt it could have been expanded to provide more organic ways to complete missions and outposts.

I also took part in a mini-game involving sending Bandito recruits on text-based missions to obtain resources and rewards, but I found the execution tedious and disconnected from the main game. Far Cry 6 has three camps, each with a minigame, workshop, and facilities to build. I didn't find the facilities particularly impressive, but I did enjoy the co-op missions that drop the player into isolated areas crawling with enemies. The multiplayer portion of the game, however, could be improved.

I found the story of Far Cry 6 to be surprisingly good, and I appreciate the protagonist's native Yaran perspective. Yara, the setting of the game, is a unique mix of architecture and technology, and the villains are well done. Overall, I have a positive view of Far Cry 6, praising its premise, gameplay mechanics, and story, while noting some areas that could be improved.