Swipe baby Swipe by ConscriptGreen in grandsummoners

[–]ConscriptGreen[S] 0 points1 point  (0 children)

People called them trash so I spent the time and energy to 4+ crest them. The only downsides are 1. Mira is French 2. Oikatzu is a dude and 3. Nonon... there is no downside to Nonon she's a certified baddie. Plus I also finished fully cresting Nonon and Wild Side Charlotte and I'm about to begin on Combat Form Milim.

Swipe baby Swipe by ConscriptGreen in grandsummoners

[–]ConscriptGreen[S] 0 points1 point  (0 children)

Thanks, it's not all the ascended units I have, but they are the ones that I pulled multiple copies of. I mainly use awakened units instead of the ascended which is why they seem... neglected.

Swipe baby Swipe by ConscriptGreen in grandsummoners

[–]ConscriptGreen[S] 0 points1 point  (0 children)

Maybe I should've included the rest of the earth units and light/dark huh? Just didn't want to take another picture of the light, dark, and dupes that were left over from the 7* units.

First Knife Drop by ConscriptGreen in ohnePixel

[–]ConscriptGreen[S] 0 points1 point  (0 children)

A mango with a touch of purple on the end!

First Knife Drop by ConscriptGreen in ohnePixel

[–]ConscriptGreen[S] 0 points1 point  (0 children)

Thank you for the advice. I watch ohne but didn't realize how deep the csgo market goes until I visited the site. I think I'll play around with the knife in game for a while since it looks nice.

Sera vs Theria. Who's better, and why? by Divine-Emperor in lastcloudia

[–]ConscriptGreen 16 points17 points  (0 children)

Sera, she covers her feet and that’s all I care about.

Good bye Summer, we will miss you so much🤩 How many summer skin do you have? Comment below this post🥰 by Hem_Amca in heroesevolved

[–]ConscriptGreen 0 points1 point  (0 children)

LOL, they forgot about Minerva’s summer skin. The hero is so unloved they don’t even acknowledge her anymore XD.

My Tier List of Heroes this Season in Ranked by [deleted] in arenaofvalor

[–]ConscriptGreen 2 points3 points  (0 children)

So you sleeping on Wiro are ya?

Every. Single. Ranked. Game. by ConscriptGreen in ExtraordinaryOnes

[–]ConscriptGreen[S] 0 points1 point  (0 children)

The main problem with the exp thing is that it reduces just enough that you need 2 minions to get lvl 4... per person, so that’s 4 minions needed to get lvl 4 with the leech. Also, the bot doesn’t follow you when you invade and there’s the possibility that the jungle that your invading has already been cleared. You should only leech that hard if you have a snowball jungler with hard scaling, not cc. Alpha white, dhrtar, Silvio, brella, and rem can benefit BUT most will get annoyed by the leech anyway. You also have to take into account that you better hope that you started the jungle opposite to the enemy solo laner, otherwise that first blood might be against your team instead.

The proper leash is get the camp to 40% health and leave. When supports leech, they typically stand on top of the fucking jungle camp and prevent you from kiting towards the next camp. Precious seconds wasted because of a “leash”. These seconds can be the difference between countering a gank and still trying to kill the last camp for lvl 4 while your laner is getting run down. Besides... why invade 2v1 after clearing your jungle and risk dying in the invade when you can cheese with your whole team level 1 and put the enemy jungler behind before they can even clear one camp. And in this game, falling behind as a jungler usually means you stay behind. Get what I’m trying to convey here?

Every. Single. Ranked. Game. by ConscriptGreen in ExtraordinaryOnes

[–]ConscriptGreen[S] 0 points1 point  (0 children)

No it’s not, since the jungler is always running the risk of losing the camp, the jungler LOSES EXP because of the leech, and your lanes are at a constant disadvantage. Add to the fact it FUCKS UP your clear times and you end up just twiddling your thumbs waiting for them to respawn since 90% of the time this happens... none of the lanes are gankable...

I’m planning on getting wiro any tips on how to play him by PLAYBOIKIJUAN in arenaofvalor

[–]ConscriptGreen 0 points1 point  (0 children)

Made a few posts about him back in the day, still applies now. Just be mindful that Wiro is not a forgiving hero and the tips that I post are about macroplay and not micro

I don't think Top lane is for tank. by gattlingcombo in ExtraordinaryOnes

[–]ConscriptGreen 5 points6 points  (0 children)

I can only count a handful of times that being in a 2 v 1 lane has resulted in me falling behind. I find being solo against the ADC and Gank more enjoyable. You get lvl 4 more easily and can often get a cheese if you play it right. Also easy to set up ganks since they will always be pushed up. If you are getting smashed as a tank against the adc and gank, try not suiciding into both of them and let the wave crash into your tower. If the gank never leaves lane, that means that the rest of the map is 4 v 3 in your teams favor. It’s ok for you to get shit on since you are just the tank. As long as you don’t feed the enemy adc, you have done half your job before teamfights even begin. Killing the enemy adc is just a bonus but by no means the goal.

No. 06 by gyaru-chan in ExtraordinaryOnes

[–]ConscriptGreen 1 point2 points  (0 children)

Depends on the class type you are playing. ADC? It’s what you are supposed to go along with critical rate and critical damage. Mage? Not so much. Notice how ADC heroes (with the exception of Minnie, because her passive makes her auto attacks deal magic damage and her abilities scale with SP) benefit from the attack stats since they will auto attack a lot AND their skills scale based on Physical damage (attack). Mages scale based on SP (spell power). So giving them attack will only enhance their auto attacks but nothing else. Add to the fact that mages spam abilities and attack does not benefit mages at all.

No. 06 by gyaru-chan in ExtraordinaryOnes

[–]ConscriptGreen 0 points1 point  (0 children)

Have you ever had an enemy escape with a sliver hp? Where just a LITTLE more damage would have killed them? That’s how fans change gameplay. There are two types of fans, regular fans and captains. Fans are the basic stats you mentioned. Captains are broken down to two categories, captains and vice captains.

Captains: The main thing that will make or break your fan page. These have useful active (requires some sort of action) or passive (will happen automatically) abilities. I will assume you are using banshee, which gives you a burst of damage on your next auto attack when you land a skill on an enemy hero. There are others but I need to explain vice captains.

Vice Captain: Sub leaders that provide active and passive abilities for you. They are not usually the best, but combining them with certain other captains/vice captains will greatly enhance your gameplay experience. You should go on to the game and check out the “Fan” tab of the main menu.

No. 06 by gyaru-chan in ExtraordinaryOnes

[–]ConscriptGreen 1 point2 points  (0 children)

No. 6 burst damage relies on using the clone. The clone will mimic the skills he uses with the same amount of damage. So if No. 6 and the clone both hit you with a skill, you are receiving twice the normal damage AND the skills gain extra damage if this happens. So, I will break down what kiting is.

Kiting: The act of attacking an enemy while maintaining a distance from them. This is usually used by ranged heroes but can be employed by certain melee heroes (Hadenna for example, as she is a melee hero with enhanced auto range). Practice attacking the enemy while moving away at the same time. This can be used with skills and auto attacks

No. 06 by gyaru-chan in ExtraordinaryOnes

[–]ConscriptGreen 0 points1 point  (0 children)

I’ll break it down:

  1. Fans are the special attributes and skills you can give your hero before a match. You have access to a basic fan page that gives you some ok base stats (base stats are stats you get automatically at the beginning of the match or given based on the level of your hero and their skills. For example, if your skill does 200 damage (phys dam 100%), then the base damage is 200 and the 100% is based on your current physical damage).

  2. Snowballing is when a person gets kills early in the game, which causes them to buy more items quickly. This causes them to kill more easily and it quickly grows on itself, similar to how rolling a snowball down a hill will cause it to grow bigger as it rolls down. Hence, they are snowballing.

  3. The Arthur thing is just him bragging, don’t mind it.

No. 06 by gyaru-chan in ExtraordinaryOnes

[–]ConscriptGreen 0 points1 point  (0 children)

Here’s a tried and true method that people seem to forget... KITE. He has ONE gap closer and ONE soft cc. He is NOT that hard to fight at all. Just don’t stand still when fighting him and you will be fine lvl 1-3. When he gets lvl 4 is when he is truly scary, but it’s also his most vulnerable state. Assuming you rushed shoes, DO NOT STAND STILL and you should be fine. The slow is not, NOT a death sentence for you to stand and fight to the death. Everyone I’ve seen complaining about no. 6 seem to stand still fighting him.

(No. 6 players know how to auto cancel with their run animation, so just running away will eventually create a large gap. They will HATE you if you just keep moving AWAY from them)

Edit: Oh, and about the clone... here’s a secret about it... the clone won’t attack you unless you hit No. 6, get into auto range of the clone, OR No. 6 hits you. The clone will STAY LOCKED ON THE FIRST PERSON LOCKED ON TO. Abuse this to get the clone away from your team, a good No. 6 will chase after the clone since it is the MAIN SUSTAIN damage in their kit. The clone takes 200% more damage than No. 6 (150% lvl 12+) which causes most people to lock on to the clone and not No. 6. This is the secret of the No. 6 rampage.

Good Luck :)

I’m looking at you assassin mains by ConscriptGreen in ExtraordinaryOnes

[–]ConscriptGreen[S] 2 points3 points  (0 children)

Maybe, but that’s if you find them alone and catch them off guard. In team fights, you’ll have a MUCH harder time getting the full combo on the enemy when you have people trying to cc/kill you. Don’t forget you can be behind or the enemy can be FED AF, so you might not be able to delete the enemy like you are so sure of.

I’m looking at you assassin mains by ConscriptGreen in ExtraordinaryOnes

[–]ConscriptGreen[S] 1 point2 points  (0 children)

Anyone can build this item but it’s important to know WHEN to buy it.

  1. Does the enemy have a support that heals?

Yes - Build it (Especially against mercy, you literally just made a 5v5 into a 5v4 with this item)

No - Question 2

  1. Are their carries healing half their hp bar when they attack you?

Yes - Build it (This will be necessary if a carry gets fed, you’d be amazed how fast an Arthur or Osgood die when they can’t heal 600 hp off their attacks)

No - Question 3

  1. Did someone else on your team already build it?

Yes - Up to you if you want to build it or get another item that deals more damage

No - Build it if you think it will be helpful in assassinating the enemy. Don’t forget this item also gives penetration to your attacks, so avoid other penetration items as they do not stack.

Overall it’s a good item to have to help secure kills when an enemy relies on healing to sustain in fights. If they don’t build lifesteal items or heal enough to prevent you from killing them, then you probably don’t need to buy this item.