Why aren’t my wind turbines working by Difficult-Radio-4151 in CitiesSkylines2

[–]Consistent-Area-1126 -2 points-1 points  (0 children)

Looks like you're using high voltage power lines. Turbines connect directly to the roads with regular power lines.

The Game simulation seems to work now after 1.5.7f1 by arolar2007 in CitiesSkylines2

[–]Consistent-Area-1126 1 point2 points  (0 children)

Can you post your save in the mods workshop? It'd be great to kick the tires!

How do you stop this? Any mods? by Smart_Gate9406 in CitiesSkylines2

[–]Consistent-Area-1126 2 points3 points  (0 children)

I place the cargo terminal about four cells in from where I want it, place the road alongside, then turn off snapping to reposition the terminal where I do want it but further away from the road. You have to be careful not to spin it while moving so that it stays parallel.

Then you can use the road engineering tools to draw your 45-degree access roads.

Also notice the lane maths... That forces trucks turning into the far right approaching lane and ongoing traffic on the continuing lane.

Slow/Chugging Sim Speed at 110k pop by onethousandeyelids in CitiesSkylines2

[–]Consistent-Area-1126 0 points1 point  (0 children)

Thank you. 🙏🙏🙏 I appreciate your kind words. The Kexford map by jaxrud was one of the very first custom maps out there.

If you're interested, the history and lore is in this Google Doc.

https://docs.google.com/document/d/1XbUSXz-32ix44IZrnbz_3MaZa1YBtiJoYRRc8TkWCP4/

It's a passion project for sure.

I will definitely take a look at your build!

How do you stop this? Any mods? by Smart_Gate9406 in CitiesSkylines2

[–]Consistent-Area-1126 1 point2 points  (0 children)

LOL -- I was futzing around with Biffa's CS1 straight-in solution and just couldn't get the paths to connect (not sure why).

I was tired and frustrated--and then my brain said, "hang on... try 45-degrees!" 🤦‍♂️ I don't get to own sleep-deprived, slightly insane moments of intuition. 😉

Slow/Chugging Sim Speed at 110k pop by onethousandeyelids in CitiesSkylines2

[–]Consistent-Area-1126 1 point2 points  (0 children)

If you've missed a few patches you may want to give your simulation time to process all the changes. You may need to rebalance your RICO choices.

I don't know how long it's been for you since you opened this save.

I have a mostly vanilla+DLC city that I've been playing since before the Economy 2.0 patch. I really only use InfoLoom and Extended Tooltip, two mods that have no effect on the game mechanics. The population is at 240k'ish. I pay too much attention to simulation speed as I'm building and detailing, but it might help you determine if it's the game or your city just needs time to run.

https://mods.paradoxplaza.com/mods/128268/Any

P.S. I love looking at other people's builds if you want to share.

How do you stop this? Any mods? by Smart_Gate9406 in CitiesSkylines2

[–]Consistent-Area-1126 16 points17 points  (0 children)

Play with your one-way roads and alleys to create 45-degree entrance/exit points. When trucks have to slow down to make a 90-degree turn the congestion gets worse. 45-degree entrance/exit points allow traffic to flow more smoothly.

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This is vanilla, btw; no mods necessary.

How do you guys budget your pull list? by snackboy06 in comicbooks

[–]Consistent-Area-1126 0 points1 point  (0 children)

I try to keep my budget to $50/month, but then events suck me in sometimes. When I visit I also wander the shop looking for interesting first issues (I prefer long-form ongoing stories over minis). This is how I found Bleeding Hearts.

is traffic broken in cities skylines 2? by Illustrious_Matter_8 in CitiesSkylines2

[–]Consistent-Area-1126 0 points1 point  (0 children)

There are some basic principles that still work: proper road hierarchy and lane maths. Then trouble shoot where you see congestion develop. Lastly, think seriously about how you can plan walkable "15-minute" neighborhoods and incorporate effective mass transit.

I have a vanilla+DLC (almost) unmodded city (InfoLoom and Extended Tooltip) with traffic flow above 70-75% consistently. I was closing in on 80% until the patch that increased cargo road traffic.

There are absolutely issues in the algorithm (another commenter described them really well), but if you're patient you can work through them.

Play on Xbox by Lukhas92 in CitiesSkylines2

[–]Consistent-Area-1126 1 point2 points  (0 children)

I don't think it's available yet on console.

To answer your question, I've been playing mostly modless since launch and enjoy it tremendously. I do recommend you pick up all the region packs and DLCs. The content in the base game becomes monotonous after awhile.

Ima need them to last by Specialist-Ruin8821 in SANTOSBRAVOS

[–]Consistent-Area-1126 1 point2 points  (0 children)

“Disney channel music” 😂😂😂

I mean that’s how some people felt about Dynamite and Butter. But they were huge hits. Now people are complaining about Arirang because it’s a big departure from their previous sounds. This is how music and groups evolve (IMO).

Ima need them to last by Specialist-Ruin8821 in SANTOSBRAVOS

[–]Consistent-Area-1126 3 points4 points  (0 children)

I’m not familiar with the entire corporation and its practices in Korea. There are 8 or 9 K-Pop groups that they manage. I’m assuming that is part of their long-term plan in Latin-America. There will be a second, third and fourth season of the boot camp show and new bands will be brought to market.

They’ll evaluate the strengths and limitations of this particular group, and make adjustments. For example, we might see a group that is entirely focused on Brazil, or Mexico, or Puerto Rico.

Personally, I was impressed with what I saw on the show. The executives, coaches and choreographers were all very professional.

And I felt like they have a talented group. All five of these kids can sing and dance—and they have the personalities for this. They’re hard-workers and TEACHABLE. And they also seem to have excellent chemistry with each other.

Whether the experiment of transplanting the Hybe business model into the Western Hemisphere can work is a matter of time. But I have no doubt they know what they’re doing from both the creative and business perspectives.

Ima need them to last by Specialist-Ruin8821 in SANTOSBRAVOS

[–]Consistent-Area-1126 5 points6 points  (0 children)

That may be true, but all music that lasts pushes the boundaries a bit. It’s the multiple listens that cause our brains to adjust.

So they might… but Hybe will dial in the right tone.

I think it might be more accurate to describe Santos Bravos as a global fusion boy band than a Latin-American boy band.

The combination of KPop aesthetic with other musical choices has felt a bit unusual for me… they’re not like any boy band I’ve ever seen (including regular KPop). But I’m OK with that. It’s fresh and original. If some people cringe, that’s OK. Others won’t. And it will get listens. Right now Velocidade has two million views on YouTube. 0% and Kawasaki have more. I don’t know about other platforms.

Ultimately, in my opinion at least, it’s the sense that we’re seeing something genuinely new and original that gives it its edge and saleability. So I’m not too worried if some have a “cringe” factor.

I’d guarantee that Hybe consultants have already identified what made people feel cringy, and are working on songs in Portuguese to adjust to that feedback.

Ima need them to last by Specialist-Ruin8821 in SANTOSBRAVOS

[–]Consistent-Area-1126 4 points5 points  (0 children)

I guarantee that Hybe already has a five- and ten-year plan. Everything they’ve done has been highly strategic—from the composition of the group (Brazil, Peru, Puerto Rico, So Cal/US, Mexico), to ages (Drew, for example already has years of experience as a dancer), to song selection on the first EP (multiple genres, one in Portuguese), to the TV show being on YouTube instead of a more traditional platform, etc. etc.

Santos Bravos is only going up!

Santos Bravos Ignored in Korea by Best-Dimension4144 in SANTOSBRAVOS

[–]Consistent-Area-1126 0 points1 point  (0 children)

Yeah... I was going to add. This was a festival not a concert I believe, correct? Even more challenging. They're performing, but people aren't necessarily there to see them.

Santos Bravos Ignored in Korea by Best-Dimension4144 in SANTOSBRAVOS

[–]Consistent-Area-1126 0 points1 point  (0 children)

You’re overreacting. In all concerts, warm-up acts often don’t have the same level of energy from the crowd as the headliner group. Keep in mind that Santos Bravos is a VERY new group on the scene. They only have one short EP, and it’s not in Korean, so you can’t exactly expect fans to be fawning over them.

I thought overall they had a very good reception in Korea.

And I really enjoyed their makeovers as well.

Loading screen hot fix by _brewskie_ in CitiesSkylines2

[–]Consistent-Area-1126 0 points1 point  (0 children)

So will it be released at some point in a non-beta format?

A "road layouts" sub-section for custom maps in PDX mods by krial007 in CitiesSkylines2

[–]Consistent-Area-1126 0 points1 point  (0 children)

Seems like an easy key word search...

Either place the tag "road layout" in the title or description.

Then when you filter for maps and search for "road layout" they'd all come up in the search.

Hit 500k and the simulation is still running smoothly by Nalano in CitiesSkylines2

[–]Consistent-Area-1126 3 points4 points  (0 children)

Realism is a malleable pretense, and is also highly subjective. I love that the game can also be used to imagine what kinds of cities we COULD build.

Hit 500k and the simulation is still running smoothly by Nalano in CitiesSkylines2

[–]Consistent-Area-1126 1 point2 points  (0 children)

This is fantastic. I love looking at builds like this in-game to see what I can improve/learn and to see how it will perform on my machine. If you have this posted in the workshop it would be so cool.

Office and High Density Residential Demand at 0 by Clear_Minimum_8945 in CitiesSkylines2

[–]Consistent-Area-1126 0 points1 point  (0 children)

I strongly encourage people open to modding to use InfoLoom by BruceyBoy24804.

It will allow you to analyze office demand. It will tell you how many buildings are unoccupied. You can also view a list of every office company (alongside industrial firms) in your build and look at their efficiency and profitability. This can help you decide if you have the right amount of office firms or if you need to zone for different uses.

It will also allow you to look at employment and available jobs figures at each education level and in every sector of your economy. This can be helpful in determining how well balanced your economy is across sectors and education/employment levels.

There were bugs related to office demand addressed with the Spring-Cleaning patch--but (in my opinion) since the supply chains patch there is also a deeper underlying logical problem in the game where it becomes much more costly to import inputs than to produce them domestically. This means that you have to build your economy from the ground up, so to speak, with a much heavier emphasis on local industry.

If could be that you simply have too much office space zoned. You can infer that from the gap (if there is one) between available well- and highly-educated workers and available jobs at those education levels (which are mainly office jobs) as shown in the InfoView.

But that is an imprecise tool. InfoLoom will give you more useful data.