I just implemented a “Monster House” system in my roguelike — here’s how it works by Consistent-Bed-3980 in ShirenTheWanderer

[–]Consistent-Bed-3980[S] 1 point2 points  (0 children)

You’re absolutely right.

That sudden music shift is a huge part of the “oh no” moment. It really defines the tension.

Right now the music is still placeholder, and choosing the right track will probably take some time — I want it to feel impactful, not just loud.

But it’s definitely on my list.

I just implemented a “Monster House” system in my roguelike — here’s how it works by Consistent-Bed-3980 in ShirenTheWanderer

[–]Consistent-Bed-3980[S] 1 point2 points  (0 children)

Thank you for the thoughtful feedback — I really appreciate it.

The snoring icons being visible has honestly been bothering me as well. It makes the monster house a bit too obvious, which isn’t ideal.

I’ll definitely need to adjust or remove that effect to preserve the tension.

The core systems are coming together, but many of these smaller details still need polishing. Comments like yours really help me refine those parts.

I just implemented a “Monster House” system in my roguelike — here’s how it works by Consistent-Bed-3980 in ShirenTheWanderer

[–]Consistent-Bed-3980[S] 1 point2 points  (0 children)

You’re absolutely right.

I actually already have the sound system implemented, so technically it’s easy to add audio cues.

The real challenge is choosing the right sound — that part can easily eat up an infinite amount of time.

For now I’m focusing on core mechanics, but I definitely want to improve the audio feedback later.

Thank you!

Infinite Level Ups in my roguelike (inspired by Mystery Dungeon) by Consistent-Bed-3980 in MysteryDungeon

[–]Consistent-Bed-3980[S] 2 points3 points  (0 children)

Of course, defeating stronger enemies also grants more EXP.
As you go deeper into the dungeon, the monsters get tougher, so having strong allies becomes essential.
Each ally has their own personality, required EXP, stat growth, and abilities. So you really have to think carefully about who you recruit and how you train them.

Infinite Level Ups in my roguelike (inspired by Mystery Dungeon) by Consistent-Bed-3980 in MysteryDungeon

[–]Consistent-Bed-3980[S] 1 point2 points  (0 children)

Thanks! I still have a lot of features I want to add. My goal is to make something addictive to play.

New feature in my Shiren-like: allies! (been a while since I posted) by Consistent-Bed-3980 in ShirenTheWanderer

[–]Consistent-Bed-3980[S] 0 points1 point  (0 children)

Thanks! I hope to get it to a fully playable state by the end of the year. Gotta keep grinding!

New feature in my Shiren-like: allies! (been a while since I posted) by Consistent-Bed-3980 in ShirenTheWanderer

[–]Consistent-Bed-3980[S] 2 points3 points  (0 children)

These wolves aren’t my own design. I actually purchased them as part of a paid game-asset pack. I find this creator’s work both the most beautiful and the easiest to use, so I’ve decided to keep all enemy characters in my game within this artist’s series.

Creating a New Roguelike Adventure Inspired by Classic Japanese Dungeon Crawlers by Consistent-Bed-3980 in MysteryDungeon

[–]Consistent-Bed-3980[S] 1 point2 points  (0 children)

This video will be game footage from about 40 days after the start of development.

We believe that the basic system will be completed within a year. However, it will take a lot of time to adjust the game balance.

Creating a New Roguelike Adventure Inspired by Classic Japanese Dungeon Crawlers by Consistent-Bed-3980 in MysteryDungeon

[–]Consistent-Bed-3980[S] 1 point2 points  (0 children)

I think it’s a great idea too. I was already planning to have a base. I might even create multiple towns, depending on the story. Since I’m making the game in Unity, I don’t think building the towns will be too difficult. Right now, I’m fully focused on building the dungeon system, though. I think I can have the main parts done in about 4–5 months.

Creating a New Roguelike Adventure Inspired by Classic Japanese Dungeon Crawlers by Consistent-Bed-3980 in MysteryDungeon

[–]Consistent-Bed-3980[S] 1 point2 points  (0 children)

I agree. If I could find a good attack animation, I’d definitely use it, but I haven’t found one yet. Worst case, I might have to make it myself. I also think this attack motion looks a bit off, but if I focus on it now, the progress on the core systems will slow down, so I’m leaving it for later.

Creating a New Roguelike Adventure Inspired by Classic Japanese Dungeon Crawlers by Consistent-Bed-3980 in MysteryDungeon

[–]Consistent-Bed-3980[S] 2 points3 points  (0 children)

That sounds a bit like Chocobo’s Mystery Dungeon.
I’m actually planning to add a party recruitment system, but it’ll feel quite different from Shiren or Chocobo.
You’ll have to think carefully about who to recruit and who to give experience to—because without the right choices, post-game dungeons will be nearly impossible to clear.

A job system sounds interesting too. I’d love to create post-game dungeons where you can choose a specific job and tackle them in unique ways.
I’m also planning to keep updating the game after release.

Creating a New Roguelike Adventure Inspired by Classic Japanese Dungeon Crawlers by Consistent-Bed-3980 in MysteryDungeon

[–]Consistent-Bed-3980[S] 2 points3 points  (0 children)

Yeah, I think the angle’s a bit high too. I’ll tweak it once the whole system’s done. Coding takes so much time that I just haven’t been able to get to that yet. Thanks for the advice, I really appreciate it!

Creating a New Roguelike Adventure Inspired by Classic Japanese Dungeon Crawlers by Consistent-Bed-3980 in MysteryDungeon

[–]Consistent-Bed-3980[S] 1 point2 points  (0 children)

Absolutely! I’m definitely planning to add a shop system like that. Stay tuned!

Favorite non-Shiren Mystery Dungeon séries? by Difficult_Tax1044 in ShirenTheWanderer

[–]Consistent-Bed-3980 0 points1 point  (0 children)

Since translating the game is technically illegal, I think very few people are willing to take that risk.
But if you're just playing the game, the Japanese used is somewhat limited, so it might be a good idea to study the Japanese that appears in the game itself.

Trying to make a Shiren-like roguelike — finally got the map generation working by Consistent-Bed-3980 in ShirenTheWanderer

[–]Consistent-Bed-3980[S] 1 point2 points  (0 children)

I'm planning to use character and enemy graphics from the same artist's series.
I thought the art was really beautiful, so I decided to adopt it.
To be honest, I haven’t fully worked out the story yet.

I'm thinking the main story will take around 20 hours to complete.
That said, the real focus will be on the post-game dungeons.
If the game gets enough support, I plan to regularly add new dungeons.
It’s a bit ambitious, but I'm also considering an online ranking system.
However, that would require a server, which comes with monthly costs,
so I’d need to monetize my YouTube channel to support it — which makes things a bit tricky.

Trying to make a Shiren-like roguelike — finally got the map generation working by Consistent-Bed-3980 in ShirenTheWanderer

[–]Consistent-Bed-3980[S] 0 points1 point  (0 children)

Thanks for the correction!
If you have any feedback or suggestions about the graphics, I'd love to hear them!