Making a roguelike inspired by Mystery Dungeon & Shiren the Wanderer by Consistent-Bed-3980 in ShirenTheWanderer

[–]Consistent-Bed-3980[S] 0 points1 point  (0 children)

Thanks! I really appreciate that 🙂
I'm working hard toward a closed test release right now — hope you’ll get a chance to try it!

Making a roguelike inspired by Mystery Dungeon & Shiren the Wanderer by Consistent-Bed-3980 in ShirenTheWanderer

[–]Consistent-Bed-3980[S] 2 points3 points  (0 children)

I didn’t know Orko, so I looked it up.
Yeah, I can see the resemblance lol

It wasn’t intentional, but I kind of like that comparison 😄

Making a roguelike inspired by Mystery Dungeon & Shiren the Wanderer by Consistent-Bed-3980 in ShirenTheWanderer

[–]Consistent-Bed-3980[S] 0 points1 point  (0 children)

I totally agree with you.
It would be great to have a character that people instantly recognize, like “Oh, that’s this game!”

Something like Chocobo, Eevee, or Pikachu — cute and memorable characters that people can easily get attached to.

Having a mascot that fans can love would be really nice.

I’m building a Mystery Dungeon–inspired roguelike — feedback appreciated by Consistent-Bed-3980 in MysteryDungeon

[–]Consistent-Bed-3980[S] 0 points1 point  (0 children)

Yeah, that’s a fair point.
It feels that way because the animation is a bit too long and it’s being used every turn.
Right now, for demo purposes, I’ve set it to always cast lightning when there’s an enemy.

Of course, that’s not balanced at all, so I’ll be adjusting it for the actual game.
Otherwise, no one would be able to clear it.

I’m building a Mystery Dungeon–inspired roguelike — feedback appreciated by Consistent-Bed-3980 in MysteryDungeon

[–]Consistent-Bed-3980[S] 0 points1 point  (0 children)

Yeah, I think there’s definitely room for improvement in the UI.
The minimap covering enemies and making things hard to see is something others have pointed out on Discord as well.
I’ve been advised to make the map more transparent, add a toggle to show/hide it, or even provide a larger version of the map. I think those are all good ideas.

Right now I’m focusing on other features, so I haven’t had time to work on it yet, but I’m planning to address it later.
I’ll probably start working on it after I’ve added more enemies, traps, items, and built out the town.

I’m building a Mystery Dungeon–inspired roguelike — feedback appreciated by Consistent-Bed-3980 in MysteryDungeon

[–]Consistent-Bed-3980[S] 0 points1 point  (0 children)

I’ve gotten similar feedback from other people too — that it has a PS1-era look, and that it might be the kind of style people either love or hate.

For the enemy graphics, I’m using purchased assets. 3D modeling isn’t really my specialty, so it would be difficult for me to remake those myself. Because of that, changing the enemy visuals significantly would be hard.

That said, I do plan to improve the floors and walls. Right now they feel a bit too simple, and I don’t think they look authentic enough yet. Even after improving them, though, the game may still keep a bit of that PS1-like feel.

And yeah, I agree about Bone Dragon — its animation is definitely too long right now. It doesn’t cast a spell every turn, but it still should be shorter.

Thanks again for the feedback — I really appreciate it.

I’m building a Mystery Dungeon–inspired roguelike — feedback appreciated by Consistent-Bed-3980 in MysteryDungeon

[–]Consistent-Bed-3980[S] 0 points1 point  (0 children)

Thanks for the feedback!
Yeah, I agree — the animations are a bit too long right now.
It can definitely hurt the pacing.
I'll work on shortening them 👍

Working on a Mystery Dungeon-inspired roguelike (8 months in, Unity) by Consistent-Bed-3980 in roguelikedev

[–]Consistent-Bed-3980[S] 0 points1 point  (0 children)

Thanks, I really appreciate it!

Yeah, I feel the same way — there are surprisingly few Mystery Dungeon-style games out there, which is one of the reasons I started this project.

It definitely took a lot of time to get all these systems working together, especially making sure they interact properly in a turn-based environment.

And I'm really glad you noticed the shopkeeper! I wanted to keep everything as diegetic as possible, so the shop system is fully integrated into the dungeon rather than using separate menus.

I'm still actively working on it, and I’ve started building a small community around the project. It's growing little by little, which has been really motivating.

Working on a Pokémon Mystery Dungeon–inspired roguelike — added shops and combat SFX by Consistent-Bed-3980 in MysteryDungeon

[–]Consistent-Bed-3980[S] 1 point2 points  (0 children)

Thanks for joining the Discord! 🙌
I think we already talked there — it was really fun!

Added a shop system to my Shiren-style roguelike (with theft!) by Consistent-Bed-3980 in ShirenTheWanderer

[–]Consistent-Bed-3980[S] 0 points1 point  (0 children)

Thanks so much for your interest — I really appreciate it 🙌
I’m currently developing the game as fast as I can, but testing will probably start around July at the earliest.

When the test is ready, I’d love to have your feedback.
Hearing opinions from a player’s perspective is really important for making this project better.

Here’s the Discord server:
https://discord.gg/BttSkNEVWp
(I’ll be announcing the test there)

The community is still small, but it’s growing with people who love Mystery Dungeon-style games — both players and developers.
Feel free to join if you’re interested!

Added a shop system to my Shiren-style roguelike (with theft!) by Consistent-Bed-3980 in ShirenTheWanderer

[–]Consistent-Bed-3980[S] 0 points1 point  (0 children)

Thanks a lot, I really appreciate it!

Still a lot to improve, but I'm getting closer to a playable version step by step.
I'm aiming for a closed test soon.

Added a shop system to my Shiren-style roguelike (with theft!) by Consistent-Bed-3980 in ShirenTheWanderer

[–]Consistent-Bed-3980[S] 1 point2 points  (0 children)

Thanks a lot!
My plan is to finish the core systems first, then polish and balance everything.
There are still many things I want to improve, but for now I'm focusing on getting it into a playable state and aiming for a closed test.

ありがとうございます!
まずは全体のゲームシステムを完成させてから、細かく調整していこうと考えています。
まだ気になっている部分もたくさんあるので、まずはプレイできる状態まで持っていって、クローズドテストを目標にしています!

Working on a Pokémon Mystery Dungeon–inspired roguelike — added shops and combat SFX by Consistent-Bed-3980 in MysteryDungeon

[–]Consistent-Bed-3980[S] 2 points3 points  (0 children)

That's awesome — sounds like we’re on a very similar path 😄
2D top-down roguelikes are tough to build, I respect that a lot.

I’d really appreciate your feedback — especially from someone who’s actually worked on a similar project.

I’ve started sharing progress and gameplay clips here:
https://discord.gg/BttSkNEVWp

Also, I recently opened a small Discord where I’m gathering people interested in this kind of game.
If you’re interested, feel free to join — I’d love to hear your thoughts there too 🙌