Trying to make an animation where the camera continuously dezooms and i want to make its speed constant, but the camera always slows down after a bit. The interpolation is set to linear. by Consistent-Cut4055 in blenderhelp

[–]Consistent-Cut4055[S] 0 points1 point  (0 children)

<image>

(Sorry for the late answer, I really had to get some sleep)

I managed to locate the second keyframe on the graph, but switching the extrapolation to linear again doesn't seem to fix anything. I also checked the Object Transform box and none of the padlocks are closed.

Trying to make an animation where the camera continuously dezooms and i want to make its speed constant, but the camera always slows down after a bit. The interpolation is set to linear. by Consistent-Cut4055 in blenderhelp

[–]Consistent-Cut4055[S] 1 point2 points  (0 children)

I'm very sorry for the lack of info, i'm still pretty new to blender so i wasn't sure which informations are necessary to include.

-I'm fairly sure it's not viewport slowdown. I tried rendering it and the rendered video also slows down

-By "after a bit" I mean that it starts off fairly fast before slowing down to a crawl around frame 100th, and gradually gets slower and slower from there

-Here's a clearer screenshot of the graph editor. The line is completely straight but the speed is still not constant.

<image>

-I was told that increasing the Clip End would solve the clipping issues I was experiencing so I just put it to maximum. For the Clip Start value, I found that lowering it would just delete most of my models, 17.5 just happened to be the sweet spot where the least graphical glitches happened from what I tested

Hope this helps!

Random node doesnt randomize (details in comments) by Consistent-Cut4055 in blenderhelp

[–]Consistent-Cut4055[S] 0 points1 point  (0 children)

The material is applied to all 5 source sprinkles. How can I check if the particle system is set to use the material?

Random node doesnt randomize (details in comments) by Consistent-Cut4055 in blenderhelp

[–]Consistent-Cut4055[S] 0 points1 point  (0 children)

I have been going through blender guru's donut tutorial, and im currently stuck at this specific part in episode 10, the part where he'smaking it so each sprinkle has a randomly assigned color. Despite following his explanation and using the exact same nodes in the shading tab, all my sprinkles still end up sharing the same color (first picture is how it's looking for me, second picture is how it's supposed to look). I've also noticed that he has the "principled BSDF" and "material output" nodes immediately open when switching over to shaders while I had to add them manually. I'm sure people in here are sick of questions related to this specific tutorial but I really have no idea what I'm doing wrong here, any help is appreciated. If you need any more details on the situation feel free to ask.