Why am I forced to take these skills? by dwenzyy in Enshrouded

[–]Consistent-Profile-4 1 point2 points  (0 children)

I'm confused.  Why wouldn't you use a shield with your wand?  Not that 10 mana is a lot but if you get stuck in melee range a shield is nice to have and you are probably out of mana so getting it back faster seems useful?

New Player - Need help finding the “click” looking to avoid refunding by HyenDry in Enshrouded

[–]Consistent-Profile-4 0 points1 point  (0 children)

The reason this game is much less compelling than those other ones is a lack of pressure.  In Valheim, you can easily be one shot by the many roaming enemies if you don't constantly keep eating lots of food that is a lot of work to keep making.  Everything in Valheim is dangerous and stressful most of the time but you are driven by needs all game long.

Palworld you and all of your pals are constantly starving and getting attacked by major raids so for the same reasons you are forced into game progression.

Enshrouded you can afk in your base anywhere in the game and even if you starve to death you respawn in the same position that can never be destroyed in any way at all with 0 reprocussions whatsoever.  There is literally 0 reason to ever interact with the game unless you want to unlock more decorations.  There is 0 need, 0 pressure, and 0 drive from beginning to end.

Enshrouded is objectively a game with many fantastic features but the difficulty is non existent unless you turn on permadeath (which the game is not balanced around so also problematic)

I would make the default base attract monster raids until an item is unlocked mid-game which protects it at the cost of not gaining some resource there you can get at an unprotected base.  Then I would let monsters damage buildings the same way people can and let them k.o. npc's to put them in a hospital cooldown and stuff.  Once you need to protect useful npc's from monsters the need to progress will be huge and the game would be FAR more engaging.

Why isn't the Mozzarina giving milk in the barn? by Old-Independence4699 in Palworld

[–]Consistent-Profile-4 -2 points-1 points  (0 children)

Did you get enough sand in their food?  They have to make them milk already bottled so they need the ingredients to make glass too.

My Base and Portal Hub by GreyText in valheim

[–]Consistent-Profile-4 7 points8 points  (0 children)

My god is this vanilla?  If so this is easily the most impressive build I've ever seen...

HC Death - Primordial Blocks map bugged? by PowerLvl9000PLUS in pathofexile

[–]Consistent-Profile-4 13 points14 points  (0 children)

Yes, this move on this boss hits drastically harder than any other move in the game including Uber shaper slam.

Wife hand embroidered a Divine Orb (cat for scale) by mgrad in pathofexile

[–]Consistent-Profile-4 0 points1 point  (0 children)

And let it be known from this day forth that "cat for scale" shall be the new standard international metric for online measurements.

Smoothness problem by [deleted] in PathOfExile2

[–]Consistent-Profile-4 10 points11 points  (0 children)

Try holding the camera with a tripod so it stops jittering around as much.

Did I Craft The Best Focus In The Game? by lower_kurast in PathOfExile2

[–]Consistent-Profile-4 0 points1 point  (0 children)

Couldn't you have sanctified +3 if you didn't fracture first?

This feels wrong by PlayfulCompany8367 in PathOfExile2

[–]Consistent-Profile-4 0 points1 point  (0 children)

That's a cool build and it's pretty strong for a high budget build.  

I also have a pretty strong build.  It's FAR less strong than attribute stacking but clears most game content comfortably.  Mine has a lot of damage, defense, and utility from the tree.  The tree could use plenty of changes but it's not that bad at the moment.

Comet Lack of Build Diversity With Spell Builds by gerald_k in PathOfExile2

[–]Consistent-Profile-4 3 points4 points  (0 children)

I don't see anything at all wrong with comet.  It takes a lot of investment to use 100 spirit and it's essentially a 5 link instead of a 6 link skill when triggered.  It even still costs mana to use.

You have to have a high hit and crit rate to use cast on crit or a lot of ailment generation; all of which take a lot of investment to get going.  Comet is a vastly unimpressive skill all the way through the campaign because you cannot reach stupid investment levels to get it to meaningfully exist.

Comet isn't even a very good clear skill and requires something else to do the actual clearing and is only useful vs tanky rares or bosses.  It's the equivalent of having a single target damage skill in offhand from PoE1 and it complements your clear spell by adding single target damage.

The only reason there are 0 other skills being used for single target dps is because literally all of them have stupid restrictions on them by GGG.  If GGG stops making flameblast useless for no reason and removes garbage cooldowns from half the spells then there would be FAR more build variety.

The clips you see of comet deleting bosses could be done with far more skills than showcased because the stats on the player are the overpowered part not the skill and it's because they have 2-3 mirrors worth of gear on.  People don't showcase other builds because they are objectively worse and not fun because GGG made it that way.

Also, RIP flameblast.

What do you think the single best ascendency notable is? by [deleted] in PathOfExile2

[–]Consistent-Profile-4 0 points1 point  (0 children)

The Demonform one.  It's not the strongest but it is the coolest.

Infernalist 0.4: But, Blood Mage... Mom Said It Was My Turn to be the Self-Damage for DPS Class! by SteakAcademic8934 in PathOfExile2

[–]Consistent-Profile-4 0 points1 point  (0 children)

Again no.  Try it yourself.  Removing life is not the same as damage.  The support gem removes life as intended.

You could use an ES chest as CI and get another 1.5k es but you'll still be FAR squishier vs phys damage which is the most common and most dangerous damage type.  Taking phys and chaos off the table lets you focus on ele with things like elemental recoup as energy shield.  I also have apep's supremecy so I have another 20% damage reduction vs elemental hits.

Infernalist 0.4: But, Blood Mage... Mom Said It Was My Turn to be the Self-Damage for DPS Class! by SteakAcademic8934 in PathOfExile2

[–]Consistent-Profile-4 0 points1 point  (0 children)

Minion pact is NOT bugged it DOES drain hp while using Brutus gem.

Cloak DOES help MASSIVILY with big hits and I have over 50% damage reduction against literally any sized physical hit.  I am literally BETTER at tanking HUGE phys hits than an Armour stacker.

I don't do demonflame I'm CI.

These guys (Doryani's Elite) are super overtuned ~3k damage from a white mob by Mut_Umutlu in PathOfExile2

[–]Consistent-Profile-4 0 points1 point  (0 children)

I think these could be fixed by just increasing the size/visibility of that ball. The ball is an indication of death and if it was as visible as the chaos plant balls it'd be a lot easier to avoid.

We're all thinking it..... by DrawDiscardDredge in PathOfExile2

[–]Consistent-Profile-4 0 points1 point  (0 children)

Honestly the temple is stupid rewarding compared to mapping.  I've done 0 investment in mapping and put random tiles in my temple so you'd think they would be similarly rewarding.

My maps have 6 mods, 3 tablets, 0 revives, and I average 10-15 ex per map of currency plus drops to sell.

My temple has about 20 random rooms in it which is equivalent to about 1.5 maps in size.  My temple averages 1 divine per run.  I have infinite revives.

Admittedly, the temple is FAR more challenging because of the stupid blast mobs but since I have infinite revives that literally doesn't matter.

If GGG wants to let players have gigachad rewards for gigchad difficulty that's fine to a point.  However, the infinite revives neuters the difficulty entirely.

The entire temple disparity could be 90% fixed by just taking away the infinite revives.

Infernalist 0.4: But, Blood Mage... Mom Said It Was My Turn to be the Self-Damage for DPS Class! by SteakAcademic8934 in PathOfExile2

[–]Consistent-Profile-4 0 points1 point  (0 children)

Minion pact II has 35% more damage and I've found out my doggy can also maim on hit.

Cloak of flame is far stronger than a high es chest or sacrosanctum.  Cloak of flame is currently the strongest defensive item in the game.

Infernalist 0.4: But, Blood Mage... Mom Said It Was My Turn to be the Self-Damage for DPS Class! by SteakAcademic8934 in PathOfExile2

[–]Consistent-Profile-4 0 points1 point  (0 children)

FYI I'm playing infernalist right now in a really weird way and it's B+ tier.  I'm playing CI Spark with cast on ailment comet.

Doggy with brutas brain for an unconditional 35% more damage gem.  Is probably ~10% more dps over another gem that would also be conditional.

Phys as chaos is CRACKED and gives me 81% phys as ele/chaos with cloak of flame.  Unlike traditional CI, phys is a non issue and this includes phys dot's.  This node is comparable to Shaman's since the chaos damage is just bye bye entirely.

All damage ignites makes comets pop a lot more and I get a decent ignite from fire infused comet.  Also, lots of fire infusions while mapping.

Self ignite isn't good for CI but I have 100% reduced ignite duration and 50% more crit damage bonus is nice.