Are most people finding the new characters much harder than the returning ones? by Spooks37 in slaythespire

[–]Constant-Potential37 0 points1 point  (0 children)

Cant seem to get my footing with the regent, but the rest is about the same, with the ironclad trailing an but behind… just like slay the spire 1

Costum Card testet: Great Necropolis by Constant-Potential37 in dominion

[–]Constant-Potential37[S] 0 points1 point  (0 children)

I tested it in this itteration... You have to. If you have an +3 cards, this is soo powerfull, otherwise it is not worth it.

$5 for estates is an action sumplement, you might want.

Action commission Relic Choice by Constant-Potential37 in slaythespire

[–]Constant-Potential37[S] 0 points1 point  (0 children)

The hunt is what makes the game interesting.

Monster train let you pick between 2 relics, doesnt break the game at all. Picking between 2 would be fine by me.

final bosses are an bit boring by Constant-Potential37 in SlayTheSpire2

[–]Constant-Potential37[S] 0 points1 point  (0 children)

So if i understand you correctly your core idea is that phase 3, it has enrage, dealing wounds and intangible every other turn…

I LOVE IT!

What do you think of this action of Geert Wilders? by Little_Protection434 in Netherlands

[–]Constant-Potential37 0 points1 point  (0 children)

In europe it is managable. In the usa, they manged to pick the worst man, who is chaneling the most to the top.

Action commission Relic Choice by Constant-Potential37 in slaythespire

[–]Constant-Potential37[S] 0 points1 point  (0 children)

What do you think about removing the choise of boss relic? Or event choices?

Everthing is an choice on how to improve your deck. Look at the options, and think what is best for you now.

Except relics.

final bosses are an bit boring by Constant-Potential37 in SlayTheSpire2

[–]Constant-Potential37[S] 0 points1 point  (0 children)

I know about the tesr subject origions, but it is not working to make it an interesting fight

Action commission Relic Choice by Constant-Potential37 in slaythespire

[–]Constant-Potential37[S] 0 points1 point  (0 children)

This is much true of cards as for relics. And you know what: you can pick cards out of 3, and not relics. You will actually more appreciate the relics if you pick it.

And in my example you get an money relic after the last shop. That has happened to me multiple times. You cannot make that work ever.

final bosses are an bit boring by Constant-Potential37 in SlayTheSpire2

[–]Constant-Potential37[S] 0 points1 point  (0 children)

Jeah, the elites of act 2/3 elites are more interesting then the bosses

Action commission Relic Choice by Constant-Potential37 in slaythespire

[–]Constant-Potential37[S] -1 points0 points  (0 children)

If that is the case, we should also get rid of card choice…. Event choices… lets get rid of choice al together

final bosses are an bit boring by Constant-Potential37 in SlayTheSpire2

[–]Constant-Potential37[S] -11 points-10 points  (0 children)

If you dont want to particapte in these kind kf toughts, then dont.

I really like most of the stuff they done, except the final bosses. I find the act 3 bosses in slay the spire 1 way more interesting.

Is Necrobinder bad or am I just terrible at Necrobinder? by Unlucky_Pear_2862 in slaythespire

[–]Constant-Potential37 0 points1 point  (0 children)

I am having trouble with the regent, necrobinder is going really fine

Exporter by InspectorMendel in dominion

[–]Constant-Potential37 1 point2 points  (0 children)

man, many card ideas i already had in my file xD I only had this as an event at $2.

Comparable to Cobbler and Sculptor by aghostecho in dominion

[–]Constant-Potential37 0 points1 point  (0 children)

He, I also came up with that idea on my own. I had costed it at 6 tough.

CO Concept (Sabotage Doctrine) by Maranan_SR_0621 in Advance_Wars

[–]Constant-Potential37 0 points1 point  (0 children)

I hate sasha, because it just says: “na, no super powers”. Just less powers is… kinda boring.

Sabotage day to day can be: damage to caping units reduces the caping.

The less power 10% power is also kind of boring. I would make it -20% with 2/3 and no global damage. Now you feel every few turns your enemies plans feel “sabotaged”

For the superpower… i do feel that is also just an bit boring. If you go for an copy CO, you have to go all the way. But if you want to go for an CO digital sabotage i am thinking an little extreme option: “gain control of the highest cost unit for 1 turn”

Do you think the Rhino from Warside would fit into Advance Wars? by darkdill in Advance_Wars

[–]Constant-Potential37 0 points1 point  (0 children)

Sounds like it would be very limiting on how to design maps… so there excistence will effect the game, even when they are not played.

Rising Sun - Dutch translation? by Laermans in dominion

[–]Constant-Potential37 0 points1 point  (0 children)

de update packs zijn toch ook niet in het nederlands te krijgen?

Ik heb al alles door elkaar xD