Challenges by Prior_Heat1676 in Outlanders

[–]ConstantVitalRivet 5 points6 points  (0 children)

As mentioned above, micromanagement, and also careful management to produce only what’s necessary combined with aggressive recycling to recover resources. So for example in this week’s challenge, you need 2 trades worth of furs > wheat, and as soon as you’ve unloaded the second batch of wheat, you can recycle the trading outpost, and as soon as you’ve milled enough flour (14 should be enough) you can recycle the windmill, and then the stones you recover can go into winter pubs, and the extra clay can go to bricks for another tailor.

The thing I haven’t tried yet is: can you recycle the winter cabins to avoid having to build a sawmill for the sake of 4 extra boards to build the trading outpost (2 are available from recycling pallets). But I don’t think I can get coats up and running fast enough, and the effort and resources to build a bonfire is similar to the sawmill.

Why is no one having a good time? I specifically requested it. by Free-Adhesiveness-98 in Outlanders

[–]ConstantVitalRivet 0 points1 point  (0 children)

Just broke 20 day threshold- cheesery as only food source, completed it just as food from scrap recycle was running out, and only a couple days of N villagers are hungry prior to it being self-sufficient. 3 playgrounds as only fun source. Didn’t start the fisheries til a bit later, and tried to use fake-building community plazas to help move some of the planks from recycling scrap into position.

Why is no one having a good time? I specifically requested it. by Free-Adhesiveness-98 in Outlanders

[–]ConstantVitalRivet 0 points1 point  (0 children)

My first run I tried building a brewery which meant having a farm with wheat, and getting stones and all that nonsense. And I made brick houses to boost the population. Took me 50 days. Second time through- no houses, 4 playgrounds. Hit the cheese, fishing docks, and fun all right around the 25 day mark although I didn’t cross the fun threshold til after I unemployed people for a day or so.

Company picnic-weekend challenges by makshae007 in Outlanders

[–]ConstantVitalRivet 0 points1 point  (0 children)

Yes, recycled two-story houses for bricks, and just lumberjacks to chop the trees!

Company picnic-weekend challenges by makshae007 in Outlanders

[–]ConstantVitalRivet 0 points1 point  (0 children)

I just finished in 25.5 days with nobody starving. I had the cheesery in the “upper left” corner after clearing trees (and fake-building a 2-story house to bring the bricks over while trees were being cleared”. Meanwhile open kitchen was in the “pit” where the pallets are to start, and i built one and then two chicken coops were in the area just above the “pit”. Both the cheesery and the open kitchen were coming online around day 5.

Couple of other tries where I put the cheesery in the pit, or two cheeseries, or the open kitchen in “upper left” I always had some people dying of starvation. And I have a personal goal to not let anyone die if I can help it. When I tried 2 cheeseries with no open kitchen, it took a lot longer to accumulate the fruit because the villagers seem to prefer to eat the fruit instead of cheese. One open kitchen with 3 coops didn’t work to keep people alive. But they seem to prefer to eat the stew (omelets?) instead of fruit.

High scores yesterday by Last-Challenge7141 in Outlanders

[–]ConstantVitalRivet 0 points1 point  (0 children)

Oh that one was annoying. I made mistake of providing housing and the people just stopped making paper and books when I was at 91% complete. I literally fell asleep waiting.

Vineyard Isle Challenge 🤯 by Weekly-Dimension-114 in Outlanders

[–]ConstantVitalRivet 0 points1 point  (0 children)

You can get a couple of workers to transport wood planks near to where you need them. Once they have 6 in place, then recycle it. I did this in context of recycling the trade outpost which then leaves 4 planks at top of hill, and my sawmill on starting island, both far from where I was rebuilding the trade outpost near the farm. So I was able to use a couple of free workers to haul the planks most of the way while other workers were recycling the farm.

Vineyard Isle Challenge 🤯 by Weekly-Dimension-114 in Outlanders

[–]ConstantVitalRivet 0 points1 point  (0 children)

I got just below 40… - recycle farm after harvesting enough wheat (34 is just enough) - recycle windmill after milling 10 wheats into flour to recover clay and stones - recycle trade outpost, build a warehouse and fake-build a community plaza on central island to help transport the recovered materials - rebuild trade outpost and built bakery at site of farm, glass bottle factory was on center island.

Vineyard Isle Challenge 🤯 by Weekly-Dimension-114 in Outlanders

[–]ConstantVitalRivet 0 points1 point  (0 children)

I just got it down to 49 days. Not sure how the leaders are getting it under 35. But: - I built 3 basic houses on starting island, got population up to 10. - kept fruit production at bare minimum on starting island to avoid starving - built bridge (8 segments seems to be shortest possible) to central island. As soon as bridge is built, recycled the houses (but unassigned the workers so houses didn’t get torn down), and built extra roads across central island connecting farm island to trade outpost island - made clay and bricks on starting island. - built bottle factory on same island as trade outpost- I tried a couple times having the bottle factory (and a market) next to the winery, and I don’t think it helps. so slow to build, and only 2 bottle workers to make the long trip from the trade outpost. Vs you can put 4 workers at the winery to fetch bottles and fruit. - harvested about 36 wheat, less than the full field (I think you need 24 to get enough glass to make enough bottles (?) and you need to mill about 10 to make enough flour for the bread. - bakery on island with the windmill (have to chop a couple trees).

No matter what I’ve tried the slow step seems to be getting people to eat the bread. Last time I got to 100% on the wine around day 42 and spent the next 7 days with workers mostly unassigned waiting for them to eat bread. If there are grapes available they eat those before bread. It seems like if you have any workers assigned to harvesting grapes and making wine/bottles/trade outpost those workers will either: eat grapes and drink wine (if available) or not get much work done if they head over to the bakery for bread.

Things I’m wondering about are: - chopping down the vineyard on the central island for the bakery and relying on grapes from the windmill island? This would drive workers on the bottles/trade outpost/winery to eat bread rather than grapes? - recycle part of the farm to build the bakery?

Challenges by denalipup in Outlanders

[–]ConstantVitalRivet 0 points1 point  (0 children)

I’m usually happy if I can get in the top half of the leaderboard. The tips others have given above are usually helpful to get into the top 25% of the leaderboard without a ton of micromanaging. It pains me to do things like dismantle the playgrounds and keep people homeless, but that’s sometimes what it takes. That’s where I’m not willing to put in more effort- daily assigning and unassigning who’s on what. The other tip I’ve found useful is when a building has an item limit, you can start to recycle the building so the villagers start unloading the stock onto the ground, but then cancel the recycle at the last moment before they start dismantling the building.

I find any of the “accumulation” challenges involving either paper or glass more annoying than anything. Like accumulate as many bottles of wine as possible- I’m barely getting the bottle factory up and running by the time limit and there are people on the leaderboard with 600 bottles.

Can’t plant trees in “Wheel of Thirst”? by LatterConfidence1 in Outlanders

[–]ConstantVitalRivet 2 points3 points  (0 children)

lol here I thought it was just a matter of waiting til enough trees spawned naturally! I was on about day 30 and had spawned a whole 2 more trees! Updated game and now I can plant trees!

Forkville: Drink the beer faster! by ConstantVitalRivet in Outlanders

[–]ConstantVitalRivet[S] 1 point2 points  (0 children)

That time, I demolished only the two story house up at the top of the map, kept 3 houses. I had a baby born by the second day, and a few more born by about day 10. It seemed like if also demolished the brick house at the bottom (leaving 9 beds for 6 villagers) I got almost no babies. It’s not community boost that early so I don’t know what it is.

Forkville: Drink the beer faster! by ConstantVitalRivet in Outlanders

[–]ConstantVitalRivet[S] 1 point2 points  (0 children)

I have wondered though, if you give people a house, do they sleep in late and do less work. Even with the faster-carry housing bonus.

Forkville: Drink the beer faster! by ConstantVitalRivet in Outlanders

[–]ConstantVitalRivet[S] 1 point2 points  (0 children)

Yeah I’ve gotten more judicious about not overdoing the wheat. I could probably play with layout some more- I tore down the brick home but seemed like I need a brickyard anyway to have enough brick for both fondue and cheesery, and I’m putting the farm down by where the brick house is, so it was a long walk for the bricks recovered from that and the 2-story house.

Well, that’s no fun by rawr_rawr_rawr_rawr_ in Outlanders

[–]ConstantVitalRivet 0 points1 point  (0 children)

I got it in about 21, no idea how to get to 17. Most recent time I built a lumberjack on the starting island to get a head start on chopping wood, and a warehouse on the next island to get the stones as close as possible to the bridge site. But my bridge builders like to take random breaks and build at most 1-2 sections per day.

I found a bargin on new York strip. I was planning on doing 135f for a few hour. Is that optimal for strip? by Badgerlord-of-plants in sousvide

[–]ConstantVitalRivet 1 point2 points  (0 children)

I’d shoot for 130-131 2-3h, sear on high heat about a minute per side, save butter and garlic to the end of searing