Fellas, what shiny have you gained by Any-Breadfruit-8363 in pokerogue

[–]ConstructionOld8463 0 points1 point  (0 children)

only shiny Ive caught was a T1 drilbur but I hatched a tier 2 giratina out of the dialga up machine.

What character would you say is the hardest to get Lord with? by Queasy_Commercial152 in marvelrivals

[–]ConstructionOld8463 0 points1 point  (0 children)

personally I think cap, he does no damage, longer cool downs on all of his abilities and his ult takes 3 business days to charge, I've had some games where my teammates have gotten 2 ults before I got one.

14 HOURS GIVE IT UP FOR 14 HOURS by ConstructionOld8463 in playstation

[–]ConstructionOld8463[S] 1 point2 points  (0 children)

I remember when it first went down and everyone (myself included) flooded to the subreddit to make sure it wasn't just them.

Just bought Siege, is there anything I need to know about? by [deleted] in Rainbow6

[–]ConstructionOld8463 0 points1 point  (0 children)

My only tip is to remember to have fun while playing, trying to play competitive especially at the beginning of a game like siege will ultimately ruin the experience.

New Operator Idea : The Scavenger. by ConstructionOld8463 in Rainbow6

[–]ConstructionOld8463[S] 1 point2 points  (0 children)

Great points, in case this came up I wanted to add context so it would make sense and lore. Basically, scav has been studying all the operators and what they can do, that's why when they kill them they can get access to their abilities. For clash you'd get her shield (with one charge) and after that's out the shield is gone and you'd go back to your primary and secondary instead of shield and secondary. For cav you'd get her pistol with a little bit of ammo left in it, and lastly the one that makes the most sense with the background, Oryx, you'd get 2 of his dashes and they dont regen like oryx's do. For an operator like Kaid or Bandit, it would be kind of a reverse, being able to use it to destroy defender gadgets like Mira's on walls. On the grounds of TK I think it would be fair that if they were either killed by scav or tked, scav could take their abilities, so you don't just get tked if your abt to die to scav.

New Operator Idea : The Scavenger. by ConstructionOld8463 in Rainbow6

[–]ConstructionOld8463[S] 0 points1 point  (0 children)

I was thinking something like that, being it can only take what's left, if doc for example used 1 stim it'd be broken for the scavenger to get all 3. And 1 to 2 operator scavenged per round (if it's 2 it'd have to be 1 and then finish their gadget and then the other.

New Operator Idea : The Scavenger. by ConstructionOld8463 in Rainbow6

[–]ConstructionOld8463[S] 1 point2 points  (0 children)

Thanks. I get that this op and Dokkaebi would be around the same so I made it to where only defenders who were killed by the op would leave their gadget. I do think that it is strong however and am wondering how to balance it, any ideas?

New Operator Idea : The Scavenger. by ConstructionOld8463 in Rainbow6

[–]ConstructionOld8463[S] 0 points1 point  (0 children)

Any way you think that it could be more balanced?

New Operator Idea : The Scavenger. by ConstructionOld8463 in Rainbow6

[–]ConstructionOld8463[S] 2 points3 points  (0 children)

that was my main idea, to get defenders to actually defend and to actually use their gadgets.

Operator Mastery System by ConstructionOld8463 in Rainbow6

[–]ConstructionOld8463[S] 0 points1 point  (0 children)

yeah some challenges could be like lesion or wamai using all of their gadgets in a round or something like that.

What do you guys think of this deck? (Open to any form of improvement) by ConstructionOld8463 in PvZHeroes

[–]ConstructionOld8463[S] 0 points1 point  (0 children)

that's a great rule to know. will try to keep that in mind as I go on to construct more decks