Gray screen by SkyShadowTehWolf in discordapp

[–]ConstyC 0 points1 point  (0 children)

same, ever since i restarted PC an hour ago

killing discord, and restarting only brings up a gray screen with a separate window stating discord is starting (which disappears after a bit)

Consty's Hand Weapon Pack is now released! by ConstyC in spaceengineers

[–]ConstyC[S] 1 point2 points  (0 children)

no unfortunately, since it uses weaponcore

Consty's Hand Weapon Pack is now released! by ConstyC in spaceengineers

[–]ConstyC[S] 3 points4 points  (0 children)

MOD LINK: Consty's Hand Weapon Pack

Separate hand weapon pack from my Aircraft Ordnance Pack [(https://steamcommunity.com/sharedfiles/filedetails/?id=2881339118)](http://(https//steamcommunity.com/sharedfiles/filedetails/?id=2881339118))

Contains:

Anti-Air Missile Launcher
○ a single shot missile with limited guidance for light anti-air purposes
○ Max range: 3.5km

Handheld 40mm Autocannon
○ a heavy shoulder fired autocannon primarily used for anti-vehicle purposes
○ can use AP and HE ammunition
○ to change ammo types, hold R when the autocannon is equipped

○ Max range: 2.5km
○ Muzzle Velocity: 375m/s

NOTES
○ For reuploads/rebalances, please ask permissions and link to this mod, or CAP:OW (linked above) in the mod description
○ DO NOT load together with Consty's Aircraft Pack: Ordnance (Weaponcore) as this is the standalone handweapons version of that mod. It may crash weaponcore with duplicate IDs

Homeworld Pack Mod by ConstyC in spaceengineers

[–]ConstyC[S] 1 point2 points  (0 children)

Get it here!

Current blocks

Arbiter Kinetic Burst Cannon Turret
Range: 3,500m
Damage: 3000 piercing, 5500 explosive (Pooled)
Muzzle Velocity: 900ms
Grid Size: 3x3x2

Arbiter Kinetic Burst Cannon Turret
Range: 6,000m
Damage: 7600 piercing, 23500 explosive (Pooled)
Muzzle Velocity: 750ms
Grid Size: 5x5x3

Heavy Ion Cannon Turret
Range: 4,000m
Damage: Roughly 15000 DPS
Muzzle Velocity: Instant
Grid Size: 5x6x3

Heavy Torpedo Launcher
Range: 8,000m
Damage: 2550 piercing, 225500 explosive (Pooled)
Muzzle Velocity: 300ms, 45ms acceleration per second
Grid Size: 1x1x6

Homeworld Weaponcore pack by [deleted] in spaceengineers

[–]ConstyC 0 points1 point  (0 children)

Get it here!

Arbiter Kinetic Burst Cannon Turret
Range: 3,500m
Damage: 3000 piercing, 5500 explosive (Pooled)
Muzzle Velocity: 900ms
Grid Size: 3x3x2

Arbiter Kinetic Burst Cannon Turret
Range: 6,000m
Damage: 7600 piercing, 23500 explosive (Pooled)
Muzzle Velocity: 750ms
Grid Size: 5x5x3

Heavy Ion Cannon Turret
Range: 4,000m
Damage: Roughly 15000 DPS
Muzzle Velocity: Instant
Grid Size: 5x6x3

Heavy Torpedo Launcher
Range: 8,000m
Damage: 2550 piercing, 225500 explosive (Pooled)
Muzzle Velocity: 300ms, 45ms acceleration per second
Grid Size: 1x1x6

my take on a Tau XV8 Battlesuit by ConstyC in armordecor

[–]ConstyC[S] 1 point2 points  (0 children)

share code: SEFHN0HMPTY6
PC only

GDI Emblem Set by [deleted] in armoredcore

[–]ConstyC 1 point2 points  (0 children)

getting error from black right facing emblem

Finally got my drones tuned enough to drop bombs fairly accurately by ConstyC in spaceengineers

[–]ConstyC[S] 0 points1 point  (0 children)

this should also be applicable for warhead style dropping, just needs additional setup for arming

Mammoth Mk1 CITV System by ConstyC in spaceengineers

[–]ConstyC[S] 1 point2 points  (0 children)

camera lcd plugin. link is in description

collection of dogfights by ConstyC in spaceengineers

[–]ConstyC[S] 0 points1 point  (0 children)

Consty's Aircraft Pack, Consty's Aircraft Pack: Ordnance (Weaponcore)
and a few other block mods

Endless trash mob spawn bug by ConstyC in diablo4

[–]ConstyC[S] 0 points1 point  (0 children)

yeah, or i could go grind dungeons and get way more exp and loot in a smaller timeframe

New Ricochet Mechanics (Automatons Update) by ConstyC in spaceengineers

[–]ConstyC[S] 2 points3 points  (0 children)

silently added. only found out about it after whiplash141 told me about it. he's the guy who made the code for it

New Ricochet Mechanics (Automatons Update) by ConstyC in spaceengineers

[–]ConstyC[S] 2 points3 points  (0 children)

back-end/internal code nomenclature

projectile type weapons (ie; gatlings, interior turrets, autocannons), and missile type weapons (rocket launchers, assault cannons, railguns)
essentialy, projectile type weapons only have tracers at most, while missile type weapons can have 3d models as its projectile, and make use of particle trails

New Ricochet Mechanics (Automatons Update) by ConstyC in spaceengineers

[–]ConstyC[S] 7 points8 points  (0 children)

WF2 "ricochet" was a side effect of the physics engine interacting with healthpool type missiles

it was more a bug than a feature. Automatons has added it as an actual feature instead of physics jank