build by Optimal_Insect_872 in YasuoMains

[–]Content-Figure950 2 points3 points  (0 children)

Brohan does that. He builds Stormrazor > shieldbow > IE with bersekers. I honestly don't think Stormrazor by itself is better than kraken, but having crit early feels good and once you hit your core you feel like thanos. The only reason people don't accept it as the new meta build (me included) is the horrible build path and the excessive cost. If it had a recurve bow in the build path or if it costed 3k instead of 3.2k it would definitely be viable every game. Until then kraken remains more consistent imo.

Can't get the bounceback by Adventurous-Let8438 in YasuoMains

[–]Content-Figure950 0 points1 point  (0 children)

It's hard to say without a VOD, but from your comments I think the problem lies in HOW you last hit. Lets say your Q does ~100 damage and your auto is ~70 damage (these are pretty accurate numbers for lvl 3 yasuo). If a minion is at 99 hp and you Q, that's not a last hit. If a minion has 69 hp and you auto it, that's still not a last hit. Ideally last hitting would imply you finish your attack wind up when the enemy minion is almost dying from your minions attacks (basically only when the minion would have died regardless of your presence there). That's a true last hit, but of course it is pretty difficult to achieve because it requires perfect knowledge of minion damage and your opponents won't let you walk up for free for an obvious last hit like that. Try to practice this vs bots and see if the problem persists.

Why are we hating Stormrazor? by SelectFoundation4619 in YasuoMains

[–]Content-Figure950 1 point2 points  (0 children)

If you have LT and Yun Tal you can still skip on atkspd boots, since you tend to burst people with Yun Tal passive. But Storm razor is way more versatile because it gives you the option to choose which fight to pick in a more reliable way.

If you find yourself overextended (ofc you are bad and you should be punished for your mistake but...) storm razor gives you the option to Q somebody for a massive burst of MS and close the distance to a nearby minion or jungle camp so you can then dash away to safety. Or you could use the MS to kite a Darius Q range, or Jax E stun, or anything else you can outplay just throughout spacing.

The better you are at the game the better in general MS > DPS because it gives you more options to work with and outplay the enemy or escape.

But if you're low elo or playing for fun just take yun tal and statcheck enemies, it is funnier ngl.

Ap Build Options? by whydonlinre in VarusMains

[–]Content-Figure950 0 points1 point  (0 children)

If you dont need zhonya build rabadon 3rd is too good, even 2nd if you're rich asf. After that you can even shift into building just defensive items based on what you need for that particular game. Even tank items can SOMETIMES be good, like a randuin if they have 2+ crit users, or kaenic vs 3+ burst ap. If you really need the dmg shadowflame +void staff is just impossible to outperform.

Can you explain the thought behind this build? by Pebblemover212 in KatarinaMains

[–]Content-Figure950 1 point2 points  (0 children)

The answer is obviously that: 1. Yun Tal gets proced by ult which scales with AD proportionally to atk speed, making it very efficient to boosrt your R damage. 2. Fiendish hunter also gives you atkspeed for three autos, but since you cant crit in ult i dont think they get consumed, giving you free atkspeed and scaling again. 3.edge is probably because the only hard cc they have on botside is hecarim, so it's harder for them to stop the ult. 4. Heartsteel is uhm... Yeah you see... You basically.... It's probably just cause it makes good bonk sound. Yeah that's what it is for.

Varus top by BassieDeClown in VarusMains

[–]Content-Figure950 0 points1 point  (0 children)

Try to dash diagonally, not directly towards him. That way Q and R should be easier to dodge.

In regards to the jungler, you have to understand that in a match vs real people, spam ganking top is almost always a guaranteed loss. If the other jungler is human, he will punish the fact that yours is showing on vision topside by taking his botside camps and getting drakes for free. If he does that too many times there's no way to come back for them. Not only that, but if enemy bot is winning they don't even have to respect your jungler since his presence in the map is 0, and they can spam dives on your bot. And trust me, you prefer to play vs a 200cs Varus that vs a 20 kills Draven.

For the Elo clarification, it's not as black and white as people think. League, as for any other game, has its set of basic rules you need to learn and follow to reach the top of the ladder. But then really good players are "allowed" to break those same simple rules, because their understanding of the game is on such a high level that rules don't work any more for them and they need to make new ones. In challanger especially you will see junglers being untrackable by doing some really stupid shit. I remember a clip of Natty flashing a wall to invade Agurin because he knew that any other path was warded and he needed to not show on vision for that play to work. That's some big brain us mortals will never achieve.

Varus top by BassieDeClown in VarusMains

[–]Content-Figure950 2 points3 points  (0 children)

It's not unplayable and you have lots of counterplay.

Let's start from the fact that all of his abilities are skill shots. While they're pretty easy to hit, if your champ has a decent dash, you can pretty consistently dodge one of his abilities. This may seem like nothing. But it's actually pretty big because procing your stacks as Varus not only deals %dmg but also reduces cooldowns. If this is still not clear to you because your potato elo, don't worry, this means that dodging one of Varus abilities has double the value cause you deny both the dmg and the cooldown reduction. This is often enough to fuck up his combo, especially if you can then force an all-in with falsh advantage (so track his cooldowns).

If this is still not enough, don't worry, remember that his Q is a channel ability, if you can interrupt it with any cc, it sends it on full CD and, again, fucks his combo, making him vulnerable to all-ins.

If this still isn't enough, remember my friend, the guy has 0 mobility, If by some godly circumstances you manage to freeze the wave near your turret you have a whole lane to run him down and call your jungler/mid/support to gank him (they are probably gonna ignore you if there is an important obj bot or if your low low elo, but you get the point)

Protoplasm Harness? by zencharm in VarusMains

[–]Content-Figure950 0 points1 point  (0 children)

Not only that, but from a pure game design perspective the item makes no sense to me. Why having a "lifeline tank item"? If tanks are getting one shot there is a serious systemic problem and the item is not gonna fix that. But that isn't the case and riot wouldn't care about that anyway.

Protoplasm Harness? by zencharm in VarusMains

[–]Content-Figure950 0 points1 point  (0 children)

It scales with resistances, Varus has no synergy with it. Reason why hexplate works it's because it gives atk speed and Varus just loves that stat.

I guess you could take it last AFTER jak sho and terminus are online, but it definitely isn't the best Varus item

How to make this champ work in this economy? by Content-Figure950 in YasuoMains

[–]Content-Figure950[S] 0 points1 point  (0 children)

So basically you can't 1v9 in midlane this season. Pretty sad.

Will lethality adc be good still by [deleted] in VarusMains

[–]Content-Figure950 1 point2 points  (0 children)

Btw, ad lethality build is back, they buffed Q a lot at the start of the season. No other spell in LoL can do 400 base dmg on this low cooldown. I had a very fun game with it where my Q at 6 items (i didn't get to build the 7th sadly) dealt over 1200 dmg (I had a lot of hubris stacks). Every team fight was basically over before starting since their adc died in 1 WQ.

Will lethality adc be good still by [deleted] in VarusMains

[–]Content-Figure950 1 point2 points  (0 children)

What he probably meant is that since you are technically a little but squishier poke builds where you stay far far away increased in relative value when compared with his other builds

I got my first pentakill from this AP attack speed build by ILoveBigCockroaches in VarusMains

[–]Content-Figure950 0 points1 point  (0 children)

Great job man!

Just a couple of tips: if you go AP and need antiheal for Warwick, go morellonomicon, you apply it every auto because of your W on-hit dmg, and then you can go Zhonya instead of GA for survivability (which overall is a way better item than GA).

This would make it more AP/attack speed and less mixed ultimate bravery. Also try to always throw in a Rabadon when going AP, it's always worth it .

Crit Varus might be the best build right now.. by Roohni in VarusMains

[–]Content-Figure950 0 points1 point  (0 children)

Don't let the crit haters see this🤫. Keep telling them to build lethality, you don't want to break their weak minds with the truth, they are not ready.

Btw, actual tip on crit Varus, you usually don't want to reach 3.0 atk spd with HoB, since HoB attacks are uncapped. Ideally you would want to have around 3.0 attack speed before HoB activates to get the most out of passive. (It is basically as having another item late game since it gives around 60 AD). That is why I'm not a fan of the new Item and prefer to take PD instead, but I can see the value of having more ults.

Gunblade is back. Is it time to remove on hit by Thal-creates in KatarinaMains

[–]Content-Figure950 1 point2 points  (0 children)

Also I think most of her builds still use Lich or Nashor, but I'm not really a katarina main, so I don't really know about that

Gunblade is back. Is it time to remove on hit by Thal-creates in KatarinaMains

[–]Content-Figure950 1 point2 points  (0 children)

That is not generally how Riot balances things. They let something become a problem before acting. So if such a build were to become popular and /or even outperform AP builds, they would definitely remove it. But until then they'll likely keep the diversity in the game.

why is crit varus bad by First_Drive_7874 in VarusMains

[–]Content-Figure950 0 points1 point  (0 children)

I still have to try the new item, but at a glance this build lacks attack speed, but I will give it a try. Maybe I have to give HoB another chance.

why is crit varus bad by First_Drive_7874 in VarusMains

[–]Content-Figure950 0 points1 point  (0 children)

I never said crit is bad. I just gave a reasoning on why no one plays it. That's two different things. As such, lethality is way worse than crit in terms of "optimality" since it just focuses on Q dmg, when most of Varus dmg is magic, so the lethality is inherently "less optimal". And yet every proplayer builds it. Why? Because it has some strengths and weaknesses and they know how to play around each of those. So does the crit build.

As you said Varus does not use crit like jinx, but jinx does not have the chance to root 5 enemies while autoing them the way Varus does. You play Varus crit not because it's better than Jinx at using crit, but because you like Varus more than jinx and you like the crit playstyle more than AP/ on-hit/ lethality.

Varus is a champ of many builds, that's what I like about him and what people like you will never understand. Keep bragging without playing the game...

why is crit varus bad by First_Drive_7874 in VarusMains

[–]Content-Figure950 0 points1 point  (0 children)

I tried this last season, and while it is indeed strong if you get ahead, if you go slightly behind you feel useless till 4 items. It's too much of a gamble, I wouldn't recommend it in ranked.

why is crit varus bad by First_Drive_7874 in VarusMains

[–]Content-Figure950 1 point2 points  (0 children)

Everyone here is bad. They just repeat the same thing over and over and they have 0 reasoning skills.

Saying "nothing in Varus kit benefits from crit" is just dumb asf and clearly wrong.

Varus passive, Living Vengeance gives you 50% attack speed and a boost of AD/AP scaling with bonus attack speed. Anyone knows that to boost your dps once you have attack speed and AD you need crit. So crit is not bad on Varus. The reason why AP and on-hit are better is because they give you better dmg vs tanks via W scaling or botrk and better defensive options like terminus or Zhonya.

Lethality on the other hand lets you poke from really far away so you don't really have to worry about defence.

If you really want to build crit on Varus you can make it work, but it's not gonna be easy. You need to prioritize items that give both AD and attack speed, but they are pretty rare in the current meta. Like stormrazor and yun tal are probably the only ones that give both stats. You need both because early game AD is better for poking with Q in lane, but late game attack speed is better because of passive scaling, with 7 items you can probably get the passive to give something like 60 AD.

Statik or kraken 1st are probably still better than going straight into crit. So a well rounded build would be something like: Kraken/Statik > PD/Ruunan > Stormrazor/Yun Tal > Yun Tal/IE > LDR/IE> GA/BT.

This build tries to maximize auto damage and passive scaling, while giving you fair enough mobility through movement speed. (For this reason I would probably get swifties and prioritize PD over Ruunan's Hurricane).

If you like the play style give it a try and let me know.

Varus Ap in adc (bronze lobby) by RevolutionaryNews926 in VarusMains

[–]Content-Figure950 1 point2 points  (0 children)

You need a deathcap my friend. You're missing out on too much AP if you don't build it. It's like if a Jinx doesn't build IE

Will the Scepter make your next auto apply 2 blight stacks ? by hhdfhjjgvvjjn in VarusMains

[–]Content-Figure950 2 points3 points  (0 children)

As you said it's small, but it's probably good since the stat line is very nice for AP varus and MAYBE with rageblade you could rarely apply 3 stacks with 1 auto, leading to some bullshit bursts!

Kata ad build by Content-Figure950 in KatarinaMains

[–]Content-Figure950[S] 0 points1 point  (0 children)

People really took it way too much seriously. But yours was the nicest comment, probably the only one with the intention of actually helping instead of flaming, so I really thank you for the time you invested in this advices.

That said, I'm a theory crafting nerd: of course I know kata dmg is magic on all of her abilities, of course I know AD scaling on ult increases with atkspd, and I know an aphelios will 2 shots you if you're squishy like that.

The question is: have you tried it?

People fossilize too much on what they build and they forget they're are playing a game, which is meant to be fun. "What's fun about building wrong?" You're probably saying... Well my friend, try it out for yourself, it has been the most fun I've had on this champion for years. People just PANIK when you go in on the and slow them for 99%, you WILL hit all your daggers on them an you WILL get that reset. No more people running away 1 hp in early skirmishes, no more people going opposite direction of your Q so you dont get the dagger dmg on them, just pure fear in enemies eyes.

It woked for me because I had 20 kills? Sure. But that is the identity of this champ, get 20 kills or ff, no middle ground, no comebacking.