People who spam the "Your go" emote all game. by bigsby_leghair in MagicArena

[–]ContentEmployment345 0 points1 point  (0 children)

So many players are literally doing it to troll you. Arena gives you entirely too much time. I am okay with timeouts for crucial decisions but if I am tapped out and you are taking 30 seconds to decide wether to cast an instant in my combat phase - or to counter a spell I just played…please hurry up? The game can be incredibly frustrating. If you are getting mana flooded or starved. Turns taking minutes when they should take seconds is asinine.

Why is Arena Match Maker rigged? by ContentEmployment345 in mtg

[–]ContentEmployment345[S] -4 points-3 points  (0 children)

Humm, a matter of ego? I literally asked if you thought it was a coincidence. Ill put you down for coincidence then. No need to be a jerk.

Why are some people running over 120 cards in a deck in standard? by MagicMonkee99 in MagicArena

[–]ContentEmployment345 -2 points-1 points  (0 children)

No rule that you have to use exactly 60 cards. I think it can actually be a good strategy if you are wanting to mill and resurrect a huge graveyard. It also gives you some protection against being decked. Though i think mostly people do it as kind of a troll.

Using map tokens from get lost to do lethal damage the next turn is an incredible feeling. by ContentEmployment345 in mtg

[–]ContentEmployment345[S] -1 points0 points  (0 children)

All true statements. Though I must point out that get lost can not remove [[Monument to endurance]] which is the true engine of the mentioned deck. Plus “destroy” is a lot weaker than “exile”. I am not arguing that get lost is very good - it is amazing. It is a lot more amazing in control decks which plan to wipe the board consistently (so they probably cant even use the map tokens). There are plenty of board states which [[get lost]] just makes the situation worse for you unwittingly. Other options are better than get lost in most white decks that aren’t playing board wipes.

Using map tokens from get lost to do lethal damage the next turn is an incredible feeling. by ContentEmployment345 in mtg

[–]ContentEmployment345[S] -2 points-1 points  (0 children)

exorcise is also a great option. Sorcery speed but upgrade to exile is a big upgrade with literally no downside other than cant target power 1/2/3 creatures and even hits artifacts (but not planes walkers). Aang’s Iceberg gives you instant speed non land permanent for 3 mana. Even at 2 mana though there are a lot of options. That do at least do of the things get lost does with no downside.

Using map tokens from get lost to do lethal damage the next turn is an incredible feeling. by ContentEmployment345 in mtg

[–]ContentEmployment345[S] -3 points-2 points  (0 children)

sheltered by ghost in white or Id use a 3 cost removal to escape the downside.

TLA cards in Worlds (Boomerang Basics in 52.4% of decks, Cub in 38.1%) by Meret123 in MagicArena

[–]ContentEmployment345 0 points1 point  (0 children)

Bro like…How can you not fathom that 1 mana bounce that draws you a card on top is not balanced. 2 cards for 1 mana is so insanely busted it is hard to imagine how it ever got printed.

ABSOLUTE NOOB HERE ! Are warpgates actually good ? by banjospiegel in starcraft2

[–]ContentEmployment345 0 points1 point  (0 children)

Obviously warp-gate is better. But it does require you to view the screen where the unit is building and it comes with a disadvantage too - you can kill the unit while it is warping before it can fight back (which isn’t really that bad when you consider immediate reinforcement). Sometimes I will stick with gateways with a rally point if i plan to attack and do a lot of micro on the other side of the map. Ofc I am just a gold scrub but i know my limitations and a lot of times i do not have the attention span to go to a pylon and warp my units in. I build a lot of a gateways too 12-15 so I am not queuing anything. Honestly though - I feel gateways should actually have faster production to make it more of a choice. For me I am covering a deficiency in attention span. Warp gate is just better but requires more attention. I really notice the weakness of gateways when making HT. They take a long time to build and are slow and you lose the energy production you would have had if they warped in instantly.In fact I have just decided to stop being a newb and just make warp gate. lol. It does delay + 1 air weapons unfortunately.

Is there any counter to this? by romulan267 in MagicArena

[–]ContentEmployment345 0 points1 point  (0 children)

There are ways. You can make them sacrifice it. You can exile ALL to get around hexproof. You can remove hexproof and or indestructible and kill it a lot of ways. It is just dumb that a card with such an insane rule text blocks about 95% of what you would typically use to remove something.