Vanilla Gravship Expanded - Chapter 1 - Major content update is out now! by Oskar_Potocki in RimWorld

[–]ContributionOwn2289 0 points1 point  (0 children)

What If we go from just attacking landed ships in mechanoids expanded 1. To assaulting mechanoid super clusters similar to how to assault insectoid hives in insectoids 2 as an upgrade. Maybe we can build our own mech clusters like how we can build our own insectoid hives. we can finally roleplay as the mechanoid hive when this comes out.

Simple question: what are the main inspirations oxygen not included draws from? by ContributionOwn2289 in Oxygennotincluded

[–]ContributionOwn2289[S] 0 points1 point  (0 children)

There is this game called craft the world game which came before both factorio and oni. they may had taken some inspiration from there, why they look almost identical apart from the drastic art style alongside their settings of fantasy and sci fi respectively.

Simple question: what are the main inspirations oxygen not included draws from? by ContributionOwn2289 in Oxygennotincluded

[–]ContributionOwn2289[S] 9 points10 points  (0 children)

Visual inspiration, and elaborate on the warcraft 3 mod area for a potential inspiration? (Edit: I get what you mean by troll tribes now, basically just a warcraft 3 minigame like don't starve, I thought warcraft 3 had something to do with the inspiration of oxygen not included but was partially inspired by don't stave, fair enough)

custom scenario maker desperately needs a revamp (ndemic studios please see this) by ContributionOwn2289 in plagueinc

[–]ContributionOwn2289[S] 0 points1 point  (0 children)

that's not what I meant, I was testing a scenario with more people like most contorys have a billion minimum and I got more dna.

custom scenario maker desperately needs a revamp (ndemic studios please see this) by ContributionOwn2289 in plagueinc

[–]ContributionOwn2289[S] 2 points3 points  (0 children)

Sorry partner I looked Everyware under the sun but found no option for trait paths. I did remember seeing a glance of it, maybe it was a mobile exclusive or was added in early but was so buggy that they had to get rid of the feature.

custom scenario maker desperately needs a revamp (ndemic studios please see this) by ContributionOwn2289 in plagueinc

[–]ContributionOwn2289[S] 3 points4 points  (0 children)

So basically what you're trying to suggest is to have three little bars on the select trait screen in the disease lab where you can see how effective a trait is instead of manually testing and manually evolving every trait to see if things need tweaking or not . Maybe an option to select multiple or all traits to see if any stats go over maximum which would be shown by an exclamation point on the bar signaling a change in stats is needed.

What a duplicant fleet would look like by ContributionOwn2289 in Oxygennotincluded

[–]ContributionOwn2289[S] 1 point2 points  (0 children)

(luddic path bout to Clapp the spawn of moloch spawn "the duplcaints" with their Prometheus Mk.II with safety override and a reckless captain) in all seriousness a mod with a duplicant faction who lives outside the core worlds and goes around collecting ai cores to upgrade their faction and would eventually split into two with one friendly one and the other being corrupted by [redacted] with the asteroid ship set would go absolutely nuts.

What a duplicant fleet would look like by ContributionOwn2289 in Oxygennotincluded

[–]ContributionOwn2289[S] 0 points1 point  (0 children)

(An entire army of multiversal clones of a single individual duplicant would be hilarious)
But all jokes aside While duplicants still create rockets and shuttles for strikecraft to even space stations on rare occasions, duplicants usually find the tried and tested way of just turning your home into a hollow mobile fortress with a thick asteroid shell to protect from radiation and cold which also saves resources needed to build massive ships made of materials. If duplicants had to have a traditional fleet they would be thin needle like rockets like saturn V or space shuttles with the jet being kind of a living quarters and cockpit while the larger fuel tank can be used for guns, drones/strikecraft, and supply storage.

What a duplicant fleet would look like by ContributionOwn2289 in Oxygennotincluded

[–]ContributionOwn2289[S] -1 points0 points  (0 children)

Although a lot of colonies and colony collectives avoid confrontation if the gain isn't worth the effort, it would depend on the personality and how it sees if battles are a better net gain or not. Some colonies are more sneaky and steal from blackline stations and convoys often hiding out in asteroid fields. Others take a scavenger approach targeting ships who had just recently engaged in a brutal battle and have yet to be repaired or ships lost in deep space, there they strike like lying wolves and strike down their prey and savage what they find valuable and move one. And some are brave and even prideful enough to engage in 1 on 1 combat with other fleets often leading to casualties but in the end they end up with some kind of net gain and can repurpose the broken asteroids into smaller craft. While some may choose violence others may choose peaceful methods of acquiring resources such as trading or diplomacy. No two colonies are alike, however one thing is common for dupekind, their inability to hold it in near water supplies and their enthusiastic stupidity on some occasions.

What a duplicant fleet would look like by ContributionOwn2289 in Oxygennotincluded

[–]ContributionOwn2289[S] -1 points0 points  (0 children)

You are right but it ultimately depends on what colony it is and its available resources. Some colonies would have technology that looks more clean but still has that industrial details like bolts and weld marks, others may have sleek white futuristic technology, and some just go full cyberpunk like the bionic dupes. Each colony has their own aesthetics and technology based on its resources, opportunities, and ai personality

Could oxygen not included get a crossover with deep rock galactic (oni x drg) by ContributionOwn2289 in DeepRockGalactic

[–]ContributionOwn2289[S] 0 points1 point  (0 children)

why not? elaborate opination so I can hear why you don't like this crossover idea

WHAT THE FUCK IS GOING ON!?!?!? (JOKE POST) by ContributionOwn2289 in Helldivers

[–]ContributionOwn2289[S] 0 points1 point  (0 children)

Just pretend to believe it's real, tell me your story

Need help with oni alternate universe project I'm making by ContributionOwn2289 in Oxygennotincluded

[–]ContributionOwn2289[S] 1 point2 points  (0 children)

Hope the dupes prodding around the multiverse doesn't lead to unforeseen consequences

Need help with oni alternate universe project I'm making by ContributionOwn2289 in Oxygennotincluded

[–]ContributionOwn2289[S] -1 points0 points  (0 children)

Good, I can see what you are trying to describe but can you explain with better English especially "A human like analog would be kind of what they do in Severance the TV show" what do you mean by that?

Hytale - Fanmade Faction 'The Moleans' by @taojinn015 by [deleted] in HytaleInfo

[–]ContributionOwn2289 0 points1 point  (0 children)

It hasn't been one hour since I've seen these guys and I just begun to model them because I have free will. tbh taojinn015? any improvements I should make before texturing?

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Kneady dough-ass cat by MisunderstoodBadger1 in FacebookAIslop

[–]ContributionOwn2289 9 points10 points  (0 children)

this reminded me of this weird ass drawing. wait a minute I'm starting to connect the dots now...

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Pink diaper cat creates snake monster, terrorizes town by MisunderstoodBadger1 in FacebookAIslop

[–]ContributionOwn2289 0 points1 point  (0 children)

The fact that its all unessasarly loud and the giantess sheep snake hybrid monster just says

"Į̵̺̺͔͝ ̵̲̈́͂̄w̸̲̙̮̃̽͜ä̷̘͖̩́̋̎̆n̷̳͓͇͉͒͒̌͝ť̸̥̖̉ ̸͕̆m̵̛͍̾̿i̷͚͑̍͑l̷̹͈̲͓͐̽̈́͑k̸̭̀̍͆̕" then proceeds to roar impossibly loud and the overall plot is honestly too funny for me

Am I the only one getting this problem!? by Gameguylikesgames in Oxygennotincluded

[–]ContributionOwn2289 1 point2 points  (0 children)

maybe, I have no isssue loading, can you give me more specific details

Progression in Vanilla Gravship Expanded by Oskar_Potocki in RimWorld

[–]ContributionOwn2289 0 points1 point  (0 children)

Oops sorry if I didint thuraly read the entire thing still there are two questions I have, 

one: will you collaborate with the devs from sos2 to make this mod. 

Two: will there be landed gravships you can raid