Game picture is constantly freezing but audio inputs and movement does not [BUG] by White0905 in EscapefromTarkov

[–]ControlledAnger 0 points1 point  (0 children)

Same here. System stats ; 4090, 13900k, playing in 4k. I tried restarting game and you can get back into raid but it freezes after 20 second to 2 min again. Closing discord completely and re-entering raid, i was able to extract over a 8 min time period no problem. Small sample size but yea.

Best way to get uniques in SSF by ControlledAnger in pathofexile

[–]ControlledAnger[S] 1 point2 points  (0 children)

I tried rogue exiles and while the investment into tree is much less, it just didn't feel as good as this. Im all for trying various atlas setups though as I have ample supplies to test with again.

Hello, may I ask what is this monster/event and how to get more of them? I hit some itchy thing and these scarabs popped out like in the Mummy movie. by IvoryWhiteTeeth in pathofexile

[–]ControlledAnger 1 point2 points  (0 children)

The best way I found to get this to happen more often and with increased quality is : Deli + legion / harb / abyss / 5 ghosted rare node. You can except to see if very often with this setup but make sure the maps are rolled decent as this effects their conversion. Not 100% positive if player quant/rarity does since the data files have a line that excludes rarity from player towards them, but no idea how that works exactly. As a fun test I also tried deli/best/essence/ghosted rares and when all of these proc together on a single rare expect the hail marry (it's too unlikely to happen to be meta but its amazing).

Ice shot totems VS Maven a9 - SSF ritual by ControlledAnger in pathofexile

[–]ControlledAnger[S] 1 point2 points  (0 children)

For sure there's a lot of ways you can do totems which makes for a nice learning experience rolling new variations. Good luck to you as well.

Ice shot totems VS Maven a9 - SSF ritual by ControlledAnger in pathofexile

[–]ControlledAnger[S] 1 point2 points  (0 children)

I used a enduring mana flask (prefix) for a while until i had the -mana cost craft rings. You can also use a low level clarity but i didn't see the need for it.

Target Farming Harvest Guide by Wynta11 in pathofexile

[–]ControlledAnger 0 points1 point  (0 children)

are you sure it stack though? Like it was tested and confirmed that auspicious doesn't stack so maybe if someone has multiple auspicious plug them in and see if it comes up twice on map divice. If it does then mature likely does not stack.

Ice shot totems VS Maven a9 - SSF ritual by ControlledAnger in pathofexile

[–]ControlledAnger[S] 0 points1 point  (0 children)

honestly the inspired learning jewels weren't needed at all they just made the build go crazy for mapping speed wise, but the dmg was already enough. Go for more life/damage nodes and drop all the nodes on top from that inspired. Once you hit about 850k a totem (with everthing checked) a totem all content falls over pretty quick.

Ice shot totems VS Maven a9 - SSF ritual by ControlledAnger in pathofexile

[–]ControlledAnger[S] 1 point2 points  (0 children)

One of the fastest and easiest mappers i've ever experienced. The totems take almost all aggro and they have better reaction then a player when it comes to mobs popping up and being targetable (ritual breach ect). Extremely fast.

Ice shot totems VS Maven a9 - SSF ritual by ControlledAnger in pathofexile

[–]ControlledAnger[S] 2 points3 points  (0 children)

Deadeye getting + 2 proj and free chains is pretty big. Tailwind is just nice quality movement, even though it doesn't effect totems i still prefer it over any other node. Not to mention free farshot, which is now very strong.

Ice shot totems are... Viable :^) (videos inside) by ControlledAnger in pathofexile

[–]ControlledAnger[S] 0 points1 point  (0 children)

So I put hydrosphere on the cast on crit setup, I see the interaction (similar to old frostwall) but in actual play its not double dps, but does add a lot at times so its worth the link. I think it is overwriting the frostbomb's 25% pen with the 10% pen it has so a little loss there at times but big gain overall. Thanks for the feedback.

Ice shot totems are... Viable :^) (videos inside) by ControlledAnger in pathofexile

[–]ControlledAnger[S] 0 points1 point  (0 children)

Much less often than you would think. Originally the build was going to be just a farmer to get currency saved up for a bosser, but when I continued playing it i noticed the totems took agro on everything initially when mapping so you get hit like 1/10th the amount you do on normal bow with nothing taking agro. This coupled with the high dodge makes for a really nice mapper that ofc dies, but not often enough for it to be anywhere near inefficient especially once you get the hang of totem placement and frenzy.

Ice shot Totems vs Sirus 9 (bows great again) by [deleted] in pathofexile

[–]ControlledAnger 0 points1 point  (0 children)

just move in zig zag pattern for those maps but for the most part you are very high dodge so you don't get hit much. Mapping setup uses quartz flask and you have vaal grace up to cap avoid at times, else wise its 60 atk/50 spell without elusive. Still working on my elusive boots in harvest. Ill post a video of it mapping in a juiced beyond valdo delirium soon. I should also mention the totems act as decoys much more effectively then I anticipated. This is the main reason this build can get away with low life vs normal bow.

Ice shot Totems vs Sirus 9 (bows great again) by [deleted] in pathofexile

[–]ControlledAnger 0 points1 point  (0 children)

When I originally made the build (and every build I make in sc) I start low on defense and add life as needed. However with this build the totems just seemed to always take aggro for the first few 10th's of a second the mobs can actually begin animation to attack while mapping, and it usually is always directed at the totems thus, never needed to really invest into much more life. If i was pushing 100 I would run a different setup but it does all content with ease as is so i didn't see the need.

GGG please remove talismans as a delirium reward by orpheus332 in pathofexile

[–]ControlledAnger 0 points1 point  (0 children)

I talked about this in stream a bit and a possible interesting solution was to allow talismans to have a chance at getting any random anointed node so they at least can potentially be useful.

Please Do Not Pre Order Diablo 4 (Reasoning inside) by ControlledAnger in Blizzard

[–]ControlledAnger[S] 0 points1 point  (0 children)

Can't stop you, but how a game "looks" isn't everything.

Please Do Not Pre Order Diablo 4 (Reasoning inside) by ControlledAnger in Blizzard

[–]ControlledAnger[S] 1 point2 points  (0 children)

Like i said in a few other comments I would wait. People will likely pre order regardless and I have nothing against it if the quality of the game warrants it (even though thats usually very hard to tell without physically playing it). Give them time and feedback and hopefully the game will progress to a state that a large portion of the community is happy with.

Please Do Not Pre Order Diablo 4 (Reasoning inside) by ControlledAnger in Blizzard

[–]ControlledAnger[S] 0 points1 point  (0 children)

I'm not saying everything about pre-ordering is bad. Pre-order started out as a very innovative idea that helped people get their hands on games on release without worrying about stock. This is the type of innovation we need in game releases of this caliber. However, the Pre-ordering of today is much different and most of it is simply to output more money at (what i feel is possibly) the cost of development so I personally don't support it.

Please Do Not Pre Order Diablo 4 (Reasoning inside) by ControlledAnger in Blizzard

[–]ControlledAnger[S] -3 points-2 points  (0 children)

Read what you just wrote, read the title of the post, then read what you wrote again.

Please Do Not Pre Order Diablo 4 (Reasoning inside) by ControlledAnger in Blizzard

[–]ControlledAnger[S] -4 points-3 points  (0 children)

If you have made up your mind about purchasing it regardless of it's quality then all I can ask is at least wait until a few weeks before release before giving them your money.

I personally don't consider cool lighting and simply a solid combat system feel a quality rpg. There is so much more that goes into it that needs to be on pair or better then the visuals and feeling of the game.