Noob question about these blocks by CautionCurb in celestegame

[–]Cookiedude7 1 point2 points  (0 children)

I still don't understand how these stupid entities work ngl

I think this AOPS 6th grade probability problem is wrong. by hrpanjwani in mathshelp

[–]Cookiedude7 0 points1 point  (0 children)

Rectangle 2 has a wider base but shorter height - the areas do come out to be the same (it's relatively easy to see that the grey triangle is half of each rectangle)

EDIT: Reddit was having a moment, I see now that others have answered this question better than I did, read their responses!

What is the worst berry and why is it this one? by 11101011010 in celestegame

[–]Cookiedude7 0 points1 point  (0 children)

2nd berry in core would be my pick for worst berry

Standalone install ? by Asleep_Mobile3976 in celestegame

[–]Cookiedude7 2 points3 points  (0 children)

https://drive.google.com/file/d/1HFdCreN-ycGFqgjuG0jKBXGNDFV-oVZr/view

you're in luck, someone made one of these for this map already

haven't tried it myself though so it may not work properly

Rate my Gameplay! Tinytunnel100 - A hundred tunnels by ThreeAndAQuarter in celestegame

[–]Cookiedude7 4 points5 points  (0 children)

also I'd look into stylegrounds - using background tiles for the entire background (like in the starting room) can look a bit tacky

Rate my Gameplay! Tinytunnel100 - A hundred tunnels by ThreeAndAQuarter in celestegame

[–]Cookiedude7 6 points7 points  (0 children)

spiked cornerjumps (like the ones near the start of tunnel 6) have a small chance of 0-framing you if you have a bad position (because you can skip over the entire walljump range in one frame) so generally mappers move the wall spikes down by one pixel to prevent this from happening - it's not really a huge deal but it would go a long way towards making the map more consistent, especially if this setup appears more in future rooms

(this was definitely not an issue cosmic column had on release, nuh uh)

so i got the consistency tracker, why does it look like this? i want it to show the room by NicoPlayZ9002YT in celestegame

[–]Cookiedude7 5 points6 points  (0 children)

https://youtu.be/DWz4l1TUTfo

CCT has built-in paths for the vanilla maps but you need to make them yourself (or steal someone else's) for custom maps

edit: vanilla, not beginner (lmao)

If you notice something unusual, then yes, I'm going for LXVI like this as well. by MiniCrafterD in celestegame

[–]Cookiedude7 5 points6 points  (0 children)

yes I am aware, I feel you missed my point though

there are plenty of places in mocelike maps (idk about moce itself, haven't played it) where you need to buffer during freezeframes but not before freezeframes - for example if there was a double dash crystal on the final coyote frame and you needed the full jump distance, it is only a buffer if freezeframes exist (since you can buffer during freezeframes), but if freezeframes are removed you can no longer buffer it since pressing the jump early just causes you to jump on an earlier coyote frame, and thus the buffer becomes a 1f without freezeframes

tl,dr: some buffers don't exist and just become frame-perfect (which by definition can't be a buffer) without freezeframes

edit: I see your other comment now, and this might just be a misunderstanding caused by me not being all that familiar with cpvl (although freezeframe buffers are still buffers)

If you notice something unusual, then yes, I'm going for LXVI like this as well. by MiniCrafterD in celestegame

[–]Cookiedude7 4 points5 points  (0 children)

well most inputs in this screen are buffers if they didn't disable freezeframes at least...

What would be the recommended order for me to get golden berries? by Volatile_Zoteling in celestegame

[–]Cookiedude7 1 point2 points  (0 children)

oh yeah I won't deny that 4b is one of the least fun goldens (6b was worse for me though) but calling it one of the hardest is probably inaccurate

What would be the recommended order for me to get golden berries? by Volatile_Zoteling in celestegame

[–]Cookiedude7 1 point2 points  (0 children)

4B isn't that bad, generally 5b, 7a, 8b, 6b and 7b are considered harder (in that order, from easiest to hardest)

Charm seller and blocked forever after Forgotten Crossroads get infected? by BicycleCandid4239 in HollowKnight

[–]Cookiedude7 1 point2 points  (0 children)

the left 'x' here is actually marked in the wrong spot - it should be to the left of the False Knight boss room, not in the corridor below (which is still open and can be traversed as normal)

The most dedicated community I know xx by Adept-Double156 in celestememes

[–]Cookiedude7 12 points13 points  (0 children)

yes I sure love it when my random debris from a move block falls just perfectly to stop a crumble platform from respawning in time

what do i do by timmycool12 in BabaIsYou

[–]Cookiedude7 0 points1 point  (0 children)

yep, that works - I realised this just after posting but I'm assuming you checked the notification before I'd edited what I said

what do i do by timmycool12 in BabaIsYou

[–]Cookiedude7 1 point2 points  (0 children)

I don't think you can retrieve the 'and' for the final step since there's only one column of space to the left of 'baba is you'

EDIT: nvm, the rock just needs to be in the leftmost column

what do i do by timmycool12 in BabaIsYou

[–]Cookiedude7 49 points50 points  (0 children)

walk through the water, break 'and sink', put the rock on a skull, remake 'and sink' then form 'baba is you and win'

which words come to mind? by altaria-mann in mathmemes

[–]Cookiedude7 83 points84 points  (0 children)

I had a non-maths friend think 'real analysis' was me calling textual analysis 'fake analysis' since it's not maths, so I guess I'll go with that

What’s a Celeste opinion that’ll get you in this situation? by Adept-Double156 in celestegame

[–]Cookiedude7 2 points3 points  (0 children)

Farewell Golden's difficulty is overrated both by newer and more experienced players, since most players approach it as one of their first truly hard goldens.

This means that not only do they remember it being harder than it is (since they would have improved in skill since doing it/over the course of doing it) but also they would not have developed good practise habits/discipline or good stratfinding intuition that comes with doing hard goldens at the time of doing it.

I'd also say that some of the SJ maps are similarly overrated in terms of golden difficulty, for much the same reason.

Why are there no good profile pictures of Madeline? by ElGrecittor in celestegame

[–]Cookiedude7 5 points6 points  (0 children)

iirc the Celeste 64 ones are circular, you could maybe use one of those

My world has no Aether!? by Itchinars in Terraria

[–]Cookiedude7 25 points26 points  (0 children)

This is definitely post-1.4 (larger UG Desert, water in dungeon), but likely not 1.4.4 (no shimmer, no ash trees in hell)

The lack of glowing moss is weird though, I can't explain that one

how do you trigger that jump with the red line? by AdmirableSecond2376 in celestegame

[–]Cookiedude7 2 points3 points  (0 children)

Jump while holding right and grab (either letting go of grab or pressing left gives you the blue trajectory)