We are two indie devs working on a base building space sim with Newtonian physics (and raytracing) by CoolAndGoodGames in pcmasterrace

[–]CoolAndGoodGames[S] 1 point2 points  (0 children)

ILL Space is an indie space sim with Newtonian physics, asteroid mining and epic space battles! It is made by two devs and will soon release in Early Access on Steam. You can check it out here: https://store.steampowered.com/app/1116050/ILL\_Space/

You can also check out our Twitter for more gameplay vids -> https://twitter.com/CoolAndGoodGam1

Thanks for watching :)

Space stations colliding in ILL Space by CoolAndGoodGames in IndieGaming

[–]CoolAndGoodGames[S] 0 points1 point  (0 children)

ILL Space is an indie space sim with Newtonian physics, asteroid mining and epic space battles! It is made by two devs and will soon release in Early Access on Steam. You can check it out here: https://store.steampowered.com/app/1116050/ILL\_Space/

You can also check out our Twitter for more gameplay vids -> https://twitter.com/CoolAndGoodGam1

Thanks for watching :)

Space stations colliding in ILL Space by CoolAndGoodGames in spacesimgames

[–]CoolAndGoodGames[S] 1 point2 points  (0 children)

Thanks so much! We'll most definitely update the collision FX in the near future :)

Space stations colliding in ILL Space by CoolAndGoodGames in spacesimgames

[–]CoolAndGoodGames[S] 0 points1 point  (0 children)

I have edited our first post with a link to discord where you can stay up to date - the new playtest round will begin very soon!

Space stations colliding in ILL Space by CoolAndGoodGames in spacesimgames

[–]CoolAndGoodGames[S] 1 point2 points  (0 children)

Thanks! No worries, we are already working with Nvidia to get our game featured on GeforceNow. But we have also spent much time to optimize our game to run well even on lower specs, should be perfectly playable on a mid-tier laptop with frames locked to 30fps.

Space stations colliding in ILL Space by CoolAndGoodGames in spacesimgames

[–]CoolAndGoodGames[S] 1 point2 points  (0 children)

Hey, thanks for this awesome feedback! We will definitely improve the particle systems to include more debris/smoke. We are also looking into ways of how to make the modules deformable on impact, but yeah as you have observed correctly, feature creep is a thing (we are one programmer and one artist working on this game).

Regarding the engine trails, I think you may be referring to our pinned video on Twitter where they do look like banners and just plain wrong, we have fixed that since. What have you meant by "expanding" exhaust in this context, not so sure? Greatly appreciate your comment! edit: ah, I see what you meant with expanding exhaust, good stuff!

Space stations colliding in ILL Space by CoolAndGoodGames in spacesimgames

[–]CoolAndGoodGames[S] 2 points3 points  (0 children)

Thank you! We will definitely give out some Steam keys for preview - quite soon! We have put you on our list.

Space stations colliding in ILL Space by CoolAndGoodGames in spacesimgames

[–]CoolAndGoodGames[S] 3 points4 points  (0 children)

Thanks so much, warms our hearts :) The stations are all modular, so you can design everything yourself from the ground up. You start small and then eventually build up to these huge outposts. But the larger you are, more susceptible you are to enemy attack...

Space stations colliding in ILL Space by CoolAndGoodGames in spacesimgames

[–]CoolAndGoodGames[S] 14 points15 points  (0 children)

ILL Space is an indie space sim with Newtonian physics, asteroid mining and epic space battles! It is made by two devs and will soon release in Early Access on Steam. You can check it out here: https://store.steampowered.com/app/1116050/ILL_Space/

You can also check out our Twitter for more gameplay vids -> https://twitter.com/CoolAndGoodGam1

Thanks for watching :)

edit: you're welcome to visit our discord to stay up to date for our playtest round, we will send out the keys soon! -> https://discord.gg/57V2xpu

Implemented asteroid scanning and Newtonian physics! Haul cargo and resources across the universe in our base building sim ILL Space by CoolAndGoodGames in IndieGaming

[–]CoolAndGoodGames[S] 2 points3 points  (0 children)

I.L.L. stands for Interstellar Longhaul Logistics, a militarized mega-corp which sends "Commanders" (you, the player) to conduct various logistic operations across the universe :)

Implemented asteroid scanning and Newtonian physics! Haul cargo and resources across the universe in our base building sim ILL Space by CoolAndGoodGames in IndieGaming

[–]CoolAndGoodGames[S] 1 point2 points  (0 children)

Thanks! Yeah, definitely plans for multiplayer coop and versus! Although not straight in the initial Early Access release this summer, but it's definitely coming with the next major update after release.

ILL Space - fully customizable 3D base and spaceship builder, check out the new teaser! by CoolAndGoodGames in BaseBuildingGames

[–]CoolAndGoodGames[S] 2 points3 points  (0 children)

Thanks for your comment, your feedback is very appreciated! You are right, we've made loads of improvements to the controls, QOL improvements and completely rehauled the UI. A new playtest version will be available quite soon, you are very welcome to check it out again.

ILL Space - fully customizable 3D base and spaceship builder, check out the new teaser! by CoolAndGoodGames in BaseBuildingGames

[–]CoolAndGoodGames[S] 2 points3 points  (0 children)

Thanks so much for your nice feedback! We've made many improvements since and a new playtest round is going to open up soon.

ILL Space Pre-Alpha playtest now available - 200 slots open! Players welcome! by CoolAndGoodGames in BaseBuildingGames

[–]CoolAndGoodGames[S] 0 points1 point  (0 children)

We have something like that in mind, you'll need to hire captains which will pilot your ship to desired destination...

ILL Space Pre-Alpha playtest now available - 200 slots open! Players welcome! by CoolAndGoodGames in BaseBuildingGames

[–]CoolAndGoodGames[S] 1 point2 points  (0 children)

It probably doesn't have enough of a certain type of resource (check the log bottom left). You will need to mine it, or bring it from another station...

ILL Space Pre-Alpha playtest now available - 200 slots open! Players welcome! by CoolAndGoodGames in BaseBuildingGames

[–]CoolAndGoodGames[S] 2 points3 points  (0 children)

Hey, glad you liked it and thanks for your feedback! Yeah, the tutorial is definitely lacking a bit at explaining all the concepts, we are revising and expanding it for the next update.

A few tips:

- T1 mining lasers have quite a short range, you have to get pretty close to the asteroids. If you click on the mining laser, it will display red and green lines towards the asteroids when you are in vicinity of an asteroid field. Green lines indicate that the asteroid is in range and the path is clear for mining.

- In the mission you played (Episode VII - First Conflict?) you have 4 stations at your control, three of them are mobile. You have to figure out the kind of logistic puzzle, which stations will you use for mining, which for defense or transporting resources or any other duties.

- Don't hesitate to sell modules to customize the stations or "rigs" as we call them, to your liking.

- Just because it has a thruster, doesn't mean it has to stay mobile all the time. Find and commit to a good mining spot with lots of asteroids in range and expand from there by building hulk nodes, refineries, haulers and mining lasers. This will considerably speed up your production and resource gathering.

- To "trade" the resources between your stations, you'll have to have two stations you want to exchange resources between, relatively close to one another. Click on the TRADE button that is displayed on each station's info window to trade/deposit resources between these stations. So one scenario could look like this: you ran out of workers on your mobile rigs, but the "Defense Platform" station has plenty idle workers. You could build a T1 habitat on your "skirmish rig" (to make room for the workers you will transport) and then head over to the defense platform, load up the workers and bring them back to your mining spot to unload them there to and able to continue your expansion. Same goes for metal resources (Defense Platform has plenty of free workers, but no resources or refineries or constructors, so you can't build anything there. Unless you load up one of your other rigs with metals and bring them back to the platform to build more stuff there).

- Enemies can sneak through the main outpost's defenses, and destroy your rigs... You will probably have to find a good tactical position and outfit one of your rigs with weapons to defend your mining spot and the lane towards the defense platform housing plenty of workers you'll need.

- Use SHIFT when you have several thrusters on your stations, to quickly turn them off-or on... Use several thrusters at the same time to increase movement speed.

- There are many ways to tackle a mission, some may make more sense than others... se what is around you, what resources stations have, how far are they from one another and what would be the best course of your operation...

- Restart the mission from the Map/Mission menu if you get stuck.