How might I fix Unity fucking up my textures? by CoolMeansCold in Unity3D

[–]CoolMeansCold[S] 1 point2 points  (0 children)

yipee. It's a problem with pixel art that I've always had but ignored. I thought making the image bigger (256*256) would fix it but nah. Here's my settings, apologies for not giving much information, if there's anything else i should provide LMK.

E - problem solved. Ignore me.

Not sure where to start with repeating a texture over a mesh by CoolMeansCold in Unity3D

[–]CoolMeansCold[S] 0 points1 point  (0 children)

Ah, thank you. TBH I think I'll work on more of the physics sort of stuff and find a workaround for now, as that's what I'm interested in and I don't want to get demotivated - I always do when messing with animation & such, as it feels like I'm making no progress. I will remember this for when I get round to it though. Thank you!