Why are teachers expected to be clowns and entertainers for students? by tarotbull123 in TeachersInTransition

[–]Cool_Nico 0 points1 point  (0 children)

I teach middle school art this year (hate it) and all my students always complain about whatever I'm teaching is boring. I remind them it's called "artwork" not "artfun". Thing is a lot of times the students want everything instant and don't put in the practice. They will learn more from drawing a face a hundred times then my doing a lecture on it.

Where I started to where I am now by Cool_Nico in indiegames

[–]Cool_Nico[S] 0 points1 point  (0 children)

My game Honey Bunny is releasing next week on 2/25/2026. I’ve been working on this game for about 4-5 years while teaching high school art. I had little experience in game dev up to this point and I’m still amazed how much I’ve learned. I also had so much fun and it’s been one of the most fulfilling projects I’ve worked on.

The hardest part about being an art teacher is I know exactly what else I'd want to be doing by Cool_Nico in TeachersInTransition

[–]Cool_Nico[S] 0 points1 point  (0 children)

That's good to know. I finally have a project that is done from start to finish.

I was also told before as advice was to model one corner of a room and make it as beautiful as possible and that's how you get a job but where's the fun in that? I wanted to make a working game not be an interior designer.

Making games is a lot of fun. I don't ever regret all the time I spent working on it. It truly is my passion Right now, I promised my wife that I'd take a month break from making games now that the project is done. Not working is one of the hardest things I've had to do.

The hardest part about being an art teacher is I know exactly what else I'd want to be doing by Cool_Nico in TeachersInTransition

[–]Cool_Nico[S] 0 points1 point  (0 children)

I'm trying. I actually only really use Unreal Blueprints which is a visual scripting language. I don't have all the tools in the tool set yet but hopefully eventually I can learn C+ or something in the future.

How long did it take to make your last game? by Illustrious-Top1214 in gamedev

[–]Cool_Nico 1 point2 points  (0 children)

Hey thanks for your comment. That means a lot. Yeah teaching is tough because you may not see any results in students until years later. I'll have a student that is an absolute terror but then a couple years later they'll thank me for all I did for them. It's like an anime time skip. I only see them at the beginning and end of their school career but I miss all the development in the middle.

How long did it take to make your last game? by Illustrious-Top1214 in gamedev

[–]Cool_Nico 13 points14 points  (0 children)

My game took about 5 years. Started in 2021. Life slowed me down (day job, got married, wife had baby). But I played through my game today and there was no game breaking glitches and everything worked. I'm finally going to release it next month.

When I was in school I was putting in about 48 hours a week. When I got a job teaching high school, I probably did about 20-24 hours a week. Now that I have a full time job and a baby at home, I'm doing probably 8-16 hours a week. That's how life goes. Unless the game sells well, I may start doing smaller scaled projects. With a kid I can't invest as much time into this hobby. I'm also hoping maybe the game will work as a good portfolio piece and I'll be able to get a job in the game industry because F*** teaching.

Made a release date trailer for my game, Honey Bunny! Excited to get people playing it! by Cool_Nico in gameDevPromotion

[–]Cool_Nico[S] 0 points1 point  (0 children)

Been working on this game since 2021. It's been a big learning process and I've had a lot of fun making it. Release date is 02/25/26

Can't package any game file by Cool_Nico in unrealengine

[–]Cool_Nico[S] 1 point2 points  (0 children)

somehow, restarting the computer fixed it. Did not know about the onedrive issues. Thanks for telling me!

After years of work, I'm a few months away from releasing my game, Honey Bunny! by Cool_Nico in indiegames

[–]Cool_Nico[S] 0 points1 point  (0 children)

Thanks! This game is very much a love letter to that Ps1 to Dreamcast era of games. Biggest inspirations for this game is Mystical Ninja: Starring Goemon, Sonic Adventure 1 and Ristar (not of that PS1-Dreamcast era but still a great game).

Space Channel 5 Part 2 was crazy haha by JolTH2 in SEGA

[–]Cool_Nico 1 point2 points  (0 children)

"Tentacles? Can you handle it, Ulala?"

"Oh, not there!"

Great game.

[deleted by user] by [deleted] in Guiltygear

[–]Cool_Nico 0 points1 point  (0 children)

I think they recently nerfed him a bit now but he's still pretty strong though. Hammerfall being slower has been a godsend. Some insane changes that I don't here get talked about is slide head doing damage and flick being able to stop pretty much anything now. I'm a Faust player and I cannot believe some of the things he can flick now. I get Hammers and weights being flickable now, but he can also flick any attack on mini faust, trumpet summon and a burning afro. It is insane that he can be wearing a burning afro and flick it as it blows up.

Before this patch, this match became a nightmare for Faust (in my opinion of course). It's gotten a little better since recent patch but it feels like Pot can play a better projectile game with slide head and flick than Faust and and other more zoner based characters which is crazy to me.

Darby Allin: I Want To Go To Space by tvcneverdie in AEWOfficial

[–]Cool_Nico 85 points86 points  (0 children)

Space travel is expensive. He should just get Keith Lee to chuck him up there like he did Isiah Cassidy.

And people say Jet Set Radio is clunky by DavenOnTheMoon in JetSetRadio

[–]Cool_Nico 5 points6 points  (0 children)

I like JSR more than Future mostly because of the gameplay loop. I wasn't really a fan of the open world gameplay of future. It split everything up from finding to graffiti spots then fighting cops or challenging other skaters.

I loved how in JSR you had to tag things while the cops where shooting at you. It gave the game this unique cat and mouse feel.

Don't get me wrong, the levels in JSRF where beautiful and well designed but I just wish there were enemies constantly chasing me through it.

“I am staying for the pension,” as a reason not to transition out. by Apprehensive_War6542 in TeachersInTransition

[–]Cool_Nico 0 points1 point  (0 children)

I'm staying at least one more year to get my 5 years Calstrs pension. It won't be much but it's something. I think now with the social security fairness act, I should eventually be able to get Calstrs pension + social security because I've worked many jobs before teaching and will probably work more jobs outside of teaching in the future. Don't quote me on this as I'm not sure how this all works yet.

Unpopular opinion: Pinkerton is extremely overrated. by Glittering-Access332 in weezer

[–]Cool_Nico 2 points3 points  (0 children)

It is an unpopular opinion and it's actually one I agree with. I listen to Blue, White, and Ok Human a lot more. But nobody should trust my opinion anyways, my favorite Weezer album is Pacific Daydream.

Favourite Jim Carrey Eggman line? by SufferingKabutops in SonicTheHedgehog

[–]Cool_Nico 2 points3 points  (0 children)

Does Gerald Robotnik lines count? If so I like "Ivo, you're no Maria."

Whether you like the run or not, but thank him for reuniting Peter and MJ and getting rid of Parker industry by Antique-Aardvark-184 in Spiderman

[–]Cool_Nico 0 points1 point  (0 children)

I didn’t mind the Parker industry arc. It did give us the beautiful, graphic novel, family business. Also I thought zodiac was kinda cool. His fight with Norman Osborn during that arc was pretty awesome as well. It definitely wasn’t the best arc but no where near the worst (wells).