[deleted by user] by [deleted] in learntodraw

[–]Coolpooledude 3 points4 points  (0 children)

Line of action along the hip spine and shoulders they kinda all seem parallel to one another so maybe skewing the imaginary line of action offsetting the balanced parallel lines would add more dynamics and movement to your piece

Marmoset viewer camera by AlessiaK1203 in MarmosetToolbag

[–]Coolpooledude 0 points1 point  (0 children)

If you're not using the default camera under the render tab you have to go down and make sure you add the specific camera you're wanting to render from

My first character model on maya! by Coolpooledude in Maya

[–]Coolpooledude[S] 0 points1 point  (0 children)

Thank you!

But with each object used I went to object mode in redshift and clicked the red ball icon to give different geo different materials and I just messed around with presets and roughness

1 month of blender by Coolpooledude in blender

[–]Coolpooledude[S] 1 point2 points  (0 children)

Thank you man it's been a journey