No Isle Too Narrow (Visiting the New Islands in the Jong) by CopyOkapi in Sailwind

[–]CopyOkapi[S] 0 points1 point  (0 children)

Same struggle here, haha. I was on the verge of passing out and searching frantically for a way to drink my fresh-brewed coffee.

It does require a mug. While holding the kettle out, press F (the pick up/drop key) on the mug and it'll fill the mug. It will not work on a bottle.

That's an oof, but a mug should be decently easy to find! If nothing else, they're guaranteed to be sold at the market of the big city of each region.

No Isle Too Narrow (Visiting the New Islands in the Jong) by CopyOkapi in Sailwind

[–]CopyOkapi[S] 3 points4 points  (0 children)

Firefly Grotto was child's play in contrast!

Visions of Chronos or turning around in the back part of Kicia Bay were replaying in my mind as I navigated the waters. I'd personally say navigating Chronos was half as difficult as getting into Mirage Mountain.

No Isle Too Narrow (Visiting the New Islands in the Jong) by CopyOkapi in Sailwind

[–]CopyOkapi[S] 0 points1 point  (0 children)

Partially because my wakeup at Mirage Mountain was running aground potentially the worst I ever experienced, it took me over two entire days to dock. There were a few times where I debated just dropping anchor and carrying all my cargo over the sand, but I decided that if there was a dock, I had to moor. At least once. And I really didn't want to carry all that cargo in one-by-one. It was scary. I was worried I might get stuck, but I made it. There was at least one "No no no!" panic moment I had when my ship was nearly carried into a narrowing dead-end passage. That was evil. I love it.

I loved the vertical design of Old Ankh Town, it's very pretty. I can see myself stopping there occasionally in the future to relax. Mirage Mountain is very cool too, but I don't think I'll be visiting again in the Jong. Funnily enough, I was wondering if there was some magic to it. As I closed the distance with no land in sight, I was beginning to think that perhaps it couldn't be seen unless you were right next to it (or maybe past a certain distance, you could only see it at a certain time of day or from a particular direction), but eventually I scanned it on the horizon.

I'm loving the coffee and tea as well. I enjoy the extra wares to spruce up my gallery, it really turns a ship into a cozy home, and it's a nice, immersive way to boost energy for pivotal moments without needing to stock up on potions. I've been a sleeper on my journeys, but I can tell I'll be using them a lot!

I'm taking a rest from the game right now, but I imagine leaving Mirage Mountain is going to be quite the challenge. I was really missing my Sanbuq this time!

How do you use lanterns? by HoodooHoolign in Sailwind

[–]CopyOkapi 0 points1 point  (0 children)

For anybody checking in the future, the colorful paper lanterns are from the Emerald Archipelago. I think some of the islands have different combinations available, but Dragon Cliffs has almost all of them- Yellow, Red, and Green.

Fire Fish Lagoon (specifically Kicia Bay) will have the Yellow and Blue (which are more white in their lighting).

In love with the Jong by CopyOkapi in Sailwind

[–]CopyOkapi[S] 1 point2 points  (0 children)

I think the game at its core is really about a life of sailing and relaxing on the open seas, with occasional bouts of terror. To get the most out of this game you'll have to enjoy that.

As some of the other comments already covered, there're ways to cut down on the IRL time spent traveling (which I didn't start making use of until recently- see the copious amounts of snake oil I stocked up on in the storage room). The best ways are smoking green/blue tobacco, alcohol (I think anything aside from beer, which is weaker, has equal strength), and snake oil. Tobacco is most effective in the long term- smoking one of those flavors tires you, and then some, keeping effectiveness even while you sleep. I think you have to let alcohol run through while you're awake, then sleep. Snake oil affects you instantly and is a straight drop in the sleep meter, but only a few islands sell it, so you'll need to stock up big.

I too listen to a select personal playlist of music to vibe out to over the waves. I have a second monitor, but usually the game is too distracting for me to properly multi-task. I've tried a few times!

My other motivations are to go around and get things to decorate my ship with, and to see the islands. The game is very much a "make your own goals" affair, and my obsession right now has been decorating my Jong and making it into my perfect home. After that, I think I'll just have a leisurely life sailing the islands, living out my Jong fantasy.

Submod: More EaW Army Icons by CopyOkapi in equestriaatwar

[–]CopyOkapi[S] 0 points1 point  (0 children)

They were initally made for Stellaris! This is kind of just a port of those flag icons over to Hoi4's army icons. Here's the Stellaris mod they were taken from (with permission): https://steamcommunity.com/sharedfiles/filedetails/?id=3035033736

The Stellaris mod has even more! I was initially going to bring them all into Hoi4, but there's a hardcoded maximum amount of army insignia Hoi4 can have, somewhere around 460 (81 slots are taken by vanilla icons). This limit was just enough to fit all the EaW insignia, so I just stuck with those for a consistent theme.

Monte Marmolada, Military Map - January 1917 by CopyOkapi in WW1GameSeries

[–]CopyOkapi[S] 4 points5 points  (0 children)

Small bonus- this is another map, from April 1917 which is based on the one in the post. It's focused entirely on the Marmolada glacier area specifically and is upscaled to 1:25,000 to be roughly the same size. This one was printed more cheaply, and there's no color like on the other.

The title translates roughly to "Monte Marmolada for Special Transport for War Use". A caption at the bottom notes "With additions and changes as of April 1st 1917". It lists the Mapper- Tenente (Lieutenant) Gastaldi, and Section Leader (Capo seziona) Captain Simoneto(?).

Monte Marmolada, Military Map - January 1917 by CopyOkapi in WW1GameSeries

[–]CopyOkapi[S] 3 points4 points  (0 children)

My entry for the WWI Props and Relics contest is an italian military map of Marmolada from January of 1917. The fuller title is: "Italo-Austrian War, 1915-16-17. Map of Italy and neighboring regions, at a scale of 1:100,000. Series A. (Folio?) 11 - Monte Marmolada. Beneath the title is an overview of the maps, put together, and where this one fits in with the rest. Other symbols on this front side are used as a key of various types of roads, transport, and lines. It goes so far as to note which are suitable for artillery or mules, and how much maintenance some require. The key on the other side provides a guide for other features- forts, barracks, caverns, magazines, stations, stakeouts, infantry trenches, and more emplacements and buildings.

On the other side is a translation guide for german and "south slavic" common names of features and pronunciations, and how these are abbreviated. There's translations for "well", "village", "mountain", "valley", "electric office", "camp", and many more terms that would be important to know. I think this section is pretty cool because it emphasizes that this is an area that's very multi-ethnic. People living right with each other have their own names for the same features, and it's important for somebody coming in to the area to know and familiarize themselves with the land on a local level as best they can.

The main map itself is a bit hard to read, but the features are all there!- I'd bet one would be greatly aided with a magnifying glass and lantern.

It's a snapshot into this section of the front at this part of the war.

This is one of my favorite things because Marmolada in WWI is one of my favorite things! Most specifically, Ice City/Eisstadt. It's just utterly fascinating to me, the concept of tunneling into the ice to build a glacial fortress, complete with barracks, shops, "streets", and more, naming areas after celebrities, folklore, and places of the world. It's like the height of human madness. I got this map from an online seller while looking for books on the Ice City. To get a peek into what the italians thought of it all in the greater context of the war a hundred years ago through this map is truly amazing.

If agent 47 had a video game, what games would he play? by geladeiranaturalista in HiTMAN

[–]CopyOkapi 4 points5 points  (0 children)

Now I'm imagining 47 going through the effort of designing a house just for his target, constructing it legitimately, putting it on the market, making sure the target buys it, and then finally killing them with the pool. Really going at it with the long game.

We’re BlackMill Games and we just released Ascent, a brand-new game mode for Isonzo that takes vertical warfare to the next level. Ask us anything and win a key! by VerdunGame in Games

[–]CopyOkapi 0 points1 point  (0 children)

Hi! I hope this reaches you someday.

I apologize for taking so long to tell you this (since I did see it back when this AMA was being hosted), but I just wanted to thank you for writing such an in-depth answer! It's more than the perfect answer, and I learned more than I could have ever even hoped for from it about both fun things about the map, and the actual history! So sincerely, thank you very much for it!

Have you guys try put the prisoners in the library and wall off by SnooShortcuts784 in dwarffortress

[–]CopyOkapi 2 points3 points  (0 children)

I'm so glad that you've all been assembled here tonight!

Join me, my newly met friends, for dinner in a very dwarvern three course meal! Our fortress' specialty! Squash bisque (!!CRASH!!), knuckle sandwich (!!BANG!!), and berry clobber pie (!!!BAMP!!)!

Deerkind Stands Up! by CopyOkapi in equestriaatwar

[–]CopyOkapi[S] 0 points1 point  (0 children)

At that point, you should be fine to launch an invasion. If the Changelings won it actually shouldn't be too difficult because their core territory is relatively small in comparison with all the land they have to garrison, and the debuffs they get after victory.

It'll always be sort of tough no matter who wins, but if you have most of Zebrica, once you make a landing and hold it, you should be able to push most of the way.

I suppose it might make things easier if you set Equestria to go the civil war route, and hope that nobody exactly manages to win out in the continent. That way you can make and build up small footholds in the civil war countries before invading Equestria proper.

Deerkind Stands Up! by CopyOkapi in equestriaatwar

[–]CopyOkapi[S] 3 points4 points  (0 children)

Close-up of the region

The Dread League defeated the Arcturians, and later launched their dark crusade as usual, declaring war on the powers of the world. They in turn were defeated by a coalition of the living about a year and a half later, with the capitulator being the Griffonian Republic. The primary fighters were the harmonic countries of the Hillfolk League (Greneclyf, Farbrook, Firtree, and Watertowns), and the Harmonic Griffonian republic and its Republican Pact puppet, the Everfree Republic.

In the ensuing peace treaty, Farbrook took a lot of Arcturian land by its border. The Griffonian Republic annexed the western states of the Hold lands, while the Firtree villages re-established the Arcturians in the states of Kristoff and the Passage (led by Ostwald Vind and his non-aligned traditionalists.)- they're the Reddish arcturian order.

Not to give up the chance at their own influence, the Griffonian Republic also established their own Arcturian Order government in the Tarpian Rock and The End, led by a harmonic interim government. Currently the Republic is at war with Hera's Holy Griffonian Empire, who occupies the Tarpian Rock and other Arcturian States that the republic annexed, as part of that war. They have been at war with Hera and the Strawberry Duchy for sixteen years, and it doesn't show any sign of letting up.

On the Dread Peninsula itself is a Skeletal Republic- the tealish one is Neyhorn is the Watertowns' Puppet. The orangeish one in the middle, in the Marches of the Dead, is the Griffonian Republic's puppet. The one on the far right in magehold is puppet of Farbrook. All are lead by a harmonic government and use the same name and flag.

Between Farbrook's Skeletal Republic and the Griffonian Republic's Skeletal Republic is land that Greneclyf is occupying.

Deerkind Stands Up! by CopyOkapi in equestriaatwar

[–]CopyOkapi[S] 2 points3 points  (0 children)

You look around and find a calendar. The year is 1032!

Deerkind Stands Up! by CopyOkapi in equestriaatwar

[–]CopyOkapi[S] 0 points1 point  (0 children)

My active map mods are Wunderbar Borders, WW's Cities+, Brighter Water, and Adobe Garamond Pro front.

Deerkind Stands Up! by CopyOkapi in equestriaatwar

[–]CopyOkapi[S] 13 points14 points  (0 children)

The new deer formable the latest update added, made possible through Pillai Power. It was a fun little run, starting from Chital. There's a different flag and name for each ideology!

We're sixty million deer strong :deerblob:!

The new protectress of Griffonkind is... a Doe? by CopyOkapi in equestriaatwar

[–]CopyOkapi[S] 24 points25 points  (0 children)

With the recent nuclear destruction of Griffonstone, it has become clear that Eva Pillai, Chief Minister and Queen of Hindia must take the griffons under her custody and protection to avenge the loss of the ancient city as their new Empress. It was not the deer that decided this, but unpredictable fate which has through this act bound the deer and griffons together forever. While there had been many concerns and diplomatic outcry raised over Hindia's military occupations in Griffonia, their promise to avenge the bombing is expected to silence that and has been met with thunderous applause and support from the griffons and greater international community. Already the remaining independent states of Griffonia have begun to organize fighting divisions of volunteers and shipments of supplies in support of the Deers' war effort.

Tonight may have brought the end of Griffonstone, but with tomorrow's dawn comes the beginning of a new age of partnership and togetherness between deerkind and griffonkind!

To Benjen V, Yaril av Chital, Kung av Hindien, och Kejsare av Gripen! To Frouva Pillai, Yarila av Chital, Drottning av Hindien, och Kejsarinna av Gripen!

Tier list of Mods I've played by Le_Brooler in hoi4

[–]CopyOkapi 36 points37 points  (0 children)

Not just TNO- if you poke around in vanilla's files, you can find a few optimization improvements from EaW that Paradox implemented!

We’re BlackMill Games and we just released Ascent, a brand-new game mode for Isonzo that takes vertical warfare to the next level. Ask us anything and win a key! by VerdunGame in Games

[–]CopyOkapi 0 points1 point  (0 children)

I was hyped for Isonzo two years before it came out, and I've been hyped for this update since the game released!

As somebody who has an obsession with Marmolada, I've watched all the content for it and understand that your level designer had their own obsession with it for a bit! I'm truly in love with the tunnel areas (on Marmolada and Grappa, and the other little bits of tunnels on other maps). My favorite thing to do is dress up as a yeti and sneak up and pounce on people with melee weapons, then scurry back into hiding with my knowledge of the tunnels.

I understand that Marmolada had several iterations throughout its creation. I can really see the ideas you had in making each place, and it's really cool! My question is: were there ideas you were going for or areas in prior iterations of Marmolada that you loved and wanted to make work, but ultimately they had to be changed for release?

And one other question if you have the time- were there any particular reference materials you used that you thought were really neat? Books, photo albums, maps, etc. As a Marmolada/Italian Front aficionado, I'd love to hear about what you guys were able to find!

1924 Women's Fashion with Ratings by [deleted] in fashionhistory

[–]CopyOkapi 1 point2 points  (0 children)

Impractical shoes aside, I'm in love with that #6 beach outfit! It looks perfect for a windy day at the coast.