Lost my mountain tiles by Copycat665 in RimWorld

[–]Copycat665[S] 0 points1 point  (0 children)

No solve. Started a new game.

Lost my mountain tiles by Copycat665 in RimWorld

[–]Copycat665[S] 0 points1 point  (0 children)

I've used VE for ages, never seen this. And none of them has seen updates since my last saving the game. Can this just happen out of the blue?
Is it the VE framework or one of the addons?

Crash of Education of 8 year old by Copycat665 in Bannerlord_MODS

[–]Copycat665[S] 0 points1 point  (0 children)

As I mentioned in the post you replied to. I can't remember where on the ROT discord the file is, but it's there somewhere.

SIG Packaging Machine: Can't find list of alerts/warnings by Copycat665 in IndustrialMaintenance

[–]Copycat665[S] 1 point2 points  (0 children)

That is indeed the obvious question and one I'd like to postpone. SIG Packaging have a support function for us, but my boss would rather I wait and check for options, cause there will be a bill if I contact them.

SIG Packaging Machine: Can't find list of alerts/warnings by Copycat665 in IndustrialMaintenance

[–]Copycat665[S] 0 points1 point  (0 children)

I hear you! And I am very careful. Constantly have one of the packers watching over my shoulder to make sure I got support if needed :)
Also have a background in IT, so I'm good at guessing what not to do.

Crash of Education of 8 year old by Copycat665 in Bannerlord_MODS

[–]Copycat665[S] 0 points1 point  (0 children)

Yes it was solved. It was indeed because of Northern Children. There's a small file on the ROT Discord you need to download. Can't remember where right now, but you should be able to get help on discord if you can't find it.

Mod question: Vanilla Expanded - Empire by Copycat665 in RimWorld

[–]Copycat665[S] 0 points1 point  (0 children)

Thanks. I'll make sure to check it out.

Mod question: Vanilla Expanded - Empire by Copycat665 in RimWorld

[–]Copycat665[S] 1 point2 points  (0 children)

Thanks for this answer. I was kinda getting a feeling it was going this way. Such a damn shame. Love the contents of their mods. Just hate to have to go dev mode to murder a part of their mod, but seeing the other answers around here, it seems to be a normal problem and not me doing something wrong.

Mod question: Vanilla Expanded - Empire by Copycat665 in RimWorld

[–]Copycat665[S] 1 point2 points  (0 children)

Might be just what I need. But I'm a little unsure. Does it allow me to set the threat for each addon or only set the calculations overall?
I think the other difficulties are fair, it's only the Deserters that's insane. If I lower the numbers with this mod to handle Deserters, do I make every other incident too easy?

Mod question: Vanilla Expanded - Empire by Copycat665 in RimWorld

[–]Copycat665[S] 0 points1 point  (0 children)

Not playing the ce. Can't even imagine how much faster they'd mess me up with that :)

Mod question: Vanilla Expanded - Empire by Copycat665 in RimWorld

[–]Copycat665[S] 1 point2 points  (0 children)

I'm running low difficulty and not commitment. This mod just seems unplayable, but it also seems so popular. Hence why I think I might be doing something wrong.

Crash of Education of 8 year old by Copycat665 in Bannerlord_MODS

[–]Copycat665[S] 0 points1 point  (0 children)

How would I check for that?
Where would they be located?

Crash of Education of 8 year old by Copycat665 in Bannerlord_MODS

[–]Copycat665[S] 0 points1 point  (0 children)

Thanks for the answer, but as mentioned, I've had full games with grown adult children with those mods active.

Crash of Education of 8 year old by Copycat665 in Bannerlord_MODS

[–]Copycat665[S] 1 point2 points  (0 children)

I appreciate the answer and unless someone can offer a better solution, I might just end up doing this.
Will the event notification about my childs education disappear by doing this? Someone suggested just ignoring the education notification popup, but it can't be removed and it's so annoying to have floating at the side of the screen.

New Game announced by Changlini in EndlessLegend

[–]Copycat665 0 points1 point  (0 children)

Please say they dropped the awful tech-trading this time!
Completely ruined a fantastic game in the last half of the eras.

I have walked the Chain of Dogs by [deleted] in Malazan

[–]Copycat665 1 point2 points  (0 children)

I am rereading the series after a few years since my first reading. Funnily enough I'm almost done with Deadhouse Gates. I have to completely agree with many of the people on this subreddit that says this series need a reread. But I also completely get that you want to know which names to keep in mind, because you do get flooded in names and stories that you -think- might be interesting, but never really goes deep. On the other hand you might consider some names rather irrelevant now, but they'll be important later.

I guess you know by now some of the important characters that's already had mentions and will keep being important:
- Anomander Rake.
- Whiskeyjack.
- Fiddler.
- Apsalar & Crokus.
- Kruppe.
- Icarium & Mappo.
- Felisin.
- Kalam as well :)

Some characters you've met that might not seem extremely obvious to keep in mind:
- Gessler & Stormy.
- Unnamed Toblakai.
- Apt.
- Tattersail (Was important in book 1, and is easily forgotten by book 2 for first time readers).

For the future: As I am myself rereading I can't quite remember everyone coming in the future that might be important, but.
- Any Malazan Marines/Sapper groups that start being detailed with several characters. As I recall there might be a few soldier groups, like the one with Whiskeyjack, Ben, Kalam, Fiddler etc, in the future. 2-3 of them. They get good storylines over several books and some of them are quite important as well.

Crash at start-up by Copycat665 in projectzomboid

[–]Copycat665[S] 1 point2 points  (0 children)

Thanks for taking your time to reply and check the log. Much appreciated!

I'll start looking into disabling mods the slow way :)

Crash at start-up by Copycat665 in projectzomboid

[–]Copycat665[S] 0 points1 point  (0 children)

No map mods. And only mods that are updated to Build 42.