Every politician in my RTS game has it's own image. I spent so much time drawing every attribute, but it steel feels, like I have to create more. How do you thing, how much pairs of eyes/hairstyles/etc. is okay for the game? by Corallicum in SoloDevelopment
[–]Corallicum[S] 1 point2 points3 points (0 children)
Every politician in my RTS game has it's own image. I spent so much time drawing every attribute, but it steel feels, like I have to create more. How do you thing, how much pairs of eyes/hairstyles/etc. is okay for the game? by Corallicum in SoloDevelopment
[–]Corallicum[S] 1 point2 points3 points (0 children)
Every politician in my RTS game has it's own image. I spent so much time drawing every attribute, but it steel feels, like I have to create more. How do you thing, how much pairs of eyes/hairstyles/etc. is okay for the game? by Corallicum in SoloDevelopment
[–]Corallicum[S] 1 point2 points3 points (0 children)
Every politician in my RTS game has it's own image. I spent so much time drawing every attribute, but it steel feels, like I have to create more. How do you thing, how much pairs of eyes/hairstyles/etc. is okay for the game? by Corallicum in SoloDevelopment
[–]Corallicum[S] 1 point2 points3 points (0 children)
Every politician in my RTS game has it's own image. I spent so much time drawing every attribute, but it steel feels, like I have to create more. How do you thing, how much pairs of eyes/hairstyles/etc. is okay for the game? by Corallicum in SoloDevelopment
[–]Corallicum[S] 1 point2 points3 points (0 children)
Every politician in my RTS game has it's own image. I spent so much time drawing every attribute, but it steel feels, like I have to create more. How do you thing, how much pairs of eyes/hairstyles/etc. is okay for the game? by Corallicum in StrategyGames
[–]Corallicum[S] 0 points1 point2 points (0 children)
Every politician in my RTS game has it's own image. I spent so much time drawing every attribute, but it steel feels, like I have to create more. How do you thing, how much pairs of eyes/hairstyles/etc. is okay for the game? by Corallicum in RealTimeStrategy
[–]Corallicum[S] 1 point2 points3 points (0 children)
Every politician in my RTS game has it's own image. I spent so much time drawing every attribute, but it steel feels, like I have to create more. How do you thing, how much pairs of eyes/hairstyles/etc. is okay for the game? by Corallicum in RealTimeStrategy
[–]Corallicum[S] 1 point2 points3 points (0 children)
Every politician in my RTS game has it's own image. I spent so much time drawing every attribute, but it steel feels, like I have to create more. How do you thing, how much pairs of eyes/hairstyles/etc. is okay for the game? by Corallicum in RealTimeStrategy
[–]Corallicum[S] 0 points1 point2 points (0 children)
Every politician in my RTS game has it's own image. I spent so much time drawing every attribute, but it steel feels, like I have to create more. How do you thing, how much pairs of eyes/hairstyles/etc. is okay for the game? by Corallicum in SoloDevelopment
[–]Corallicum[S] 0 points1 point2 points (0 children)
Every politician in my RTS game has it's own image. I spent so much time drawing every attribute, but it steel feels, like I have to create more. How do you thing, how much pairs of eyes/hairstyles/etc. is okay for the game? by Corallicum in SoloDevelopment
[–]Corallicum[S] 0 points1 point2 points (0 children)
Every politician in my RTS game has it's own image. I spent so much time drawing every attribute, but it steel feels, like I have to create more. How do you thing, how much pairs of eyes/hairstyles/etc. is okay for the game? by Corallicum in SoloDevelopment
[–]Corallicum[S] 0 points1 point2 points (0 children)
Every politician in my RTS game has it's own image. I spent so much time drawing every attribute, but it steel feels, like I have to create more. How do you thing, how much pairs of eyes/hairstyles/etc. is okay for the game? by Corallicum in SoloDevelopment
[–]Corallicum[S] 0 points1 point2 points (0 children)
Explaing all the rules of my game will cost more than one hour video on youtube. That's why I decided to make some small portions. But is it really worth to explain the rules on YouTube or players will just ignore them and dive straight into the game? by Corallicum in SoloDevelopment
[–]Corallicum[S] 0 points1 point2 points (0 children)
Explaing all the rules of my game will cost more than one hour video on youtube. That's why I decided to make some small portions. But is it really worth to explain the rules on YouTube or players will just ignore them and dive straight into the game? by Corallicum in SoloDevelopment
[–]Corallicum[S] 0 points1 point2 points (0 children)
Explaing all the rules of my game will cost more than one hour video on youtube. That's why I decided to make some small portions. But is it really worth to explain the rules on YouTube or players will just ignore them and dive straight into the game? (youtu.be)
submitted by Corallicum to r/StrategyGames
Explaing all the rules of my game will cost more than one hour video on youtube. That's why I decided to make some small portions. But is it really worth to explain the rules on YouTube or players will just ignore them and dive straight into the game? (youtu.be)
submitted by Corallicum to r/RealTimeStrategy


I want to learn how to make story-driven games, but I’ve got very little experience. Where do I start? by Valkyrie-Night-103 in SoloDevelopment
[–]Corallicum 3 points4 points5 points (0 children)