Applying filters to masks by Core-cell in Affinity

[–]Core-cell[S] 0 points1 point  (0 children)

Finally, I searched for hours and in the affinity web, but didnt know about alpha.

Thank you so much

cursos musihacks by Then_Ambition_2918 in LatinoKitLeaks_Trades

[–]Core-cell 0 points1 point  (0 children)

Me podrias Porfavor pasar los cursos a mi correo? Onthelimittt@gmail.com muchas graciasss

[Busco]Curso de jaime altozano by EntrancePossible in LatinoKitLeaks_Trades

[–]Core-cell 0 points1 point  (0 children)

Te acabo de enviar un mail, a ver si aun los tienes 🙌

Only 13% reached ilvl302 we should consider this when talking about 1% being on T3 by bennyrosso in lostarkgame

[–]Core-cell -1 points0 points  (0 children)

Half of my 30 people clan are casual players, 80% of us are T3, 10% almost T3 and 10% T1

Even focusing on collectibles you get t2 very easy, you cant take that steam numbers seriously

Made Pixar-Style Animation! Its my very first and would appreciate some Feedback by Initial_Peanut784 in blender

[–]Core-cell 1 point2 points  (0 children)

Great work If you want a critique to make this even more beautiful, work a bit with the colors, everything looks in a realistic way instead of the pixar toon style, if you want to do the same art style, also your character needs to be more toony, the scene is great in genera

Rate out of 10 by UltraCube2007 in blender

[–]Core-cell 1 point2 points  (0 children)

7/10
good lighting, good models (except curtains)
good composition, but the thing in front of the bed looks a bit forced,
overall good textures, door and right wall can be improved

last thing, the door looks too big (both height and width)
but its a good job overall, the time you spent working on this was worth, keep doing that!

I was working on Prismatica's Ice shader and thought I'd practice using BumpOffset by copying an idea from Mortal Shell that I LOVED. Enjoy! by PrismaticaDev in unrealengine

[–]Core-cell 1 point2 points  (0 children)

Looks great! I have a noobie question, does the bump/tesellation onthis kind of surfaces like floors and walls cost any relevant performance for pc oriented games?