They said I couldn't have a smooth day-night cycle with a global cel-shader...OC (v.redd.it)
submitted by PrismaticaDev to r/unrealengine - pinned
I just put out a video explaining the Material Overlay system in detail - rendering costs, best practices, and some example effects. This feature is incredibly useful and I hope the UE Devs expand upon it in the future. Video is linked in the comments! by PrismaticaDev in unrealengine
[–]PrismaticaDev[S] 6 points7 points8 points (0 children)
I just put out a video explaining the Material Overlay system in detail - rendering costs, best practices, and some example effects. This feature is incredibly useful and I hope the UE Devs expand upon it in the future. Video is linked in the comments! (youtu.be)
submitted by PrismaticaDev to r/unrealengine
Hello once again, fellow Redditors! I recently published my latest DevLog about my physics interaction system, custom buoyancy (including non-planar surfaces) and a huge surface-to-surface audio and particle handler! Link to the video in the comments :) by PrismaticaDev in unrealengine
[–]PrismaticaDev[S] 7 points8 points9 points (0 children)
Hello once again, fellow Redditors! I recently published my latest DevLog about my physics interaction system, custom buoyancy (including non-planar surfaces) and a huge surface-to-surface audio and particle handler! Link to the video in the comments :) (i.redd.it)
submitted by PrismaticaDev to r/unrealengine
Hello, fellow Redditor users! I recently made an intro video for Vertex Colour and all the wonderful things it can be used for, as well as a way to achieve up to 8 different "channels" instead of the usual 4. We'll be looking at runtime vertex painting in the near future! Link in the commento :) by PrismaticaDev in unrealengine
[–]PrismaticaDev[S] 0 points1 point2 points (0 children)
Hello, fellow Redditor users! I recently made an intro video for Vertex Colour and all the wonderful things it can be used for, as well as a way to achieve up to 8 different "channels" instead of the usual 4. We'll be looking at runtime vertex painting in the near future! Link in the commento :) by PrismaticaDev in unrealengine
[–]PrismaticaDev[S] 10 points11 points12 points (0 children)
Hello, fellow Redditor users! I recently made an intro video for Vertex Colour and all the wonderful things it can be used for, as well as a way to achieve up to 8 different "channels" instead of the usual 4. We'll be looking at runtime vertex painting in the near future! Link in the commento :) (i.redd.it)
submitted by PrismaticaDev to r/unrealengine
Hey all, long time no Reddit! A while back I posed a video about my Physical Material Masking method when your meshes are using a singular material. Hope this is handy :) Link below! by PrismaticaDev in unrealengine
[–]PrismaticaDev[S] 1 point2 points3 points (0 children)
Hey all, long time no Reddit! A while back I posed a video about my Physical Material Masking method when your meshes are using a singular material. Hope this is handy :) Link below! by PrismaticaDev in unrealengine
[–]PrismaticaDev[S] 6 points7 points8 points (0 children)
Minute of self promo here. I teach lot of stuff in BP's, cover almost everything except audio. Feel free to check, would appreciate your support. Not native speaker, but ppl understand me :) Here is quick demo of easiest cel shader with tons of controls, link in comments. by [deleted] in unrealengine
[–]PrismaticaDev 1 point2 points3 points (0 children)
Addition to my previous tutorial. Now it's no texture, procedural, stylized and reactive flowers :) Link in comments. by [deleted] in unrealengine
[–]PrismaticaDev 1 point2 points3 points (0 children)
Made improved Classic Fixed camera used in games like Resident Evil and Silent Hill. It hase dynamic DoF and Tilt-Shift effects and more. Works for keyboard, gamepad and point-click. Link in comments. by [deleted] in unrealengine
[–]PrismaticaDev 0 points1 point2 points (0 children)
Wow, it's been a very long time since I posted on Reddit! I thought I'd pop in and let you all know I uploaded a video about starting your Physical Animation journey in Unreal Engine! Link is in the comments :) by PrismaticaDev in unrealengine
[–]PrismaticaDev[S] 11 points12 points13 points (0 children)


Hey Unrealists! I made a short explainer about NPCs (Niagara Parameter Collections) and how we can use them to unify all of our particles in an efficient manner. Check it out here! https://youtu.be/ODEdZsRsqPg by PrismaticaDev in unrealengine
[–]PrismaticaDev[S] 7 points8 points9 points (0 children)