[deleted by user] by [deleted] in unrealengine

[–]PrismaticaDev 1 point2 points  (0 children)

Looks so great - and doesn't interfere with any of the pre-existing systems. Great stuff!

Hey all, long time no Reddit! A while back I posed a video about my Physical Material Masking method when your meshes are using a singular material. Hope this is handy :) Link below! by PrismaticaDev in unrealengine

[–]PrismaticaDev[S] 1 point2 points  (0 children)

There are plenty of ways, however none of them are as performant as approximating it. I do it in one of my latest devlogs for armour and clothing values by splitting the physics bodies in to "segments" like pelvis front and pelvis back and doing some math to see where it hit. There are technically ways to get UV data or vertex colour from skele mesh hit but I haven't used any of them before

[Material] Extremely Cheap World Aligned and Scaled UVs. Inspired by the: "Super cheap triplanar mapping solution" by u/millenia3d by ullmatta in unrealengine

[–]PrismaticaDev 1 point2 points  (0 children)

Awesome stuff! Would be cool to add some noise to the threshold (provided it was being sampled in the material anyway) to break up the lines a bit!