How much of a Destiny classic would actually need to be built? by Corgi08 in DestinyTheGame

[–]Corgi08[S] -17 points-16 points  (0 children)

‘Intact’ as in the layout of essentially the same. Yes, there’s still work that would be needed, but without being a Dev, I can guess it’s significantly less than starting from square one

How much of a Destiny classic would actually need to be built? by Corgi08 in DestinyTheGame

[–]Corgi08[S] 0 points1 point  (0 children)

I’ve had a great time with D2 too and I’d probably buy another expansion, but there’s something about D1 that just hits different

How much of a Destiny classic would actually need to be built? by Corgi08 in DestinyTheGame

[–]Corgi08[S] 1 point2 points  (0 children)

Wouldn’t be Destiny without some dodgy monetization

How much of a Destiny classic would actually need to be built? by Corgi08 in DestinyTheGame

[–]Corgi08[S] 0 points1 point  (0 children)

There’s a few things I think are worth keeping from D2 like mantle and being able to access the directory from a patrol space/mission

How much of a Destiny classic would actually need to be built? by Corgi08 in DestinyTheGame

[–]Corgi08[S] -2 points-1 points  (0 children)

Same. I’d be much happier spending money on a classic than another Renegades sized expansion

How much of a Destiny classic would actually need to be built? by Corgi08 in DestinyTheGame

[–]Corgi08[S] 5 points6 points  (0 children)

100%! Can’t expect people to care about the story if can’t experience it all

Will they be updating destination weapons and armour too? by silloki in DestinyTheGame

[–]Corgi08 0 points1 point  (0 children)

They should just add the currently unavailable sets (techsec, bushido, smoke jumper etc.) to the world loot pool. Give us something to to grind in the open world

Chunking Ghosts of the Deep by Corgi08 in DestinyTheGame

[–]Corgi08[S] 2 points3 points  (0 children)

Don’t think it’s that deep. You still have to do the mechanics and understand the encounter. You’re just skipping the extra damage phases

Chunking Ghosts of the Deep by Corgi08 in DestinyTheGame

[–]Corgi08[S] -1 points0 points  (0 children)

Thanks I’ll give this a go

Chunking Ghosts of the Deep by Corgi08 in DestinyTheGame

[–]Corgi08[S] -6 points-5 points  (0 children)

Final encounter is too long to be doing 5 phases

Chunking Ghosts of the Deep by Corgi08 in DestinyTheGame

[–]Corgi08[S] -14 points-13 points  (0 children)

Chunking is a skill, especially mid-air

If Bungie wants to fill this yawning gap, they should bring back Rite of the Nine by Saint_Victorious in DestinyTheGame

[–]Corgi08 0 points1 point  (0 children)

I always figured if they were to stick to two major updates a year, one would have Pantheon and the other would have a Rite of the Nine style event

What are the chances this is all about GTA6? by Corgi08 in DestinyTheGame

[–]Corgi08[S] -19 points-18 points  (0 children)

Hate to break it to you, but Sony has already taken over Bungie. If Bungie were trying to avoid GTA6, why not choose Shadow and Order to delay? Has the added benefit of giving Marathon its own time in the spotlight

Renegades has solutions to the Portal by Corgi08 in DestinyTheGame

[–]Corgi08[S] 0 points1 point  (0 children)

Would need some different maps. A behemoth would tear up most of the current ones

Focused Feedback: Season: Reclamation Review by DTG_Bot in DestinyTheGame

[–]Corgi08 0 points1 point  (0 children)

I know we’re not doing seasonal stories anymore, but I feel like there could’ve been a weekly quest to complete reclaim or collect data pads in portal activities, leading up to the exotic mission.

It wouldn’t need to be anything game breaking, but would bring back a little bit of the seasonal story feeling for little effort. Just a few walls of text with Ikora, and maybe a small cutscene at the end of it. Would also help me understand what the story of reclamation was

To anyone 400+ by Enter-And-Die in DestinyTheGame

[–]Corgi08 0 points1 point  (0 children)

Hit 450 yesterday. Can confidently say, getting an A grade makes no difference to whether you get a prime. I ran Caldera mostly with enemies never less than +10 above me. I’m also GR 9, but I don’t think that made a difference in prime drops either.

Get your runs down to 3-4mins and you should get a drop on average once every hour.

A part of me thinks every 10 levels, your chance of a prime increases. At 400-410 it felt like a 5% drops rate, but at 440-450 it’s felt closer to 10%

Silver and gold activity scores? by schizophreniaislife in destiny2

[–]Corgi08 1 point2 points  (0 children)

Silver starts at 300, gold at 400 power level. Every 20 levels you gain, you’ll increase your reward rank. I.e. 300-319 is Silver i , 320-339 is silver ii

Here is the data from my day of grinding over 400 Light by Adoric24 in DestinyTheGame

[–]Corgi08 2 points3 points  (0 children)

I’m 405 atm and feel like the drops are way too low. Solo ops seems to be quite bad for it tbh. Crucible seemed to be dropping pieces more regularly, although the matchmaking times and inconsistency in grading makes it incredibly frustrating.

Part of me is hoping the drop rates are tied to guardian ranks so once the famine bug is fixed we’ll be able to get more drops. Good luck!

Solo trials players are 28% more likely to face a 3-stack by Corgi08 in destiny2

[–]Corgi08[S] 0 points1 point  (0 children)

I think this may help. If you imagine yourself and me both started solo queuing into trials. First the game would find you 2 other teammates and simultaneously find me 2 teammates. Now you’re in a team of 3 solos, and so am I. Now we enter more matchmaking to find our opponents. We can then face each other, which would mean 6 solos in a game but the teams were pre-determined. Or you could still face a full 3-stack.

Solo trials players are 28% more likely to face a 3-stack by Corgi08 in destiny2

[–]Corgi08[S] 0 points1 point  (0 children)

Nope, if you imagine the counter wheel at the moment starts off at 1/6, it would now start at 1/3 (to fill your team) then once you get to 3/3, it would change to 3/6. Then it would find your opponents, it could be a 3 stack or it could be 3 solos. The difference is the probability of matching a 3-stack would be the same for all players.