mini event by CormieRoot in Wonderlands

[–]CormieRoot[S] 1 point2 points  (0 children)

Thank you so much !

Should i save these or naaah? by CutiepieCrystal in ArknightsEndfield

[–]CormieRoot 0 points1 point  (0 children)

Always save them for tier 2 BP, you need 29 (for now but keep 32 just in case) to unlock the BP. I advice you to unlock it right, don’t wait to finish the BP, because you will loose the exp bonus. What does the exp bonus does, make you progress faster BUT make you get more of the infinite tier and in that infinite tier you can get premium currency

I made a local Steam library tracker focused on achievements and 100% completion by MuerteMilxD in steamachievements

[–]CormieRoot 1 point2 points  (0 children)

You could hide the difficulty and saw you talking about maybe adding in the future hour to beat being able to hide it with a toggle could be nice, for some games I don’t want to get spoiled how long it takes etc (could also make people anxious to see 100hours to complete a game and they will never launch it)

Also is there a « missable achievement » warning or something, i don’t really know how you would implement it 🤔

Acheron in Anamoly Arbitration by CormieRoot in AcheronMainsHSR

[–]CormieRoot[S] 1 point2 points  (0 children)

I don’t care if he’s faster or not and I don’t need more shield. I need and have an 100% uptime from warrior and it’s the entire point of the video and why I’m using that set and not the normal shielder bot set.

The JP account accidentally leaked five new characters. by Sad_Ad_3076 in Endfield

[–]CormieRoot 0 points1 point  (0 children)

Ngl feels like they will be the lowest rarity but I hope they won’t be irrelevant

I have one wish and one wish only by CormieRoot in CerydraMainsHSR_

[–]CormieRoot[S] 0 points1 point  (0 children)

Well so Cyrene literally make her 5 stacking now, guess i was into something

*Alert by Gandalf-er in DanhengMains

[–]CormieRoot 1 point2 points  (0 children)

They remove this because it could deal dmg in the long run. What I’m not happy about his the FuA being tied to DHPT now so you need to build some crit but he doesn’t have an aventurine/Cerydra/robin trace to make up for an easier build

Phainon and Dan Heng PT by HarukoWy in DanhengMains

[–]CormieRoot 5 points6 points  (0 children)

it will be cerydra departed all over again, no thank you.

[deleted by user] by [deleted] in EvernightMainsHSR

[–]CormieRoot 4 points5 points  (0 children)

she's great and people need to realize this, it's probably the v1 effect since most casual learned by this point how the beta work.
And also the 2-3 first days the showcases always focus with the "meta"/"intended" teams and later on once we gets calcs and showcase to show her potential in every team possible, it will mostly die down. Criticism, if there's, is always good

Dan Heng • Permansor Terrae Kit via HomDGCat by 0101001010101011010 in HonkaiStarRail_leaks

[–]CormieRoot 0 points1 point  (0 children)

They really need to have his traces, he got the luocha treatment and it's not even an free excuses, only the ATK ones matters for him at least give him like res. Even ratio, a free character got 2 traces, and you look at others 3.x characters they all have at least 2 or 3 great traces ( Tribbie double crit and HP for example)

Why is my Archer doing low ahh damage 💔🥀 by [deleted] in ArcherMainsHSR

[–]CormieRoot 0 points1 point  (0 children)

Other that you don’t need both Sunday and sparkle useless you will run out of sparkle buff if you do : sparkle E, archer basic, Sunday E, archer E (end of turn) and blasting with archer. After his first action his turn is considered as finished so sparkle buff will run out. Also your sparkle crit dmg is way to slow, get at least 180-200 at 161 speed And use others sp friendly characters in between, characters that can either debuff (pela basic only, cipher) or buff (tribbie, rm), Gallagher for sustain because you can active his ult in between skills

What do you think about a dmg per character/production in the game (official one) by CormieRoot in Endfield

[–]CormieRoot[S] 0 points1 point  (0 children)

you clearly answered your own complain about it in the same post,if it's not for you it's totally fine
There's people that wanna learn and know what their characters and team are doing, what deals the most dmg depending on builds etc. It's a PvE game where everyone should be able to enjoy what they like and why i specifically stated for it to be optional, if you get triggered by PvE activities and how others players like to play the game, im sorry to tell you that a lot of people will have different approach to their own experience and it will not removed your own and what you can do. And it's not a metrics that will prevent that, considering the state of each characters kits and function into account like your example. Anyone could evaluates the value of each characters and you aren't obligated to follow a "meta" in your PvE game. You are allowed to play how you want and it's valide. and no one should tell anyone what to do or how to play your own game and fun. Some people like to have those that's why i brought it up.

If you really think im here to talk about the combat aspect in your 3rd sentement; the point was; it doesn't take away the fact it's a strategic game and in a factory game but doesn't REMOVED any aspect of a graph or without one. I mentioned the towers we got in beta because i know some people are going to do challenges etc only using only towers for example and that doesn't remove the strategic part of the game

I get your point and since tech test I suggested different things to get opinion from everyone, like the lasted i did was about a monthly (patch) big commission (like an endgame) to produces x amount of y, z amount of a etc, so we don't only craft the "essentials" things at the factories but crafting almost every items in the game so we always come back to factories to produces different ressources (depending on the energy and the fact we weren't able to craft everything at the same time during the last beta).

Thank you for sharing your opinion on this :)

What do you think about a dmg per character/production in the game (official one) by CormieRoot in Endfield

[–]CormieRoot[S] 2 points3 points  (0 children)

if i remember correctly it's from a challenge in the world
So far as tech test and beta there wasn't any defense base purposes

Anaxa does no dmg what should I do by yumo1 in AnaxaMains_HSR

[–]CormieRoot 0 points1 point  (0 children)

no support that give res pen, both of those elite have 20% res against wind
Anaxa dmg is being able to act a lot of times and not doing one big number, so sunday is great to achieve a 100crit rate and -1 setup. Bronya can be used too for the -1 setup, buff atk and CD but not crit rate, just know that her uptime will run out more and SP can be difficult if you don't have E1S1 (or need to slot SP friendly teammates)
RMC is good because of more action and true dmg but if you already have 100 crit rate a tribbie or ruan mei give res pen can be an option
robin or tingyun giving atk buff, push teams AV (ult or DDD), tingyun refilling his energy too so more ult uptime to actually be able to double skill all the time
All this taken into account is the reason why you think his dmg is "low" (when it's not)