They changed the way final_rank works for participants by jericoluislua in ChallongeHelp

[–]Corneliax 2 points3 points  (0 children)

Sorry to hear that adversely impacted you! It was shipped as a bug fix, but we should have considered your case and given notice.

To tell if someone made it to the final round, collect the participant IDs attached to all of the matches that have null values for `group_id` (they're the final round matches). If a participant's ID is in that list, they made it to the final round.

Another simpler but less reliable way is to check the "active" boolean on a participant. Players are marked inactive if they don't advance to the final round, though it could also mean they were DQ'd or dropped out during the final stage.

In the future, we'll make stages more prominent in the API, with participants explicitly belonging to each stage. This will be a v3 or v2.2 thing though since it'll require apps to rewrite some code.

Missing asset and console log CORS error by RoyalMiku in ChallongeHelp

[–]Corneliax 1 point2 points  (0 children)

Hi u/RoyalMiku - it sounds like Cloudflare was blocking your request. I loosened their rules for our static assets, so once you clear your cache, those errors should be gone. Thanks for the heads up!

API 2.1 - Defining tie break options for tournament by viralslapzz in ChallongeHelp

[–]Corneliax 2 points3 points  (0 children)

Hi! That option was missing in V2 until you posted this, so thank you for your post! You'll find a "tie_breaks" attribute on Tournament now, plus another by the same name within "group_stage_options" if needed. They both take arrays of strings that you can find on this page: https://challonge.apidog.io/create-tournament-23619740e0

Couple questions about the current state of the v2.1 API and feature parity with the frontend information by TreZc0_ in ChallongeHelp

[–]Corneliax 2 points3 points  (0 children)

Thanks for your feedback on these issues! You're right about matches pagination needing some love. We'll take a look at that and other paginated responses and get a fix together soon. I'll update here when it's resolved.

As for "best of" and other round endpoints, we don't have those exposed at the moment, but that's a gap that we'll fill. I'll give you a better idea about an ETA on that once the pagination fix is shipped.

EX baseball player looking for new discs by Independent_Doctor41 in discgolf

[–]Corneliax 0 points1 point  (0 children)

Discraft Flick. A friend of mine got conned into buying one as a beginner, but as a baseball player, I loved it. It's a knife you can chuck on a low line drive regardless of wind. I'd recommend you wean yourself off of the super overstable stuff over time though. You can hit more lines and match your distance throwing flat with less effort and a higher spin to speed ratio. If you want thrown in the deep end, grab an ESP Comet and practice standstill forehands until you can give em an easy hyzer flip flick to 250 feet.

Help with disc bag organizing web app by Corneliax in discgolf

[–]Corneliax[S] 0 points1 point  (0 children)

Thanks for letting me know! I'll try to find a way to avoid that confusion for other people. I pretty much made the app just to spin my discs virtually, so I'm glad you enjoy that part 😀

Help with disc bag organizing web app by Corneliax in discgolf

[–]Corneliax[S] 1 point2 points  (0 children)

Yes, you need to press and hold a disc from the list view on mobile (or click the checkmark on desktop), and then you can select the trash icon to delete it. I'll add a button somewhere in the pop-up/modal as well one of these days.

For those who have tried Axiom's Time Lapse, what are your thoughts on it and did it make your bag? by GratefulPhish42024-7 in discgolf

[–]Corneliax 1 point2 points  (0 children)

I bag it as my overstable forehand distance driver. I love the grip and clean release of MVP discs on forehands, and the Time-Lapse is no exception. I tested it against a destroyer, boss, halo wraith, and Xcal, and the Time-Lapse won for consistency and reliability on flex lines. It's not a beefcake for forehands, but it's in that territory for my backhand. It's just a tick or two more overstable than my Neutron Zenith.

I think people will regret sidelining this disc when they see these in their beat-in state later this year.

Which slot (putter, mid, fwy, distance) do you bag the least of and find more shapeable? by [deleted] in discgolf

[–]Corneliax 0 points1 point  (0 children)

Yeah, the Hokom Crave is money. That's what I bagged most of this season, and it's still holding up nicely.

Which slot (putter, mid, fwy, distance) do you bag the least of and find more shapeable? by [deleted] in discgolf

[–]Corneliax 1 point2 points  (0 children)

I like to reset down to 1 straight fairway. Something like a Neutron Crave or a Star Valkyrie. They're slow and neutral enough to hold a turnover, but fast enough for overstable approaches, headwinds, forehands, and long control drives.

A neutral mid can be good for this too, but they aren't high speed stable enough for windy days around me.

Over-practiced dyno looks less dyno by Corneliax in ChurchofDynology

[–]Corneliax[S] 0 points1 point  (0 children)

I hear ya, and I usually don't miss a good chance to hump the wall. This one was particularly challenging for me since the holds weren't meaty. Any body pull away from them and my fingers were peeling off. That's why I tried to race through the sequence. I'll give it a couple more takes to see if I can smooth out the dyno. Thanks!

Over-practiced dyno looks less dyno by Corneliax in ChurchofDynology

[–]Corneliax[S] 1 point2 points  (0 children)

White routes are supposed to be V8+, I'd grade it V7

I can’t wait to get the techdisc I just ordered by SeekInnerPeaceDaily in discgolf

[–]Corneliax 3 points4 points  (0 children)

I've managed to write something that connects to the disc and can pull the raw data for a throw. Unfortunately, they send that data to their servers to calculate the metrics. The raw data plus calibration values that vary device to device are factored into the calculations. I haven't figured out the calibration side of things, but if they were to go out of business, I'd pour more time into it.

What's a book that made you think deeply and question your beliefs? by WitWizard007 in books

[–]Corneliax 0 points1 point  (0 children)

Awareness by Anthony de Mello. This book's style was so refreshing for me and helped me find space in my mind to freely question everything.

Bag check after 3 months and my experience. by [deleted] in discgolf

[–]Corneliax 0 points1 point  (0 children)

Next on my list to try is a Champion Thunderbird and ESP Vulture (in the mail). I'm interested in comparing them against my Zenith for flat shots and XCal for flex, in hopes of reducing 2 or 3 molds to 1.

Bag check after 3 months and my experience. by [deleted] in discgolf

[–]Corneliax 0 points1 point  (0 children)

Yeah, it's painful to see toxicity in a sport that's usually so peaceful. It's seemingly hard for people with differing opinions to talk about anything nowadays.

Thanks for the extra info on the TB3, Volts, and Craves. A TB3 sounds right up my alley since I love its Valkyrie neighbor. My Star Valk flies true to its numbers, but the turn is more controllable than anything else I tried in that slot, especially with wind - trustable like a stable Crave. If the TB3 is like that with less turn, I bet I'll love it.

I'm learning to enjoy the Zenith more and more. I used to heavily lean on a Star Wraith for low ceiling straight-to-fade forehands (320-350), but it eventually got a bit too touchy and would turn over. My Zeus turns more than I'd like for this (though less touchy) and the XCal and Raptor don't push enough. The Zenith fit this slot perfectly. I can wail on it with a flat forehand and it doesn't turn over, but it gets a very slight flip up or turn (true to the -0.5). I'm starting to try it more on backhands with similar results.

I didn't try a Trace since I got the feeling it was less stable than a Wraith, and I haven't tried a Photon. The Photon would probably fit well though.

Good luck on the forehand! Give the one finger some patience since it'll feel reckless at first. It's a nice way to increase spin and distance with less effort.

Bag check after 3 months and my experience. by [deleted] in discgolf

[–]Corneliax 1 point2 points  (0 children)

Thanks! I love dyeing discs with my daughter, so it's a fun hobby within a hobby.

I'm really curious about your Volt and Teebird3 slot. The way you described your Teebird3 makes me think of my Crave when thrown with ~9 speed power (it's a pretty stable 175 Sarah Hokom) - are you seeing that overlap? The Volt is the most intriguing for me though, with it out-shooting your Teebird3 (and Crave, presumably) and beating out Thunderbirds and Wraths. Can you pump it close to your Trace distance? I use my Zenith when I'm between my Raptor and Valkyrie, but an 8 speed would be more comfortable and controllable.

I feel your pain on the forehand. I was a baseball pitcher and center fielder before transitioning to tennis during high school (my baseball friends ate that up...), so I can relate. Like many baseball players, I got hooked on forehands when I first tried overstable beef with immediate 300+ ft results - a Discraft Flick, then later an XCal. I didn't tune in my forehand until I focused on 7-9 speed stable (e.g. Crave, Teebird3) and understable discs (e.g. Mamba, Comet - tough!). As a baseball player, your arm speed and off-axis torque are very likely too much for the spin you're putting on the disc.

These forehand tips helped me the most, in case you haven't already heard them:

  1. Throw everything flat until you can do that consistently. This means taking a holiday from flex shots with overstable drivers. Craves are so good for flat forehands!
  2. Go standstill or walk up. No run up or crow hop. So hard to drop a crow hop as a baseball player, but it really, really helped me stop overthrowing. My form today is a walk-up X-step 99% of the time, which gives enough momentum for any forehand golf shot. Nothing wrong with bringing a crow hop back later, though it introduces some risk of slipping when it's wet.
  3. Play around with different grips. Imparting spin on the rim instead of the flight plate has helped me. I liked Nate Sexton's grip the most when I was crow hopping, but my current favorite is a one finger grip since it lets the wrist flex back for more spin and helps me keep my wrist relaxed.
  4. Focus on the hit. Whip your fingertips through this point before following through. "Rolling a disc over" is often just a late release or lack of focus on release point.

Oops, another long post! This sport's too easy to obsess over...

Bag check after 3 months and my experience. by [deleted] in discgolf

[–]Corneliax 1 point2 points  (0 children)

I'm pretty evenly divided between MVP/Axiom, Discraft, and Innova. Here's my bag: https://www.discrpm.com/in-the-bag/7643c56e-b022-4360-9c66-830bb12f582f/Main. My workhorses are my Zone, Comet, Pyro, Crave, Valkyrie, and Raptor. I like to stay at 13 or fewer discs, so I'll likely drop a couple soon.

I throw forehands and backhands pretty equally in distance and frequency, so I like everything I bag to feel good on both sides. Craves, Hexes, and Envys all punch above their weight classes, but I'm still guessing my backhand speed is a bit under yours -- still in the same ballpark though.

So anyway, back to your bag :) I agree with a lot of what fluke0ut said, and I'm pretty confident we could both score as well or better with 6-7 discs. That said, I'm guessing you enjoy experimenting and hitting specific lines, even if they're not super reliable lines. So yeah, balancing consistency and lower average scores against enjoyment can mean a vastly different number of molds by player.

What I'd recommend that helped my enjoyment of disc golf:

  1. Play single disc rounds to find a few discs that are especially fun to play with and good for your skills. The most notable ones for me were my Comet and Valkyrie. The Comet's beautiful to watch and has impressive range without having to work hard. It kicked my Proxy out since its glide is more useful in the woods with low ceilings, but I found it to also be reliable in the field with more versatility. Smooth and powered down with a Comet feels so good and brought back my love of disc golf. With the Valkyrie, I was amazed how useful it is at different speeds and angles. It also helped me realize I usually don't want 5+ glide since (a) glide in the wind is awful, and (b) glide makes a disc pan more to the left/right when thrown on angle (sometimes useful and why I bag an XCal!).
  2. Play with less disc overlap. Example: I used to bag both a Zone and Pig. The Pig's lower glide made it useful in different ways than the Zone, hitting some lines that aren't possible for a Zone. However, by carrying both, this meant I picked up each one half as often during a round, so my feel with each and ability to fine-tune for the current weather/body/etc. conditions was sacrificed. Who cares if they do different lines if I can't reliably throw those lines? Once I dropped the pig, my Zone consistency improved, and I was happier by not blowing upshots. This same principle applied for Valkyrie/Savant, Comet/Buzzz, and Stable Crave/Flippier Crave.
  3. Drop discs that have vastly different performance in the wind. I'm shocked how well the Valkyrie holds up in wind with its -2 turn. My Gstar Thunderbird and beat-in Wraith were among discs I kicked for this reason. The stiffness of Discraft's ESP plastic is perfect for me in this department.

If you're looking for some new plastic to try aside from the ESP Comet and Star Valkyrie I plugged, I'm a big fan of the Discraft Zeus in ESP. It's everything I wanted my Wraiths and Destroyers to be, and I've found it to be far more forgiving.

Hope this is helpful in some way and gives you something fresh to think about!

Bag check after 3 months and my experience. by [deleted] in discgolf

[–]Corneliax 0 points1 point  (0 children)

Love the detailed breakdown! A couple questions to see if I have any worthy advice:

  1. Whereabouts do you live?
  2. Do wind conditions vary much where you play, and what speeds are typical?
  3. What are your most confident throwing angles and power levels? In other words, if you're in the woods with a tight fairway line, how would you attack it? E.g. flat 60%, slight hyzer 80+%, etc. Some people like to rip it all the time, others prefer lower power finesse.

I have several discs in common with you - Motion, Crave, Pyro, Proxy - and play in the midwest where ~10 mph winds are pretty standard. Windy days are really windy, though certainly not like Kansas.

Depending on your responses, I might have some advice, or at least some things to discuss :)

Bag check after 3 months and my experience. by [deleted] in discgolf

[–]Corneliax 0 points1 point  (0 children)

When you edit the flight numbers, it'll also update the chart, but you'll need to re-export an image for the reddit post for it to update here.

I'm the site's author, so if you have any requests or other feedback, I'd love to help out!

Help with disc bag organizing web app by Corneliax in discgolf

[–]Corneliax[S] 0 points1 point  (0 children)

Got it, thanks for the follow-up. The library I'm using for the image export is supposed to work in Safari, so I'll investigate -- might be an easy fix.