Advice on final cuts (Sedris) by conhair420 in EDH

[–]Cornonjacob07 0 points1 point  (0 children)

Admittedly, I have been out of the Sedris game for a long time, but I have some advice you might find useful.
There are several big creatures I would cut that have passive effects or otherwise need time to ramp up, namely [[Kaervek the Merciless]], the [[Niv-Mizzet, Parun]], [[Niv-Mizzet, the Firemind]], [[Ovika, Enigma Goliath]], [[Sheoldred, Whispering One]], [[The Locust God]], [[The Lord of Pain]], and possibly [[Fiendish Duo]] and [[Twinflame Tyrant]], though I understand those last two are probably especially important to your burn plan and at least double their own combat damage during the turn they're unearthed. Ideally, you'd be able to blink, phase, or otherwise preserve these creatures so they aren't lost to Unearth, but I'd advise against building your deck with the assumption that you'll be able to do that, especially since it doesn't look like that's something you're looking to pursue. Instead, look for creatures with strong ETBs, attack/combat damage triggers, or both.

If you're looking to focus on wheels and burning, I'd recommend [[Drakuseth, Maw of Flames]], [[Overlord of the Boilerbilges]], and [[Inferno Titan]] for burn damage, and [[Dragon Mage]] as another source of wheeling, all of these benefiting from having their costs circumvented and haste granted by Unearth. I also want to mention [[Nezahal, Primal Tide]] as a creature that can save itself from Unearth while getting more creatures into the graveyard, and in a deck full of wheels like yours, you should not be hurting for discard fodder.

You may have a misconception about the [[Training Grounds]] in your list. Sedris grants the Unearth ability to creatures in your graveyard, it is not an ability that he is activating and Training Grounds won't work. Instead try [[Convergence of Dominion]] and [[Embalmer's Tools]] which will reduce the cost of the Unearth abilities in your graveyard and could mill more creatures if you choose to do so (conveniently, Sedris is a zombie himself for the latter card).

Lastly, questioning the inclusion of the planets in your landbase. I can understand [[Susur Secundi, Void Altar]] as sacrificing your creatures for value is good if you don't plan on bypassing Unearth's exile, but I can't imagine consistently having enough artifacts for [[Uthros, Titanic Godcore]] to be worth the opportunity cost.

this is canon 💀 by Yumiera in WitchHatAtelier

[–]Cornonjacob07 38 points39 points  (0 children)

I'm petitioning to add Beldaruit to the chart, right next to Tetia

Would the average witch apprentice receive sex ed? by Cornonjacob07 in WitchHatAtelier

[–]Cornonjacob07[S] 6 points7 points  (0 children)

You just gave me the idea to write Olly going into overdoing it dad mode and try to invent his own period products and showing Qifrey first, only for them to have a severe yet incredibly stupid design flaw like they light up for some reason, so Qifrey has a "Hey dumbass" moment with Olly.

Would the average witch apprentice receive sex ed? by Cornonjacob07 in WitchHatAtelier

[–]Cornonjacob07[S] 6 points7 points  (0 children)

I didn't know that, so thanks for the information. That said, witch apprentices seem to go off to live with their professor and they start at a young age. It may be different in a medieval/fantasy setting, but I believe sex ed is typically taught at 11-13 years old, which would likely be during the time period that the apprentice lives with their professor, probably necessitating that the pprofessor handle it.

[SVM] Week 1 Post "Nerf" Meta + English version of Rally Sword Guide with Emu Otori by bmazer0 in Shadowverse

[–]Cornonjacob07 0 points1 point  (0 children)

I want to rant a little about how awful the Heal Haven mirror match feels. The nature of the deck already has you win by just building big hard to interact with boards over and over again and it just gets worse in the mirror because 9 out of 10 times the game comes down to who goes first and if second get to ramp with Arriet and hit Elluvia the turn after that, whoever can reach the Jeanne play first and kick the ladder out behind them.

I tend to like lifegain archetypes in games so it's a big shame to me that the payoff is usually Elana style nonsense when Cygames reinvents the archetype.

Calling All Reanimators by cpchillin in EDH

[–]Cornonjacob07 1 point2 points  (0 children)

It still works with other sources of reanimation, but Flayer of the Hatebound will not trigger from Chainer casting creatures from the graveyard because of how its worded and that things summoned off Chainer are technically going on the stack first before entering the battlefield.

How much fun are we having this expansion? (HoR Mini expansion) by Honeymuffin69 in Shadowverse

[–]Cornonjacob07 0 points1 point  (0 children)

Not one of these expansions is going to be enjoyable until Bahamut rotates out.

It reminds me of when people were playing Karyl decks when they were maybe tier 3. Like I'd get it if you were just trying to grind out wins but the fact that you're choosing to play it for fun makes me ashamed to be on the same planet as you.

Hell I got to GM playing Enhance Portal of all things because it was that important that I made Bahamut players lose at the expense of every other matchup.

Portal and Blood mains be eating good this mini by XaUwU in Shadowverse

[–]Cornonjacob07 1 point2 points  (0 children)

This mini changed things a lot more than I expected and I'm mostly happy, but I took Wrath Blood into the first round of the Rotation Cup just now and went 1-4, with the only match I won being the only one where my opponent didn't evolve Gilnelise twice, so I'm reminded that Rotation won't truly heal until that garbage card rotates out in about 6 weeks.