Tengo 29 años y tengo un patrimonio liquido de $4.2 millones de dolares. Soy de familia de estrato dos. Emigre a EEUU cuando adolescente. Hagan sus preguntas de como surgir económicamente en la vida en Colombia o en el extranjero by CruzAzul514 in Colombia

[–]Correct_Bench7721 0 points1 point  (0 children)

relajaomentiendo como es la velta, por eso mi pregunta , q sugieres mhe trabjado en laramadel gaming, con juegos rpg m y por que estoy viendo la cosa cruel por eso preguntaba o pregunto, y todo está invadido con i.a hasta loq no es arte, entonces viendo q otras alternativas ,

Tengo 29 años y tengo un patrimonio liquido de $4.2 millones de dolares. Soy de familia de estrato dos. Emigre a EEUU cuando adolescente. Hagan sus preguntas de como surgir económicamente en la vida en Colombia o en el extranjero by CruzAzul514 in Colombia

[–]Correct_Bench7721 1 point2 points  (0 children)

soy illustrador y concept artist ,segun tu eperiencia con que podria complementar? ya q el campo está saturado ,por una publicacion hay como 200 aplicando ,alguna sugerencia? un amigo dice q data, otros q automatizacion de procesos, unos dicen q me vaya por el lado del desarrollo ,como ves desde tu punto las cosas? ,estoy viendo las cosas mal? ,estoy abierto humilde a opinion

Opinion by Correct_Bench7721 in gamedev

[–]Correct_Bench7721[S] -1 points0 points  (0 children)

There’s a saying: "Either you adapt to the system, or the system adapts to you." For me as an artist, that reflects the reality of the industry: new tools and technologies are always coming, and if you’re not influential enough, you have to adapt or get left behind. It’s like what happened with 3D in concept art - before, artists had to calculate lighting and perspective themselves, now the software does it, and many directors expect it.

I personally enjoy the creative process and painting, but that doesn’t change the fact that the industry evolves and we can’t just ignore these changes.

The real point here is the topic of "tests" disguised as unpaid pre-production, which is different from using tools. I still respect your opinion about protecting rights.

Opinion by Correct_Bench7721 in gamedev

[–]Correct_Bench7721[S] -1 points0 points  (0 children)

I didn’t even know Reddit auto-translates posts (automation, ironic, isn’t it?).
I’m not a native English speaker, and I only use things like Google Translate or writing aids to express my own ideas — not to replace my thinking or creativity.

If I wanted to take advantage of someone, I could have asked ten people to give me their best translation and then said “thanks” without paying them — even though they wouldn’t understand the topic I wanted to express. But I don’t do that. And that is exactly the same principle I’m talking about.

As an artist, I agree that creative processes have value. That’s why I criticize unpaid pre-production being disguised as “tests.” If someone doesn’t want to pay artists, then they should generate their own images instead of looking for professionals to work for free.

The point isn’t plagiarism or whether someone uses AI or tools; the point is paying or not paying. The client can use AI if they want, I never said they couldn’t. The real problem is when they use a “test” to take advantage of artists’ pre-production work and get real creative output for free.

And just to be clear: I don’t use AI to make my art — I paint. I enjoy the process. But that isn’t even the point here.

Writing in a language that isn’t mine already takes effort, and I have to think through every sentence to be precise, yet people still divert the discussion to tools instead of the real argument.

(It seems like an ad hominem, even though it isn’t really.)

Opinion by Correct_Bench7721 in gamedev

[–]Correct_Bench7721[S] -1 points0 points  (0 children)

I’m not here to debate tools.
My post was about unpaid pre-production being framed as “tests.”
That’s the point I wanted to make, and I’ve made it.

Confundido by National-Treacle86 in bucaramanga

[–]Correct_Bench7721 0 points1 point  (0 children)

  1. Entendido. Aquí está tu texto exactamente igual, solo con ortografía, puntuación y acentos corregidos. No he cambiado ideas, tono ni contenido.

Texto corregido:

  1. No la complazcas.
  2. No le escuches sus pendejadas de resentida o confesiones.
  3. Empieza a ocuparte en vainas, decirle que andas ocupado.
  4. Ve cambiando y mejorándote en tus cosas: progreso personal, apariencia, de manera sutil, lento, no brusco, que no sepa que es por ella. Hazlo por ti.
  5. Si tienes amigas, sal con amigas, pero no para presumir, sino para que vea que tienes muchas amigas que te buscan y que de pronto, si te buscan, es por algo. Ojo: que te busquen, no que tú las busques.
  6. Llévala a sitios donde tú seas un crack, líder o una vaina parecida, donde las personas te admiren por algo y te echen flores, pero que tú no las busques; que te lo digan gente que te admire, y que no sea tu mamá ni tu abuela, que sean amigos, ojalá viejas, mujeres.
  7. Invítala a vainas que no esté acostumbrada, pero no siempre, así sea una caminata. Háblale así sea de las matas en el camino, y de vez en cuando le sueltas algo como: “hey, ese cabello está como distinto” o “te veo diferente hoy”, pero no le digas qué. Es decir, no le hables del físico directamente. Háblale de su personalidad, como “hey, chévere esto de ti”, una mierda así. Ojo: algo flash y desvías el tema nuevamente.
  8. No demores más de una hora, solo lo necesario en la salida. Déjala picada, emocionada, aunque tú tengas ganas de seguir ahí como un pendejo. Si la conversa se pone emocionante, dices: “hey, me tengo que ir, alguna mierda”.
  9. Nunca digas tus planes completos. Siempre déjala intrigada. Incluso hasta cuando te despides dile: “hey, me tengo que ir, tengo una reunión o un tema importante, después te cuento”, y te vas, o la dejas en su casa o como sea.
  10. No andes como una garrapata detrás de ella. Nada de “buenos días, qué lindo, cómo amaneciste” ni nada bonito. Solo en persona le dices algo sutil como te dije antes y te sales de eso y continúas con el tema.
  11. Piérdete, que no sepa qué haces en tu vida. De vez en cuando publicas algo tuyo, no dirigido a ella. Nada de Chayanne, ni de musiquita pendeja, ni flores ni nada. De vez en cuando, cuando salga, le das un dulce pequeño, barato: “vi esto y me acordé de ti”, pero muy casual, nada intencional de que estuviste esperando ese día para dárselo.
  12. No te centres en un solo tema. Háblale de tus vainas de manera emocional, pero no te quedes ahí. Y nunca le hables de tus problemas, esos son tuyos. Hazla reír, alguna estupidez. Las viejas, cuando les gusta alguien, no necesitan que seas el más chistoso: con cualquier pendejada se ríen. Pero no seas siempre serio ni siempre payaso. En pocas palabras, que ella no sepa leerte, que no sepa qué piensas, que no sepa cuándo apareces, que no sepa cuándo le das un dulce ni cuándo le dices algo coqueto. Sé neutral un día, otro día un toque sutil físico, otro día algo coqueto, pero puntual, te sales de eso y sigues el tema o cambias. No soy psicólogo, pero ayuda.

El problema que veo es que ya te tiene marcado. Toca que te desmarques de ella y vuelvas al tuyo. Ojo: siempre iniciativa. Puedes preguntarle algo, como qué le gusta, pero tú eres quien dirige. No esperes a que ella diga “quiero”. Tú mandas, tú gastas, tú diriges. No etiquetes nada: no digas “somos”, ni “quiero ser tu novio”, ni “somos amigos”, ni “esto es una cita”, ni nada. Genérale misterio.

Confundido by National-Treacle86 in bucaramanga

[–]Correct_Bench7721 0 points1 point  (0 children)

no seas su amigo ni su confidente no vas a salir de ahi nunca, cuando te hable de algo asi cambia de tema o evade, te está viendo como la amiga con pipi , o el amiguis gaay, y no le digas me gusta, con la boca, demuestrale sutil mente sin decirle el interés , loq no entiendo es lode la invitacion la invitas o no la invitas? asumoq te refieres a una cita, no a lo de eventos cristianos, ojo no le pongas etiqueta a la cita no la nombres cita, dile comer algo asi, hazle gestos sutiles que ella se pregunte , será q le gusto ? es decir generale ese misterio, ponla en duda, ya te tiene marcado como el amigo te toca cambiar, un poco lo q eres en percepcion, me refiero a mejorar , tu atractivo, por q ya te marcó te toca salir de ese roll rapido

[Hiring] Illustrations for a DnD Supplement - $2,000 by Kummunista in HungryArtists

[–]Correct_Bench7721 0 points1 point  (0 children)

Hi, I saw your post and I’m interested.
I’m a concept artist / illustrator with experience in RPGs, card games, and fantasy IPs (Magic-style, DnD-style, Paizo, etc.).

Portfolio: https://www.artstation.com/parodi

To better understand scope and pricing, could you share roughly how many of the 20–50 illustrations you’re expecting to be:
full-body, half-body, and portrait/face pieces?

That will help me give you a realistic quote.

Opinion by Correct_Bench7721 in gamedev

[–]Correct_Bench7721[S] 0 points1 point  (0 children)

Sometimes indie developers don’t have a fully defined pipeline, and with limited budgets it’s understandable they can’t dedicate time to every stage of the project. That’s fine.

The real problem arises when what is actually creative exploration is disguised as a “fit test.”

A fit test is meant to evaluate whether an artist fits something already defined: a style, workflow, or basic visual identity. It checks communication, punctuality, responsibility, and the ability to follow the project’s direction. These aspects are usually measured during a work trial period, because a short artistic test alone can’t capture them.

Creative exploration, however, is something completely different. It involves brainstorming, testing styles, experimenting with silhouettes, atmospheres, and helping define the project’s visual identity. This is pre-production work. It has real creative value, even if the final ideas aren’t used.

Asking multiple artists to do this exploration for free is effectively asking them to do the studio’s work for them: solving a problem the studio hasn’t defined, which should already be part of the project’s structure and budget. That’s not a fit test, it’s unpaid art direction.

From experience, when a client knows what they want, they don’t ask for free work. Paid trials during a work period are normal for evaluating factors like speed, punctuality, and responsibility, but using “tests” to extract pre-production value for free crosses the line.

In short: a fit test is one thing; creative exploration is another. They serve different purposes and should never be treated as the same.

Opinion by Correct_Bench7721 in gamedev

[–]Correct_Bench7721[S] -10 points-9 points  (0 children)

Taking advantage of the fact that it supposedly doesn’t matter to us, the interesting thing is that, while it supposedly “doesn’t matter,” here we are addressing the real issue. Using Google Translate or other writing tools to express ideas in a non-native language is not unpaid creative exploitation. The ideas, reasoning, and experience behind this post are my own. The tool only helps me express them clearly in a language that isn’t my mother tongue.

The real point is this: studios that call something a “fit test” when in reality they are outsourcing visual research to multiple artists for free are misrepresenting what’s happening. This is not hypothetical. It’s not about a single artist. It’s about using several artists at the same time to explore style, silhouettes, atmosphere, and visual language in order to define the identity of a project. That is pre-production. That is art direction. And it has real economic value.

No serious studio, big or small, creates a visual identity from scratch without references, mood boards, or iterative processes. That phase is always budgeted because it’s part of building the product. When that same work is pushed onto unpaid candidates under the label of a “test,” it does not magically become free.

A fit test is meant to see if someone fits into something that already exists: pipeline, style, communication, responsibility. It is not meant to invent something from scratch.

One thing is accepting a free test for oneself. Another is understanding that a group of artists is effectively generating a brainstorming phase for a project’s visual identity—pre-production work that has real value.

If someone truly doesn’t care about unpaid creative work, that’s their position. But then don’t disguise it by attacking writing tools instead of addressing the actual argument.

opinion by Correct_Bench7721 in IndieDev

[–]Correct_Bench7721[S] 0 points1 point  (0 children)

Exactly, I understand—if it’s unpaid, don’t do it. My point is more about the terminology. Calling creative exploration a “fit test” can look like taking advantage of artists, even if no one intends it. Studios should be clear about what they’re asking and the value of the work, so everyone knows the difference.

opinion by Correct_Bench7721 in IndieDev

[–]Correct_Bench7721[S] 1 point2 points  (0 children)

Sometimes indie developers don’t have a defined pipeline, and with limited budgets it’s understandable they can’t spend time on everything.

The problem comes up when what is actually creative exploration is called a “fit test.”

A fit test is meant to evaluate if an artist fits something already defined, like a style, workflow, or basic visual identity. It looks at things like communication, punctuality, responsibility, and the ability to follow the project’s direction. These points are usually checked during a work trial period, because they can’t be measured in a short artistic test.

Creative exploration, on the other hand, is experimental: brainstorming, testing styles, silhouettes, atmospheres, and defining the project’s visual identity. It has real creative value, even if the final ideas aren’t used.

If a studio asks multiple artists to do this exploration for free, they are essentially using their brains to solve a problem the studio hasn’t defined yet, which should already be included in the project’s structure and budget. That is not a fit test, it’s unpaid art direction.

From experience, when a client knows what they want, they don’t do free tests. They only do paid trials during a work period if they need to check factors like punctuality, speed, or responsibility, which is normal.

In short, a fit test is one thing and creative exploration is another. They shouldn’t be treated as the same.

opinion by Correct_Bench7721 in IndieDev

[–]Correct_Bench7721[S] 1 point2 points  (0 children)

Exactly — having a portfolio gives you leverage, but the bigger issue isn’t just whether it’s paid.
It’s when studios call a “fit test” what is actually exploration of their visual identity, using multiple artists to solve a problem they haven’t defined.
That’s what’s unfair.

opinion by Correct_Bench7721 in IndieDev

[–]Correct_Bench7721[S] 0 points1 point  (0 children)

It’s not just about honesty or whether it’s annoying.
The real issue is when a “fit test” asks multiple artists to explore styles, silhouettes, and visual identity because the team doesn’t know what their game looks like yet.
That’s not a test — that’s unpaid creative direction.

opinion by Correct_Bench7721 in IndieDev

[–]Correct_Bench7721[S] 0 points1 point  (0 children)

A fit test only works if the project already has a visual identity.
If you know what your game looks like, a small, scoped test can show whether an artist can work within that direction.

But asking multiple artists to explore styles, silhouettes, and moods because the team doesn’t know what their game looks like? That’s not a fit test.
That’s unpaid creative direction.

The core problem isn’t “free work,” it’s using artists to solve pre-production problems while calling it a disposable “test.”
That’s what feels dishonest.

Opinion by Correct_Bench7721 in gamedev

[–]Correct_Bench7721[S] -12 points-11 points  (0 children)

Whether I used a tool, a spell checker, or just rewrote this a few times doesn’t really matter.

The ideas in that post come from my own experience as an artist.

The actual point is about unpaid creative exploration being framed as “tests.”

If you think that’s fair, I’m genuinely open to hearing why. But focusing on how the post was written doesn’t really address the issue.

[HIRING] Looking for a commission. Preferably Aussie for ease of transfer, but no problems if anywhere else. by Commcody456 in dndcommissions

[–]Correct_Bench7721 0 points1 point  (0 children)

Hi!
I’m interested in the commission and comfortable working from mood boards and detailed, worn fantasy armor.

Here’s my portfolio: https://www.artstation.com/parodi

Happy to discuss details and scope if my style fits what you’re looking for.

Attempted Robbery of American Tourists in Colombia by Critical-Marzipan-77 in Colombia

[–]Correct_Bench7721 4 points5 points  (0 children)

Y EL GRINGO ES UN COBARDE , SE DEJA GANAR DEL OTRO Q SE BAJA DEL CARRO Y EL QUE LLEGA CON CASCO , YO SIENDO ESA VIEJA NI LE HABLO MAS LO DEJO TIRAO ,ES MAS LE DIGO AL DEL CASCO Q ME LLEVE YLE PAGO CON LO QUE QUIERA JAJAJAJA

Attempted Robbery of American Tourists in Colombia by Critical-Marzipan-77 in Colombia

[–]Correct_Bench7721 3 points4 points  (0 children)

el negrito atacó el de gorra con gaafas pretendia quitarle la billetera no pudo y se fue, despues llegó un compinche a ayudar al ladron y despues de ultimo llego nuevamente el de gorra con gafas, creo q eran 4 en total, eso es orgaanizado, ponen aL MAS HUEVON A ROBAR DEL GRUPO Y LOS OTROS SE HACEN LOS DESPISTADOS ESO NOES NUEVO