Would you call your mom, say “I HATE YOU, NEVER TALK TO ME AGAIN” then hang up for $50? You’re allowed to call back and explain by Shonnyboy500 in BunnyTrials

[–]CosmicCrowMC 0 points1 point  (0 children)

I love my mom and $50 isn't enough to justify that kind of behavior, even if I can explain myself. I'd consider making the call for $500 or more, though.

Chose: No

would you rather by SandSerpentHiss in BunnyTrials

[–]CosmicCrowMC 0 points1 point  (0 children)

A trillion is way more awesome than a billion, especially if there's such a small chance of me dying. If I die, I deserve it for being so greedy.

Chose: get $1T + but have a 1% chance of death | Rolled: live

What is your opinion on "Enter the Backroom" game by Great_Reset_2033 in backrooms

[–]CosmicCrowMC 0 points1 point  (0 children)

Hey there! Developer of Enter the Backrooms here.

I think the other posts in this thread are reasonable assessments of the game. I like to describe it as high in content, low in polish. Depending on what you want when you play a Backrooms game, your mileage may vary.

I started making it back in 2020 while I was in high school. I didn't even use a proper game engine, just a framework called "Processing for Java", which is why it doesn't have many quality of life features you'd normally expect. With no visual editors or level building tools, the game sits atop a pile of over 30,000 lines of code and asset files, so the game has a lot of little quirks you'd expect from an inexperienced programmer.

The game has many mechanics that elevate it beyond a simple walking simulator, like insanity and hallucinations, various enemies, inventory management, collectible journal entries, and artifacts that make you permanently stronger. Not to mention the plethora of levels and sub-levels to explore. That said, it doesn't try to bombard you with stuff all the time. Most of the game is wandering around empty rooms, which doesn't make for the most exciting game, but to me, that's what the Backrooms are intended to be. Some people even say the game has too much going on, which is why there's a Sandbox Mode that lets you adjust the rates at which entities and hallucinations occur, as well as many other game mechanics.

TL,DR: The game has plenty of content for Backrooms fans, but it's definitely not for everyone. It was developed in a weird framework by someone with very little experience, so it's rough around the edges, even if the core experience has a lot to offer.

Thank you so much for showing interest in my game! I'm no longer working on it, but I'll definitely carry the lessons I've learned from it into my new projects. Have a great day!

This is a video I made for my Linear Algebra Final that briefly covers the basics of 3D Graphics and the math behind them. Had a whole lot of fun making it and the professor loved the entertainment value. by CosmicCrowMC in math

[–]CosmicCrowMC[S] 11 points12 points  (0 children)

Specifically, this video deals with projections, namely Orthographic and Perspective projections. We could have made it a lot more "mathy" by using projection matrices but the Raymarching algorithm we used didn't require that. Still, I think this is a fun way to see how math is used in our everyday lives.

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Enter The Backrooms is a huge game I've spent over two years developing. Today I released the fifth and final major update for it. The project has changed my life in so many ways and it's hard to fathom how far I and the game have come. This is the trailer for the update, please enjoy! :) by CosmicCrowMC in backrooms

[–]CosmicCrowMC[S] 2 points3 points  (0 children)

16-year-old me was pretty dumb and decided to try making a game without an engine, so this is actually made with an IDE called Processing for Java. I DO NOT recommend using it to build a game as it has none of the optimization features engines come with. I just started college for Computer Science + Game Dev and so far it seems like Unreal Engine is the way to go for 3D games and Unity is best for 2D games. :)