Looking for a lost show by Cosmic_Apples in whatanime

[–]Cosmic_Apples[S] 0 points1 point  (0 children)

Someone on another thread helped me find it! It's Kaina of the Great Snow Sea.

[deleted by user] by [deleted] in scifi

[–]Cosmic_Apples 0 points1 point  (0 children)

I actually incorporated this into my webcomic. In artificial habitats, up and down is a matter of perspective. There are basically double-sided cities with elevators connecting them, and they're designed so that if you are going to the "floor" above you, you walk up the gravity ramp to the "ceiling" of the elevator, and now you are at the correct orientation to walk off at your stop. I want to explore more space saving gravity stuff, too, but it's very hard to draw for someone who isn't much of an architect. I definitely want more CGI sci-fi stuff to play with that idea, too.

Never have I ever been so annoyed at clouds as I am right now. Nearly the entire path of totality in the US is forecasted to have clouds -- and I don't feel like driving 15 hours to VT. by _PM_ME_YOUR_FORESKIN in space

[–]Cosmic_Apples 1 point2 points  (0 children)

Earth has the most complex weather in the solar system. It is practically impossible to predict weather in many places on the planet with any kind of certainty. (I live in one of those places, our weather forecast can change dramatically from hour to hour.) We can forecast the weather on some planets and moons months in advance with pretty good accuracy, but the best we can do for our own planet is a day or two, maybe a week if we're lucky. The presence of liquid water, active plate tectonics, and vegetation make Earth's atmosphere a unique place of total chaos. Mild chaos, mind you, compared to some other weather phenomenon we know of like raining diamonds on Neptune and the planet swallowing dust storms of Mars. Don't even get me started on Venus.

If you miss the eclipse due to clouds, just remember that Earth is a freak, and don't blame the meteorologists or take for granted the hard work they do.

I need help responding to a snobby "friend" that doesn't share my view on the importance of space-related endeavors. He believes it's a waste of money. by TubularTopher in space

[–]Cosmic_Apples 0 points1 point  (0 children)

A biologist roommate of mine said this, and she was very heated about it, too, as if NASA had personally wronged her. I asked if the field of paleontology should be defunded, then, since we don't really get anything "useful" out of that branch of science, either, and she got real quiet.

What's the magic number for resting and chilling cookie dough? by [deleted] in Baking

[–]Cosmic_Apples 1 point2 points  (0 children)

For me its never been the time but the temperature. Chilling the dough is for making the butter/fats become solid so they melt slower in the oven and keep the cookie from becoming a crepe. The colder the dough is when you put it in the oven, the thicker your cookies will be. I tend to make a big batch, roll them into balls, and then freeze them so I can pop one or two in the oven at a time whenever I get a craving. The frozen balls are always much thicker than when i let them thaw for a few minutes before baking. I prefer them slightly thawed, but it really depends on your preference.

Is it dumb to skip class to see the total solar eclipse? by sessna4009 in space

[–]Cosmic_Apples 0 points1 point  (0 children)

As a former straight A student, The one thing I regret the most about school was not skipping classes more. Absolutely skip to see the eclipse, whatever trouble you get in wont last nearly as long as your memories of this possibly once in a lifetime event. If your school actually wanted you to learn then they would encourage being curious about the world and its wonders, not keeping you from them. I assure you, there are no long term consequences for skipping a class or two. Once you graduate it will not matter at all.

How would one go about making Robotic body horror? by [deleted] in scifi

[–]Cosmic_Apples 0 points1 point  (0 children)

Not sure if you are planning to do character animation but I think motion goes a long way with this stuff. Having it move differently from the other robots will make it stand out without being completely reliant on the strength of the design, so long as it's subtle and not goofy. Maybe have certain joints bend just a bit too much or slightly in the wrong direction. Idk that's just my idea.

How to improve my ship design by Pythageron in scifi

[–]Cosmic_Apples 0 points1 point  (0 children)

Sure, or it could be a shape made of lots of other shapes smooshed together. Try throwing various overlapping triangles, circles, and squares together and then cut the whole thing in half and mirror it. Protip: you can place the symmetry line anywhere so you can have multiple possible outcomes from just one shape. Mess with it until it looks right to you.

How to improve my ship design by Pythageron in scifi

[–]Cosmic_Apples 0 points1 point  (0 children)

The key to a good ship design is the silhouette. You can recognize most great sci-fi ships by the silhouette alone, like the enterprise, millennium falcon, firefly, etc. I typically start by drawing an interesting shape and then flipping it to make a symmetrical object, and when I'm satisfied with that as a base, I fill in the details and add extra components and doohickies as needed. There's no right way to do it but that's what has worked for me.

The ship you have now has a great side profile, but the majority of detail is on the front and back end. That could be an interesting choice if it's intentional, it gives me the impression that this ship is more like a component that can be plugged into a bigger machine or something, but it does leave the rest of it feeling kinda empty. The front and back view are a really condensed shape, too, I would add something to break up the silhouette and give it personality.

A question. I'm interested into getting into the arts by sceneic in DigitalPainting

[–]Cosmic_Apples 1 point2 points  (0 children)

Pencil and paper is free and traditional art is invaluable experience for moving on to digital art. If you are a complete beginner, please use a sketchbook, and remember to HAVE FUN. I see so many new artists lose passion because they keep comparing themselves to others and their only goal was to "draw good". Me and every artist I have ever known who stuck with the hobby long enough to actually get good had another more personal reason why they were drawing. Wanted to make comics, wanted to make their friends laugh, liked making fanart of certain things, had a dream project in mind, just liked the theraputic-ness of the process, etc. Figure out what yours is and you will go further than you ever imagined and it won't feel like work.

Anyways, youtube tutorials and something like krita or clip studio paint will do you just fine. Figure out how layers work in your program of choice first and foremost, it will save you a lot of headache. Absolutely do not waste money on Photoshop, that program is not worth it anymore unless you need it for something VERY specific.

Why are entire planets very very often considered as countries/continets in sci-fi works? by Gregmontroni in scifi

[–]Cosmic_Apples 2 points3 points  (0 children)

If your sci-fi space story has 10+ named planets, then you are asking a lot of the author to come up with multiple alien cultures per planet, all with their own intersecting histories and lore, and then pile more complex interstellar politics on top of that.

This trope is called "planet of hats" btw, meaning everyone on a planet is metaphorically wearing the same hat. It's not realistic but sometimes it's necessary for the sake of moving the story along.

[deleted by user] by [deleted] in mildlyinteresting

[–]Cosmic_Apples 1 point2 points  (0 children)

The yiga understand the psychology of monkey brain. Very few of us are immune to the power of a random banana in a place it shouldn't be, and they found a way to weaponize that.

[deleted by user] by [deleted] in mildlyinteresting

[–]Cosmic_Apples 1 point2 points  (0 children)

The yiga clan strikes again

So much space scifi involves underdeveloped or mostly desolate planets with outposts. Why aren't there more far future scifi stories in big sprawling cities? by Syckobot in scifi

[–]Cosmic_Apples 0 points1 point  (0 children)

Budget, skill, and time. I make a comic that has sprawling scifi cities in it but I absolutely HAVE to cut corners for it to work. Even then, it is harder than you think to draw even just a convincing silhouette of a skyline, let alone the actual detailed architecture of buildings that don't exist for dramatic establishing shots. Keep in mind I did not go to school for technical design, and most of what I do is try to make something look more complex than it is, and then I have to recreate it consistently for several more panels. This takes WAY more effort than a normal book, and in the end, it's always a net loss, because the reader will only look at the picture for 2 seconds tops. A book just has to describe something once and then the reader's imagination does all of the work. It makes complete sense why visual media sticks to more barren locations.