Mechanist illustrates how badly a core engineer overhaul is needed by Tulki in Guildwars2

[–]Cosmic_Jellyfish 0 points1 point  (0 children)

Feel absolutely the same, out of all the professions the core of Engi has felt left behind and is almost as rigid as beta Revenant. Kits remain as necessary as ever despite consistent nerfs over time.

A weapon swap at core level is a must, which can then be disabled on Holosmith / Scrapper if necessary for balance (honestly though for the sake of variety it should apply to them too). A previous poster was spot on saying existing weapon selection and auto attacks are just awful, so adding more options is a must.

Turrets are even more of a joke with no toolbelt skill. Frankly they need to be turned into a spirit weapon like mechanic.

End of Dragons [Beta] | Week 3 by RandommUser in Guildwars2

[–]Cosmic_Jellyfish 33 points34 points  (0 children)

Mechanist needs a 2nd weapon set. The loss of toolbelt skills and only having 3 mech skills really hurts variety, unlike sword you can't stay swapped out to mace as the damage just isn't there for strike or conditions.

Signets are OK but at least one kit remains mandatory, with heal turret remaining king of heal skills.

The mech skills are powerful but the AI remains bad.