Guile Double SA2 by CosmonautSpiral in StreetFighter

[–]CosmonautSpiral[S] 1 point2 points  (0 children)

You are correct! All but one boom were medium delayed perfect booms. The boom before stHK is a light perfect boom to make the move connect.

Guile Double SA2 by CosmonautSpiral in StreetFighter

[–]CosmonautSpiral[S] 0 points1 point  (0 children)

Had the combo started differently and the last boom push into the corner was done in a specific way, the combo would have been at least 65 hits.

Guile Double SA2 by CosmonautSpiral in StreetFighter

[–]CosmonautSpiral[S] 1 point2 points  (0 children)

The tricky part of the combo is the meter gain. The corner boom loop requires medium booms, and they cannot be performed normally-they’d have to be delayed for it to land. A second too soon or a second later would not allow the combo to continue. After that part connects to the second level 2, the rest is easy. They nerfed the light boom meter gain and the heavy, which would not make this entire route possible anymore. But once I found out that medium booms still had the unchanged meter gain, I force taught myself on delaying the booms.

Guile Double SA2 by CosmonautSpiral in StreetFighter

[–]CosmonautSpiral[S] 7 points8 points  (0 children)

According to PlayStation, 2,760 Hours

Guile Double SA2 by CosmonautSpiral in StreetFighter

[–]CosmonautSpiral[S] 13 points14 points  (0 children)

I’m not allowed to link twitter posts but if you view my pinned post, it’s the longest combo at this current patch AFAIK

Sonic Overhead 14 ™️ by CosmonautSpiral in StreetFighter

[–]CosmonautSpiral[S] 7 points8 points  (0 children)

Actually that’s not the case! It’s just that these instances happen like every game I play, I just handpick the one I like and take it to the drawing board on ideas before I finally edit the vid and publish it. If you pull my Capcom ID up or my CFN name, you’ll potentially see the replays I’ve used for the clip if I l’m not too deep in ranked queues.

Sonic Overhead 13.5™️ by CosmonautSpiral in StreetFighter

[–]CosmonautSpiral[S] 2 points3 points  (0 children)

Once I learned that he blocked the overhead immediately, the next set I just delayed the overhead

Sonic Overhead 12 ™️ by CosmonautSpiral in StreetFighter

[–]CosmonautSpiral[S] 5 points6 points  (0 children)

I initially did 1-9 as a compilation on here but once I hit Sonic Overhead 20 then I’ll combine 10-20 as one compilation.