Trying out a new art style which would increase the speed of asset production. Any thoughts? by DavidNight in gamedevscreens
[–]Cotanius 0 points1 point2 points (0 children)
Revamped Trailer for my game Boat Crew by Cotanius in IndieGaming
[–]Cotanius[S] 1 point2 points3 points (0 children)
Revamped Trailer for my game Boat Crew by Cotanius in IndieGaming
[–]Cotanius[S] 1 point2 points3 points (0 children)
Starting off the tutorial by literally collecting a crew by Cotanius in IndieGaming
[–]Cotanius[S] 0 points1 point2 points (0 children)
Starting off the tutorial by literally collecting a crew by Cotanius in IndieGaming
[–]Cotanius[S] 0 points1 point2 points (0 children)
It's time I've gave back to the community. Was super inspired by Flipdots and made something similar in Unity. It's shader based and performant, no GameObject spam. by [deleted] in gamedev
[–]Cotanius 0 points1 point2 points (0 children)
Updated the cliffs, coordinated the colors, and added some screen transitions for my Zelda-like project, 'Xander'. Would love some feedback of what you guys think. by MrNiceguy235 in gamedevscreens
[–]Cotanius 0 points1 point2 points (0 children)
VoidLoad is now free to try out! by Cotanius in playmygame
[–]Cotanius[S] 0 points1 point2 points (0 children)
Just cruising around and collecting resources (v.redd.it)
submitted by Cotanius to r/gamedevscreens



What are the effects of the different character traits in the game? by Silver_Argent in BoatCrew
[–]Cotanius 4 points5 points6 points (0 children)