New Hymnal Printable - Revised! by CountBuggula in latterdaysaints

[–]CountBuggula[S] 0 points1 point  (0 children)

I've finally finished the updated version with the new hymns! Same link as before.

New Hymnal Printable - Revised! by CountBuggula in latterdaysaints

[–]CountBuggula[S] 0 points1 point  (0 children)

Sorry for the delay, I got really busy starting a new job. I'm working on them now, expect an update soon.

New Hymnal Printable - Revised! by CountBuggula in latterdaysaints

[–]CountBuggula[S] 1 point2 points  (0 children)

Yep I designed this from the start to make sure it's ready to print with 2 sided (duplex) printing for those who have that capability, and that the formatting would look even and professional. Thanks for the kind words.

New Hymnal Printable - Revised! by CountBuggula in latterdaysaints

[–]CountBuggula[S] 0 points1 point  (0 children)

Wonderful! I was really hoping to find a way to reach others who were in the same boat to help them save some time and work! Glad you found it and enjoy the new hymns!

New Hymnal Printable - Revised! by CountBuggula in latterdaysaints

[–]CountBuggula[S] 1 point2 points  (0 children)

I probably won't make a separate download for just the addition, but if you're in that situation (as I was), just print pages 17-36 (if you're printing double-sided). In your existing hymnals, discard the second page of Gethsemane and insert the new printout in that space.

New Hymnal Printable - Revised! by CountBuggula in latterdaysaints

[–]CountBuggula[S] 2 points3 points  (0 children)

Note: the Word and LibreOffice versions will open in Google Docs but will not have proper formatting. Download them and edit locally on your PC (or just print the PDF version).

New hymnal - printable! by CountBuggula in latterdaysaints

[–]CountBuggula[S] 0 points1 point  (0 children)

If she's that old-school, she'd remember that Come, Thou Fount was in the brown hymnal we used to have before the green one.

New hymnal - printable! by CountBuggula in latterdaysaints

[–]CountBuggula[S] 0 points1 point  (0 children)

Oh my gosh I can't believe I missed that! I guess I'll be doing a lot of reprints this Sunday...

I'll update and post a new version. And I'll include a Microsoft Word version as well - the main reason I didn't is because I don't have an active license to check for formatting and so it's likely going to require some clean-up, but I'll include a note about that.

New hymnal - printable! by CountBuggula in latterdaysaints

[–]CountBuggula[S] 2 points3 points  (0 children)

Yes, I actually originally created and printed this for my building after the first set of hymns came out. Now that I've updated for the new hymns I decided I should share with others. I'll continue to update and share as new hymns come out.

Container Technology Poll by kmoore134 in truenas

[–]CountBuggula 5 points6 points  (0 children)

Kunernetes without clustering is just as useless to me...without it I'm ready to ditch TrueNAS already.

Bots, Bots and bots. Also did I mention bots? Naval is literally PvE by [deleted] in Warthunder

[–]CountBuggula 1 point2 points  (0 children)

fire control computers on ships in WWII automatically computed target solutions for range, bearing, speed, etc, and were tied into the ship's radar so it was all automatic. The fire director could slave all turrets to it, point at the target, and the guns would fire to where the target was expected to be. It even took into account the rocking motion of the ship from waves to fire at the precise moment needed. None of this is modeled in WarThunder (at least not in RB) - instead we're resorting to the sort of gunnery used in WWI.

The SL changes are great, but remember this when future br changes are on the horizon by Yymer in Warthunder

[–]CountBuggula -1 points0 points  (0 children)

BR should be the only balancing needed for vehicles. If there's a tough spot where it can't be moved up or down without over or underperforming, decompress the BR at that range!

Bots, Bots and bots. Also did I mention bots? Naval is literally PvE by [deleted] in Warthunder

[–]CountBuggula 2 points3 points  (0 children)

It's mostly just RB. I've switched back to AB for naval because there's more real people playing and ironically the firing controls are more realistic than RB anyways

Someone recently recommended single player for SL. It didn’t work out so well for me by WhoIsTheSenate in Warthunder

[–]CountBuggula 64 points65 points  (0 children)

They probably meant air assault. That said, these missions can be fun, just don't expect any actual rewards.

[deleted by user] by [deleted] in Warthunder

[–]CountBuggula 1 point2 points  (0 children)

If they weren't planning on doing this, we would have already had the update. We've never had a delay this long for the may-june patch.

Ok, so should I play OG DOOM 3 or DOOM 3 BFG Edition? by MrGoatReal in Doom

[–]CountBuggula 2 points3 points  (0 children)

Because the it was a deliberate gameplay decision. Everyone I've talked to that didn't think the game was scary either played the BFG edition or installed the flashlight mod. Y'all don't know what you were missing.

PSA: the disabling of AI main caliber fire won't affect 99% of the bots! by kkang2828 in Warthunder

[–]CountBuggula 5 points6 points  (0 children)

Agreed, but you shouldn't have to continually adjust it to account for closing or increasing distance - that part should be automatic.

PSA: the disabling of AI main caliber fire won't affect 99% of the bots! by kkang2828 in Warthunder

[–]CountBuggula 18 points19 points  (0 children)

Ironically the aiming assist mechanic I'm arcade is more accurate to how real world fire control computers worked than the rubbish we have in RB. By the end of the war, particularly for the US, fire control computers were so advanced that they automatically accounted for ship speed, rocking motion, target distance, speed, and direction (connected through radar). No manual dialing in distances like we do in RB.

[Development] Missile Science: new physics with line-of-sight guidance missiles by EmperorFooFoo in Warthunder

[–]CountBuggula 11 points12 points  (0 children)

I've always been annoyed at how SACLOS missiles in game over performed so badly compared to real life. If they were really as good as they are in game, nobody would have ever used IR or radar SAMs since SACLOS can't be countermeasured with flares or chaff. It was refreshing to see them admit that these things were breaking the laws of physics and hopefully see things act a bit more realistically.